Merge branch 'develop' into Story64_SailsAnimations

# Conflicts:
#	src/main/java/seng302/model/Yacht.java
This commit is contained in:
Kusal Ekanayake
2017-08-13 14:34:42 +12:00
27 changed files with 1270 additions and 719 deletions
+229 -38
View File
@@ -1,7 +1,5 @@
package seng302.model;
import static seng302.utilities.GeoUtility.getGeoCoordinate;
import java.text.DateFormat;
import java.text.SimpleDateFormat;
import java.util.ArrayList;
@@ -12,8 +10,12 @@ import javafx.beans.property.ReadOnlyDoubleWrapper;
import javafx.beans.property.ReadOnlyLongProperty;
import javafx.beans.property.ReadOnlyLongWrapper;
import javafx.scene.paint.Color;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import seng302.gameServer.GameState;
import seng302.model.mark.CompoundMark;
import seng302.model.mark.Mark;
import seng302.utilities.GeoUtility;
/**
* Yacht class for the racing boat.
@@ -29,6 +31,11 @@ public class Yacht {
void notifyLocation(Yacht yacht, double lat, double lon, double heading, double velocity, boolean sailIn);
}
private Logger logger = LoggerFactory.getLogger(Yacht.class);
private static final Double ROUNDING_DISTANCE = 50d; // TODO: 3/08/17 wmu16 - Look into this value further
//BOTH AFAIK
private String boatType;
private Integer sourceId;
@@ -38,12 +45,11 @@ public class Yacht {
private String country;
private Long estimateTimeAtFinish;
private Long timeTillNext;
private Integer currentMarkSeqID = 0;
private Long markRoundTime;
private CompoundMark nextMark;
private Double distanceToCurrentMark;
private Long timeTillNext;
private Double heading;
private Double lat;
private Double lon;
private Integer legNumber = 0;
//SERVER SIDE
@@ -54,6 +60,13 @@ public class Yacht {
private Integer boatStatus;
private Double velocity;
//MARK ROUNDING INFO
private GeoPoint lastLocation; //For purposes of mark rounding calculations
private Boolean hasEnteredRoundingZone; //The distance that the boat must be from the mark to round
private Boolean hasPassedLine;
private Boolean hasPassedThroughGate;
private Boolean finishedRace;
//CLIENT SIDE
private List<YachtLocationListener> locationListeners = new ArrayList<>();
private ReadOnlyDoubleWrapper velocityProperty = new ReadOnlyDoubleWrapper();
@@ -73,8 +86,14 @@ public class Yacht {
this.boatName = boatName;
this.country = country;
this.location = new GeoPoint(57.670341, 11.826856);
this.lastLocation = location;
this.heading = 120.0; //In degrees
this.velocity = 0d; //in mms-1
this.hasEnteredRoundingZone = false;
this.hasPassedLine = false;
this.hasPassedThroughGate = false;
this.finishedRace = false;
}
/**
@@ -110,10 +129,178 @@ public class Yacht {
}
}
Double metersCovered = velocity * secondsElapsed;
location = getGeoCoordinate(location, heading, metersCovered);
//UPDATE BOAT LOCATION
lastLocation = location;
location = GeoUtility.getGeoCoordinate(location, heading, velocity * secondsElapsed);
//CHECK FOR MARK ROUNDING
if (!finishedRace) {
checkForLegProgression();
}
// TODO: 3/08/17 wmu16 - Implement line cross check here
}
/**
* Calculates the distance to the next mark (closest of the two if a gate mark). For purposes
* of mark rounding
* @return A distance in metres. Returns -1 if there is no next mark
* @throws IndexOutOfBoundsException If the next mark is null (ie the last mark in the race)
* Check first using {@link seng302.model.mark.MarkOrder#isLastMark(Integer)}
*/
public Double calcDistanceToCurrentMark() throws IndexOutOfBoundsException {
CompoundMark nextMark = GameState.getMarkOrder().getCurrentMark(currentMarkSeqID);
if (nextMark.isGate()) {
Mark sub1 = nextMark.getSubMark(1);
Mark sub2 = nextMark.getSubMark(2);
Double distance1 = GeoUtility.getDistance(location, sub1);
Double distance2 = GeoUtility.getDistance(location, sub2);
return (distance1 < distance2) ? distance1 : distance2;
} else {
return GeoUtility.getDistance(location, nextMark.getSubMark(1));
}
}
/**
* 4 Different cases of progression in the race
* 1 - Passing the start line
* 2 - Passing any in-race Gate
* 3 - Passing any in-race Mark
* 4 - Passing the finish line
*/
private void checkForLegProgression() {
