Merge branch 'develop' into Story64_SailsAnimations

# Conflicts:
#	src/main/java/seng302/model/Yacht.java
This commit is contained in:
Kusal Ekanayake
2017-08-13 14:34:42 +12:00
27 changed files with 1270 additions and 719 deletions
+14 -14
View File
@@ -4,12 +4,12 @@ import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import javafx.application.Platform;
import javafx.collections.FXCollections;
import javafx.collections.ObservableList;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import seng302.gameServer.server.messages.BoatActionType;
import seng302.model.Player;
import seng302.model.Yacht;
import seng302.gameServer.server.messages.BoatActionType;
import seng302.model.mark.MarkOrder;
/**
* A Static class to hold information about the current state of the game (model)
@@ -17,7 +17,10 @@ import seng302.gameServer.server.messages.BoatActionType;
*/
public class GameState implements Runnable {
private Logger logger = LoggerFactory.getLogger(MarkOrder.class);
private static Integer STATE_UPDATES_PER_SECOND = 60;
public static Integer MAX_PLAYERS = 8;
private static Long previousUpdateTime;
public static Double windDirection;
@@ -28,10 +31,9 @@ public class GameState implements Runnable {
private static Map<Integer, Yacht> yachts;
private static Boolean isRaceStarted;
private static GameStages currentStage;
private static MarkOrder markOrder;
private static long startTime;
// TODO: 26/07/17 cir27 - Super hackish fix until something more permanent can be made.
private static ObservableList<String> observablePlayers = FXCollections.observableArrayList();
private static Map<Player, String> playerStringMap = new HashMap<>();
/*
Ideally I would like to make this class an object instantiated by the server and given to
@@ -58,9 +60,9 @@ public class GameState implements Runnable {
//set this when game stage changes to prerace
previousUpdateTime = System.currentTimeMillis();
yachts = new HashMap<>();
markOrder = new MarkOrder(); //This could be instantiated at some point with a select map?
new Thread(this).start();
new Thread(this).start(); //Run the auto updates on the game state
}
public static String getHostIpAddress() {
@@ -71,20 +73,14 @@ public class GameState implements Runnable {
return players;
}
public static ObservableList<String> getObservablePlayers () {
return observablePlayers;
}
public static void addPlayer(Player player) {
players.add(player);
String playerText = player.getYacht().getSourceId() + " " + player.getYacht().getBoatName() + " " + player.getYacht().getCountry();
Platform.runLater(() -> observablePlayers.add(playerText)); //Had to add this to handle javaFX window using array
playerStringMap.put(player, playerText);
}
public static void removePlayer(Player player) {
players.remove(player);
observablePlayers.remove(playerStringMap.get(player));
playerStringMap.remove(player);
}
@@ -112,6 +108,10 @@ public class GameState implements Runnable {
GameState.currentStage = currentStage;
}
public static MarkOrder getMarkOrder() {
return markOrder;
}
public static long getStartTime(){
return startTime;
}
@@ -1,37 +1,26 @@
package seng302.gameServer;
import java.util.Arrays;
import seng302.gameServer.server.messages.ClientType;
import seng302.gameServer.server.messages.Message;
import seng302.model.stream.packets.StreamPacket;
import seng302.gameServer.server.messages.BoatActionType;
public class ServerPacketParser {
public static BoatActionType extractBoatAction(StreamPacket packet) {
byte[] payload = packet.getPayload();
int messageVersionNo = payload[0];
long actionTypeValue = bytesToLong(Arrays.copyOfRange(payload, 0, 1));
long actionTypeValue = Message.bytesToLong(Arrays.copyOfRange(payload, 0, 1));
return BoatActionType.getType((int) actionTypeValue);
}
/**
* takes an array of up to 7 bytes and returns a positive
* long constructed from the input bytes
*
* @return a positive long if there is less than 7 bytes -1 otherwise
