Merge remote-tracking branch 'origin/develop' into NewUI_merge

# Conflicts:
#	src/main/resources/views/RaceView.fxml
This commit is contained in:
Alistair McIntyre
2017-09-14 15:26:57 +12:00
5 changed files with 30 additions and 29 deletions
@@ -245,11 +245,6 @@ public class GameView3D {
private void createStartLineArrows () {
for (Mark mark : course.get(0).getMarks()) {
System.out.println(
"GeoUtility.getBearing(mark, course.get(1).getMidPoint()) = " + GeoUtility
.getBearing(mark, course.get(1).getMidPoint()));
System.out.println("mark = " + mark);
System.out.println("course.get(1) = " + course.get(1));
markerObjects.get(mark).addArrows(
mark.getRoundingSide() == RoundingSide.STARBOARD ? MarkArrowFactory.RoundingSide.STARBOARD : MarkArrowFactory.RoundingSide.PORT,
0d, //90
@@ -590,7 +585,7 @@ public class GameView3D {
new Scale(1, lastLocation.distance(location) / 5, 1)
);
trail.getChildren().add(segment);
if (trail.getChildren().size() > 100) {
if (trail.getChildren().size() > 50) {
trail.getChildren().remove(0);
}
lastLocation = location;
@@ -88,6 +88,7 @@ public class RaceViewController extends Thread implements ImportantAnnotationDel
private Label timerLabel;
@FXML
private StackPane contentAnchorPane;
private GridPane contentGridPane;
@FXML
private AnchorPane rvAnchorPane;
@@ -249,9 +250,6 @@ public class RaceViewController extends Thread implements ImportantAnnotationDel
.bind(ViewManager.getInstance().getStage().widthProperty());
((SubScene) gameView.getAssets()).heightProperty()
.bind(ViewManager.getInstance().getStage().heightProperty());
System.out.println(((SubScene) gameView.getAssets()).getHeight());
System.out.println(((SubScene) gameView.getAssets()).getWidth());
});
gameView.setBoats(new ArrayList<>(participants.values()));
gameView.updateBorder(raceData.getCourseLimit());
@@ -69,7 +69,6 @@ public class ServerCell implements Initializable {
* Attempts to connect to the chosen server using the button on the serverCell.
*/
private void joinServer() {
System.out.println("Connecting to " + serverName.getText());
ViewManager.getInstance().getGameClient().runAsClient(hostName, portNumber);
}
@@ -6,7 +6,6 @@ import javafx.scene.paint.Color;
import javafx.scene.paint.Paint;
import javafx.scene.shape.Arc;
import javafx.scene.shape.ArcType;
import javafx.scene.shape.Circle;
import javafx.scene.shape.Polygon;
import javafx.scene.shape.Polyline;
import javafx.scene.shape.StrokeLineCap;
@@ -39,14 +38,19 @@ public class MarkArrowFactory {
public static Model constructEntryArrow3D (
RoundingSide roundingSide, double angle, ModelType type) {
Model entryArrow = ModelFactory.importModel(type);
double angleDeg = angle;
angle = 180 - angle;
angle = Math.toRadians(angle);
int multiplier = roundingSide == RoundingSide.STARBOARD ? 1 : -1;
double relativeX = multiplier * 5 * Math.sin(angle + Math.PI / 2);
double relativeY = multiplier * 5 * Math.cos(angle + Math.PI / 2);
double xStart = relativeX + multiplier * 20 * Math.sin(angle + Math.PI / 2);
double yStart = relativeY + multiplier * 20 * Math.cos(angle + Math.PI / 2);
double relativeX = multiplier * 5.7 * Math.sin(angle + Math.PI / 2);
double relativeY = multiplier * 5.7 * Math.cos(angle + Math.PI / 2);
double xStart = relativeX + -10 * Math.sin(angle);
double yStart = relativeY + -10 * Math.cos(angle);
entryArrow.getAssets().getTransforms().addAll(
new Translate(xStart, yStart, 0),
new Rotate(Math.toDegrees(angle), new Point3D(0,0,1))
new Rotate(angleDeg, new Point3D(0,0,1))
);
return entryArrow;
}
@@ -54,18 +58,21 @@ public class MarkArrowFactory {
public static Model constructExitArrow3D (
RoundingSide roundingSide, double angle, ModelType type) {
Model exitArrow = ModelFactory.importModel(type);
// angle = Math.toRadians(angle-65);
double angleDeg = angle;
angle = 180 - angle;
angle = Math.toRadians(angle);
int multiplier = roundingSide == RoundingSide.STARBOARD ? 1 : -1;
double xStart = multiplier * 6 * Math.sin(angle + Math.PI / 2);
double yStart = multiplier * 6 * Math.cos(angle + Math.PI / 2);
// exitArrow.getAssets().getTransforms().addAll(
// new Translate(xStart, yStart, 0),
// new Rotate(Math.toDegrees(Math.toDegrees(angle)), new Point3D(0,0,1))
// );
Circle c = new Circle(xStart, yStart, 1, Color.RED);
c.setStroke(Color.TRANSPARENT);
return new Model(new Group(c), null);
double xStart = multiplier * 5.7 * Math.sin(angle + Math.PI / 2);
double yStart = multiplier * 5.7 * Math.cos(angle + Math.PI / 2);
exitArrow.getAssets().getTransforms().addAll(
new Translate(xStart, yStart, 0),
new Rotate(angleDeg, new Point3D(0,0,1))
);
return exitArrow;
}