Fixed Mark rounding Algorithm

Algorithm now knows when a player has to round a gate or just pass right through

#story[1124] #pair[wmu16, hyi25]
This commit is contained in:
William Muir
2017-08-10 12:02:19 +12:00
parent a545e9dbc3
commit 249ad9e5c0
3 changed files with 45 additions and 28 deletions
+38 -14
View File
@@ -32,6 +32,8 @@ public class Yacht {
private Logger logger = LoggerFactory.getLogger(Yacht.class);
private static final Integer SPEED_MULTIPLIER = 4;
private static final Double ROUNDING_DISTANCE = 50d; // TODO: 3/08/17 wmu16 - Look into this value further
@@ -46,7 +48,7 @@ public class Yacht {
private Long estimateTimeAtFinish;
private Integer currentMarkSeqID = 0;
private Long markRoundTime;
private Double distanceToNextMark;
private Double distanceToCurrentMark;
private Long timeTillNext;
private Double heading;
private Integer legNumber = 0;
@@ -63,7 +65,9 @@ public class Yacht {
private GeoPoint lastLocation; //For purposes of mark rounding calculations
private Boolean hasEnteredRoundingZone; //The distance that the boat must be from the mark to round
private Boolean hasPassedFirstLine; //The line extrapolated from the next mark to the current mark
private Boolean hasPassedSecondLine;
private Boolean hasPassedThroughGate;
private Boolean finishedRace;
//CLIENT SIDE
private List<YachtLocationListener> locationListeners = new ArrayList<>();
@@ -90,7 +94,9 @@ public class Yacht {
this.hasEnteredRoundingZone = false;
this.hasPassedFirstLine = false;
this.hasPassedSecondLine = false;
this.hasPassedThroughGate = false;
this.finishedRace = false;
}
/**
@@ -102,7 +108,7 @@ public class Yacht {
Double windSpeedKnots = GameState.getWindSpeedKnots();
Double trueWindAngle = Math.abs(GameState.getWindDirection() - heading);
Double boatSpeedInKnots = PolarTable.getBoatSpeed(windSpeedKnots, trueWindAngle);
Double maxBoatSpeed = boatSpeedInKnots / 1.943844492 * 1000;
Double maxBoatSpeed = boatSpeedInKnots / 1.943844492 * 1000 * SPEED_MULTIPLIER;
if (sailIn && velocity <= maxBoatSpeed && maxBoatSpeed != 0d) {
if (velocity < maxBoatSpeed) {
@@ -131,8 +137,9 @@ public class Yacht {
location = GeoUtility.getGeoCoordinate(location, heading, velocity * secondsElapsed);
//CHECK FOR MARK ROUNDING
//Algorithm wont currently work on last gate and start gate
if (!finishedRace) {
checkForLegProgression();
}
// TODO: 3/08/17 wmu16 - Implement line cross check here
}
@@ -145,7 +152,7 @@ public class Yacht {
* @throws IndexOutOfBoundsException If the next mark is null (ie the last mark in the race)
* Check first using {@link seng302.model.mark.MarkOrder#isLastMark(Integer)}
*/
public Double calcDistanceToNextMark() throws IndexOutOfBoundsException {
public Double calcDistanceToCurrentMark() throws IndexOutOfBoundsException {
CompoundMark nextMark = GameState.getMarkOrder().getCurrentMark(currentMarkSeqID);
if (nextMark.isGate()) {
@@ -194,8 +201,8 @@ public class Yacht {
currentMark.getSubMark(2),
nextMark.getSubMark(1));
if (crossedLine == 2 && isClockwiseCross || crossedLine == 1 && !isClockwiseCross) {
logMarkRounding(currentMark);
currentMarkSeqID++;
logMarkRounding(currentMark);
}
}
}
@@ -217,12 +224,12 @@ public class Yacht {
* 'mark passing algorithm'
*/
private void checkMarkRounding(CompoundMark currentMark) {
distanceToNextMark = calcDistanceToNextMark();
distanceToCurrentMark = calcDistanceToCurrentMark();