*/
private static long bytesToLong(byte[] bytes) {
long partialLong = 0;
int index = 0;
for (byte b : bytes) {
if (index > 6) {
return -1;
}
partialLong = partialLong | (b & 0xFFL) << (index * 8);
index++;
}
return partialLong;
public static ClientType extractClientType(StreamPacket packet){
byte[] payload = packet.getPayload();
long value = Message.bytesToLong(Arrays.copyOfRange(payload, 0, 1));
return ClientType.getClientType((int) value);
}
}
@@ -1,12 +1,16 @@
package seng302.gameServer;
import java.io.BufferedReader;
import java.io.ByteArrayOutputStream;
import java.io.IOException;
import java.io.InputStream;
import java.io.InputStreamReader;
import java.io.OutputStream;
import seng302.gameServer.server.messages.*;
import seng302.model.Player;
import seng302.model.Yacht;
import seng302.model.stream.packets.PacketType;
import seng302.model.stream.packets.StreamPacket;
import seng302.model.stream.xml.generator.Race;
import seng302.model.stream.xml.generator.Regatta;
import seng302.utilities.XMLGenerator;
import java.io.*;
import java.net.Socket;
import java.net.SocketException;
import java.time.LocalDateTime;
@@ -18,23 +22,6 @@ import java.util.concurrent.ThreadLocalRandom;
import java.util.stream.Collectors;
import java.util.zip.CRC32;
import java.util.zip.Checksum;
import seng302.model.Player;
import seng302.model.Yacht;
import seng302.model.stream.packets.PacketType;
import seng302.model.stream.packets.StreamPacket;
import seng302.model.stream.xml.generator.Race;
import seng302.model.stream.xml.generator.Regatta;
import seng302.utilities.XMLGenerator;
import seng302.gameServer.server.messages.BoatActionType;
import seng302.gameServer.server.messages.BoatLocationMessage;
import seng302.gameServer.server.messages.BoatStatus;
import seng302.gameServer.server.messages.BoatSubMessage;
import seng302.gameServer.server.messages.Message;
import seng302.gameServer.server.messages.RaceStatus;
import seng302.gameServer.server.messages.RaceStatusMessage;
import seng302.gameServer.server.messages.RaceType;
import seng302.gameServer.server.messages.XMLMessage;
import seng302.gameServer.server.messages.XMLMessageSubType;
/**
* A class describing a single connection to a Client for the purposes of sending and receiving on
@@ -62,57 +49,58 @@ public class ServerToClientThread implements Runnable, Observer {
private Integer seqNo;
private Integer sourceId;
private ClientType clientType;
private Boolean isRegistered = false;
private XMLGenerator xml;
public ServerToClientThread(Socket socket) {
this.socket = socket;
seqNo = 0;
try{
is = socket.getInputStream();
os = socket.getOutputStream();
} catch (IOException e) {
return;
}
thread = new Thread(this);
thread.start();
}
private void setUpYacht(){
BufferedReader fn;
String fName = "";
BufferedReader ln;
String lName = "";
try {
is = socket.getInputStream();
os = socket.getOutputStream();
fn = new BufferedReader(
new InputStreamReader(
ServerToClientThread.class.getResourceAsStream(
"/server_config/CSV_Database_of_First_Names.csv"
)
)
);
List<String> all = fn.lines().collect(Collectors.toList());
fName = all.get(ThreadLocalRandom.current().nextInt(0, all.size()));
ln = new BufferedReader(
new InputStreamReader(
ServerToClientThread.class.getResourceAsStream(
"/server_config/CSV_Database_of_Last_Names.csv"
)
)
);
all = ln.lines().collect(Collectors.toList());
lName = all.get(ThreadLocalRandom.current().nextInt(0, all.size()));
} catch (IOException e) {
serverLog("IO error in server thread upon grabbing streams", 1);
}
//Attempt threeway handshake with connection
sourceId = GameState.getUniquePlayerID();
if (threeWayHandshake(sourceId)) {
serverLog("Successful handshake. Client allocated id: " + sourceId, 0);
Yacht yacht = new Yacht(
"Yacht", sourceId, sourceId.toString(), fName, fName + " " + lName, "NZ"
);
// Yacht yacht = new Yacht("Kappa", "Kap", new GeoPoint(57.6708220, 11.8321340), 90.0);