CompoundMark currentMark = GameState.getMarkOrder().getCurrentMark(currentMarkSeqID);
if (currentMarkSeqID == 0) {
checkStartLineCrossing(currentMark);
} else if (GameState.getMarkOrder().isLastMark(currentMarkSeqID)) {
checkFinishLineCrossing(currentMark);
} else if (currentMark.isGate()) {
checkGateRounding(currentMark);
} else {
checkMarkRounding(currentMark);
}
}
/**
* If we pass the start line gate in the correct direction, progress
*
* @param currentMark The current gate
*/
private void checkStartLineCrossing(CompoundMark currentMark) {
Mark mark1 = currentMark.getSubMark(1);
Mark mark2 = currentMark.getSubMark(2);
CompoundMark nextMark = GameState.getMarkOrder().getNextMark(currentMarkSeqID);
Integer crossedLine = GeoUtility.checkCrossedLine(mark1, mark2, lastLocation, location);
if (crossedLine > 0) {
Boolean isClockwiseCross = GeoUtility.isClockwise(mark1, mark2, nextMark.getMidPoint());
if (crossedLine == 2 && isClockwiseCross || crossedLine == 1 && !isClockwiseCross) {
currentMarkSeqID++;
logMarkRounding(currentMark);
}
}
}
/**
* This algorithm checks for mark rounding. And increments the currentMarSeqID number attribute
* of the yacht if so.
* A visual representation of this algorithm can be seen on the Wiki under
* 'mark passing algorithm'
*/
private void checkMarkRounding(CompoundMark currentMark) {
distanceToCurrentMark = calcDistanceToCurrentMark();
GeoPoint nextPoint = GameState.getMarkOrder().getNextMark(currentMarkSeqID).getMidPoint();
GeoPoint prevPoint = GameState.getMarkOrder().getPreviousMark(currentMarkSeqID)
.getMidPoint();
GeoPoint midPoint = GeoUtility.getDirtyMidPoint(nextPoint, prevPoint);
//1 TEST FOR ENTERING THE ROUNDING DISTANCE
if (distanceToCurrentMark < ROUNDING_DISTANCE) {
hasEnteredRoundingZone = true;
}
//In case current mark is a gate, loop through all marks just in case
for (Mark thisCurrentMark : currentMark.getMarks()) {
if (GeoUtility.isPointInTriangle(lastLocation, location, midPoint, thisCurrentMark)) {
hasPassedLine = true;
}
}
if (hasPassedLine && hasEnteredRoundingZone) {
currentMarkSeqID++;
hasPassedLine = false;
hasEnteredRoundingZone = false;
hasPassedThroughGate = false;
logMarkRounding(currentMark);
}
}
/**
* Checks if a gate line has been crossed and in the correct direction
*
* @param currentMark The current gate
*/
private void checkGateRounding(CompoundMark currentMark) {
Mark mark1 = currentMark.getSubMark(1);
Mark mark2 = currentMark.getSubMark(2);
CompoundMark prevMark = GameState.getMarkOrder().getPreviousMark(currentMarkSeqID);
CompoundMark nextMark = GameState.getMarkOrder().getNextMark(currentMarkSeqID);
Integer crossedLine = GeoUtility.checkCrossedLine(mark1, mark2, lastLocation, location);
//We have crossed the line
if (crossedLine > 0) {
Boolean isClockwiseCross = GeoUtility.isClockwise(mark1, mark2, prevMark.getMidPoint());
//Check we cross the line in the correct direction
if (crossedLine == 1 && isClockwiseCross || crossedLine == 2 && !isClockwiseCross) {
hasPassedThroughGate = true;
}
}
Boolean prevMarkSide = GeoUtility.isClockwise(mark1, mark2, prevMark.getMidPoint());
Boolean nextMarkSide = GeoUtility.isClockwise(mark1, mark2, nextMark.getMidPoint());
if (hasPassedThroughGate) {
//Check if we need to round this gate after passing through
if (prevMarkSide == nextMarkSide) {
checkMarkRounding(currentMark);
} else {
currentMarkSeqID++;
logMarkRounding(currentMark);
}
}
}
/**
* If we pass the finish gate in the correct direction
*
* @param currentMark The current gate
*/
private void checkFinishLineCrossing(CompoundMark currentMark) {
Mark mark1 = currentMark.getSubMark(1);
Mark mark2 = currentMark.getSubMark(2);
CompoundMark prevMark = GameState.getMarkOrder().getPreviousMark(currentMarkSeqID);
Integer crossedLine = GeoUtility.checkCrossedLine(mark1, mark2, lastLocation, location);
if (crossedLine > 0) {
Boolean isClockwiseCross = GeoUtility.isClockwise(mark1, mark2, prevMark.getMidPoint());
if (crossedLine == 1 && isClockwiseCross || crossedLine == 2 && !isClockwiseCross) {
currentMarkSeqID++;
finishedRace = true;
logMarkRounding(currentMark);
logger.debug(sourceId + " finished");
// TODO: 8/08/17 wmu16 - Do something!
