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https://github.com/michaelrausch/Party-Parrots-At-Sea.git
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Minor bug fixes.
Server will now only save incoming connections if in lobbying mode as it should Commented out boat status printing tags: #story[1047]
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@@ -136,13 +136,7 @@ public class GameState implements Runnable {
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break;
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}
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System.out.println("-----------------------");
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System.out.println("Sails are in: " + playerYacht.getSailIn());
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System.out.println("Heading: " + playerYacht.getHeading());
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System.out.println("Velocity: " + playerYacht.getVelocityMMS() / 1000);
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System.out.println("Lat: " + playerYacht.getLocation().getLat());
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System.out.println("Lng: " + playerYacht.getLocation().getLng());
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System.out.println("-----------------------\n");
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// printBoatStatus(playerYacht);
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}
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public static void update() {
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@@ -186,4 +180,14 @@ public class GameState implements Runnable {
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}
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}
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}
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private static void printBoatStatus(Yacht playerYacht) {
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System.out.println("-----------------------");
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System.out.println("Sails are in: " + playerYacht.getSailIn());
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System.out.println("Heading: " + playerYacht.getHeading());
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System.out.println("Velocity: " + playerYacht.getVelocityMMS() / 1000);
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System.out.println("Lat: " + playerYacht.getLocation().getLat());
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System.out.println("Lng: " + playerYacht.getLocation().getLng());
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System.out.println("-----------------------\n");
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}
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}
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