GameState.addYacht(sourceId, yacht);
GameState.addPlayer(new Player(socket, yacht));
} else {
serverLog("Unsuccessful handshake. Connection rejected", 1);
closeSocket();
return;
}
seqNo = 0;
thread = new Thread(this);
thread.start();
fn = new BufferedReader(
new InputStreamReader(
ServerToClientThread.class.getResourceAsStream(
"/server_config/CSV_Database_of_First_Names.csv"
)
)
);
List<String> all = fn.lines().collect(Collectors.toList());
fName = all.get(ThreadLocalRandom.current().nextInt(0, all.size()));
ln = new BufferedReader(
new InputStreamReader(
ServerToClientThread.class.getResourceAsStream(
"/server_config/CSV_Database_of_Last_Names.csv"
)
)
);
all = ln.lines().collect(Collectors.toList());
lName = all.get(ThreadLocalRandom.current().nextInt(0, all.size()));
Yacht yacht = new Yacht(
"Yacht", sourceId, sourceId.toString(), fName, fName + " " + lName, "NZ"
);
GameState.addYacht(sourceId, yacht);
GameState.addPlayer(new Player(socket, yacht));
}
static void serverLog(String message, int logLevel) {
@@ -127,11 +115,39 @@ public class ServerToClientThread implements Runnable, Observer {
sendSetupMessages();
}
private void completeRegistration(ClientType clientType) throws IOException {
// Fail if not a player
if (!clientType.equals(ClientType.PLAYER)){
RegistrationResponseMessage responseMessage = new RegistrationResponseMessage(0, RegistrationResponseStatus.FAILURE_GENERAL);
os.write(responseMessage.getBuffer());
return;
}
if (GameState.getPlayers().size() >= GameState.MAX_PLAYERS){
RegistrationResponseMessage responseMessage = new RegistrationResponseMessage(0, RegistrationResponseStatus.FAILURE_FULL);
os.write(responseMessage.getBuffer());
return;
}
Integer sourceId = GameState.getUniquePlayerID();
RegistrationResponseMessage responseMessage = new RegistrationResponseMessage(sourceId, RegistrationResponseStatus.SUCCESS_PLAYING);
this.clientType = clientType;
this.sourceId = sourceId;
setUpYacht();
isRegistered = true;
os.write(responseMessage.getBuffer());
sendSetupMessages();
}
public void run() {
int sync1;
int sync2;
// TODO: 14/07/17 wmu16 - Work out how to fix this while loop
while (socket.isConnected()) {
try {
@@ -169,10 +185,17 @@ public class ServerToClientThread implements Runnable, Observer {
switch (PacketType.assignPacketType(type, payload)) {
case BOAT_ACTION:
BoatActionType actionType = ServerPacketParser
.extractBoatAction(
new StreamPacket(type, payloadLength, timeStamp, payload));
.extractBoatAction(
new StreamPacket(type, payloadLength, timeStamp, payload));
GameState.updateBoat(sourceId, actionType);
break;
case RACE_REGISTRATION_REQUEST:
ClientType requestedType = ServerPacketParser.extractClientType(
new StreamPacket(type, payloadLength, timeStamp, payload));
completeRegistration(requestedType);
break;
}
} else {
serverLog("Packet has been dropped", 1);
@@ -230,23 +253,6 @@ public class ServerToClientThread implements Runnable, Observer {
* @return A boolean indicating if it was a successful handshake
*/
private Boolean threeWayHandshake(Integer id) {
Integer confirmationID = null;
Integer identificationAttempt = 0;
while (!userIdentified) {
try {
os.write(id); //Send out new ID looking for echo
confirmationID = is.read();
} catch (IOException e) {
serverLog("Three way handshake failed", 1);
}
if (id.equals(confirmationID)) { //ID is echoed back. Connection is a client
return true;
} else if (identificationAttempt > MAX_ID_ATTEMPTS) { //No response. not a client. tidy up and go home.
return false;
}
identificationAttempt++;
}
return true;
}
@@ -1,6 +1,7 @@
package seng302.gameServer.server.messages;
public class BoatLocationMessage extends Message {
private final int MESSAGE_SIZE = 56;
private long messageVersionNumber;
@@ -28,6 +29,7 @@ public class BoatLocationMessage extends Message {
/**
* Describes the location, altitude and sensor data from the boat.