}
}
}
public void adjustHeading(Double amount) {
Double newVal = heading + amount;
lastHeading = heading;
@@ -192,7 +379,6 @@ public class Yacht {
}
private void turnTowardsHeading(Double newHeading) {
System.out.println(newHeading);
if (heading < 90 && newHeading > 270) {
adjustHeading(-TURN_STEP);
} else {
@@ -282,7 +468,6 @@ public class Yacht {
this.velocityProperty.set(velocity);
}
public void setMarkRoundingTime(Long markRoundingTime) {
this.markRoundTime = markRoundingTime;
}
@@ -319,28 +504,21 @@ public class Yacht {
this.lastMarkRounded = lastMarkRounded;
}
public void setNextMark(CompoundMark nextMark) {
this.nextMark = nextMark;
public GeoPoint getLocation() {
return location;
}
public CompoundMark getNextMark(){
return nextMark;
}
public Double getLat() {
return lat;
}
public void setLat(Double lat) {
this.lat = lat;
}
public Double getLon() {
return lon;
}
public void setLon(Double lon) {
this.lon = lon;
/**
* Sets the current location of the boat in lat and long whilst preserving the last location
*
* @param lat Latitude
* @param lng Longitude
*/
public void setLocation(Double lat, Double lng) {
lastLocation.setLat(location.getLat());
lastLocation.setLng(location.getLng());
location.setLat(lat);
location.setLng(lng);
}
public Double getHeading() {
@@ -360,10 +538,6 @@ public class Yacht {
return boatName;
}
public GeoPoint getLocation() {
return location;
}
public void updateTimeSinceLastMarkProperty(long timeSinceLastMark) {
this.timeSinceLastMarkProperty.set(timeSinceLastMark);
}
@@ -397,21 +571,38 @@ public class Yacht {
this.velocity = velocity;
}
public Double getDistanceToCurrentMark() {
return distanceToCurrentMark;
}
public Boolean getClientSailsIn(){
return clientSailsIn;
}
public void updateLocation (double lat, double lon, double heading, double velocity) {
this.lat = lat;
this.lon = lon;
public void updateLocation (double lat, double lng, double heading, double velocity) {
setLocation(lat, lng);
this.heading = heading;
this.velocity = velocity;
updateVelocityProperty(velocity);
for (YachtLocationListener yll : locationListeners) {
yll.notifyLocation(this, lat, lon, heading, velocity, clientSailsIn);
yll.notifyLocation(this, lat, lng, heading, velocity);
}
}
private void logMarkRounding(CompoundMark currentMark) {
String typeString = "mark";
if (currentMark.isGate()) {
typeString = "gate";
}
logger.debug(
String.format("BoatID %d passed %s %s with id %d. Now on leg %d",
sourceId,
typeString,
currentMark.getMarks().get(0).getName(),
currentMark.getId(),
currentMarkSeqID));
}
public void addLocationListener (YachtLocationListener listener) {
locationListeners.add(listener);
}