CompoundMark nextMark = GameState.getMarkOrder().getNextMark(currentMarkSeqID);
CompoundMark prevMark = GameState.getMarkOrder().getPreviousMark(currentMarkSeqID);
//1 TEST FOR ENTERING THE ROUNDING DISTANCE
if (distanceToNextMark < ROUNDING_DISTANCE) {
if (distanceToCurrentMark < ROUNDING_DISTANCE) {
hasEnteredRoundingZone = true;
}
@@ -239,15 +246,17 @@ public class Yacht {
if (GeoUtility
.isPointInTriangle(lastLocation, location, prevMark.getMarks().get(0),
thisCurrentMark)) {
if (hasPassedFirstLine && hasEnteredRoundingZone) {
hasPassedSecondLine = true;
}
}
if (hasPassedSecondLine && hasPassedFirstLine && hasEnteredRoundingZone) {
currentMarkSeqID++;
hasPassedFirstLine = false;
hasPassedSecondLine = false;
hasEnteredRoundingZone = false;
hasPassedThroughGate = false;
logMarkRounding(currentMark);
break;
}
}
}
}
@@ -272,8 +281,21 @@ public class Yacht {
}
}
Boolean prevMarkSide = GeoUtility.isClockwise(currentMark.getSubMark(1),
currentMark.getSubMark(2),
GameState.getMarkOrder().getPreviousMark(currentMarkSeqID).getSubMark(1));
Boolean nextMarkSide = GeoUtility.isClockwise(currentMark.getSubMark(1),
currentMark.getSubMark(2),
GameState.getMarkOrder().getNextMark(currentMarkSeqID).getSubMark(1));
if (hasPassedThroughGate) {
if (prevMarkSide == nextMarkSide) {
checkMarkRounding(currentMark);
} else {
currentMarkSeqID++;
logMarkRounding(currentMark);
}
}
}
@@ -291,7 +313,10 @@ public class Yacht {
currentMark.getSubMark(2),
previousMark.getSubMark(1));
if (crossedLine == 1 && isClockwiseCross || crossedLine == 2 && !isClockwiseCross) {
currentMarkSeqID++;
finishedRace = true;
logMarkRounding(currentMark);
System.out.println("YAY YOU FINISHED!");
// TODO: 8/08/17 wmu16 - Do something!
}
}
@@ -376,7 +401,6 @@ public class Yacht {
}
private void turnTowardsHeading(Double newHeading) {
System.out.println(newHeading);
if (heading < 90 && newHeading > 270) {
adjustHeading(-TURN_STEP);
} else {
@@ -566,8 +590,8 @@ public class Yacht {
this.velocity = velocity;
}
public Double getDistanceToNextMark() {
return distanceToNextMark;
public Double getDistanceToCurrentMark() {
return distanceToCurrentMark;
}
public void updateLocation(double lat, double lng, double heading, double velocity) {
@@ -36,13 +36,6 @@
<Corner SeqID="1" CompoundMarkID="1" Rounding="PS" ZoneSize="3" />
<Corner SeqID="2" CompoundMarkID="2" Rounding="Port" ZoneSize="3" />
<Corner SeqID="3" CompoundMarkID="3" Rounding="SP" ZoneSize="3" />
<Corner SeqID="4" CompoundMarkID="4" Rounding="PS" ZoneSize="3" />
<Corner SeqID="5" CompoundMarkID="3" Rounding="SP" ZoneSize="3" />
<Corner SeqID="6" CompoundMarkID="4" Rounding="PS" ZoneSize="3" />
<Corner SeqID="7" CompoundMarkID="3" Rounding="SP" ZoneSize="3" />
<Corner SeqID="8" CompoundMarkID="4" Rounding="PS" ZoneSize="3" />
<Corner SeqID="9" CompoundMarkID="3" Rounding="SP" ZoneSize="3" />
<Corner SeqID="10" CompoundMarkID="4" Rounding="PS" ZoneSize="3" />
<Corner SeqID="11" CompoundMarkID="5" Rounding="PS" ZoneSize="3" />
</CompoundMarkSequence>
<CourseLimit>
+1 -1
View File
@@ -47,7 +47,7 @@ public class YachtTest {
// @Test
// public void testDistanceToNextMark() {
// Double actual, expected;
// actual = yacht.calcDistanceToNextMark();
// actual = yacht.calcDistanceToCurrentMark();
// expected = 927d;
// assertEquals(expected, actual, expected * toleranceRatio);
// }