*
* @param sourceId ID of the boat
* @param sequenceNum Sequence number of the message
* @param latitude The boats latitude
@@ -35,7 +37,8 @@ public class BoatLocationMessage extends Message {
* @param heading The boats heading
* @param boatSpeed The boats speed
*/
public BoatLocationMessage(int sourceId, int sequenceNum, double latitude, double longitude, double heading, long boatSpeed){
public BoatLocationMessage(int sourceId, int sequenceNum, double latitude, double longitude,
double heading, long boatSpeed) {
messageVersionNumber = 1;
time = System.currentTimeMillis();
this.sourceId = sourceId;
@@ -49,7 +52,7 @@ public class BoatLocationMessage extends Message {
this.roll = 0;
this.boatSpeed = boatSpeed;
this.COG = 2;
this.SOG = boatSpeed ;
this.SOG = boatSpeed;
this.apparentWindSpeed = 0;
this.apparentWindAngle = 0;
this.trueWindSpeed = 0;
@@ -63,7 +66,7 @@ public class BoatLocationMessage extends Message {
allocateBuffer();
writeHeaderToBuffer();
long headingToSend = (long)((heading/360.0) * 65535.0);
long headingToSend = (long) ((heading / 360.0) * 65535.0);
putByte((byte) messageVersionNumber);
putInt(time, 6);
@@ -94,56 +97,62 @@ public class BoatLocationMessage extends Message {
/**
* Convert binary latitude or longitude to floating point number
*
* @param binaryPackedLatLon Binary packed lat OR lon
* @return Floating point lat/lon
*/
public static double binaryPackedToLatLon(long binaryPackedLatLon){
return (double)binaryPackedLatLon * 180.0 / 2147483648.0;
public static double binaryPackedToLatLon(long binaryPackedLatLon) {
return (double) binaryPackedLatLon * 180.0 / 2147483648.0;
}
/**
* Convert binary packed heading to floating point number
*
* @param binaryPackedHeading Binary packed heading
* @return heading as a decimal
*/
public static double binaryPackedHeadingToDouble(long binaryPackedHeading){
return (double)binaryPackedHeading * 360.0 / 65536.0;
public static double binaryPackedHeadingToDouble(long binaryPackedHeading) {
return (double) binaryPackedHeading * 360.0 / 65536.0;
}
/**
* Convert binary packed wind angle to floating point number
*
* @param binaryPackedWindAngle Binary packed wind angle
* @return wind angle as a decimal
*/
public static double binaryPackedWindAngleToDouble(long binaryPackedWindAngle){
return (double)binaryPackedWindAngle*180.0/32768.0;
public static double binaryPackedWindAngleToDouble(long binaryPackedWindAngle) {
return (double) binaryPackedWindAngle * 180.0 / 32768.0;
}
/**
* Convert a latitude or longitude to a binary packed long
*
* @param latLon A floating point latitude/longitude
* @return A binary packed lat/lon
*/
public static long latLonToBinaryPackedLong(double latLon){
return (long)((536870912 * latLon) / 45);
public static long latLonToBinaryPackedLong(double latLon) {
return (long) ((536870912 * latLon) / 45);
}
/**
* Convert a heading to a binary packed long
*
* @param heading A floating point heading
* @return A binary packed heading
*/
public static long headingToBinaryPackedLong(double heading){
return (long)((8192*heading)/45);
public static long headingToBinaryPackedLong(double heading) {
return (long) ((8192 * heading) / 45);
}
/**
* Convert a wind angle to a binary packed long
*
* @param windAngle Floating point wind angle
* @return A binary packed wind angle
*/
public static long windAngleToBinaryPackedLong(double windAngle){
return (long)((8192*windAngle)/45);
public static long windAngleToBinaryPackedLong(double windAngle) {
return (long) ((8192 * windAngle) / 45);
}
@Override
@@ -0,0 +1,33 @@
package seng302.gameServer.server.messages;
public enum ClientType {
SPECTATOR(0x00),
PLAYER(0x01),
CONTROL_TUTORIAL(0x02),
GHOST_MODE(0x03);
private int type;
ClientType(int type){
this.type = type;
}
public int getCode(){
return type;
}
public static ClientType getClientType(int typeCode){
switch (typeCode){
case 0x00:
return SPECTATOR;
case 0x01:
return PLAYER;
case 0x02:
return CONTROL_TUTORIAL;
case 0x03:
return GHOST_MODE;
default:
return PLAYER;
}
}
}
@@ -17,7 +17,9 @@ public enum MessageType {
MARK_ROUNDING(38),
COURSE_WIND(44),
AVERAGE_WIND(47),
BOAT_ACTION(100);
BOAT_ACTION(100),
REGISTRATION_REQUEST(101),
REGISTRATION_RESPONSE(102);
private int code;
@@ -32,4 +34,6 @@ public enum MessageType {
int getCode(){
return this.code;
}
}
@@ -0,0 +1,22 @@
package seng302.gameServer.server.messages;
public class RegistrationRequestMessage extends Message {
private static int MESSAGE_LENGTH = 2;
public RegistrationRequestMessage(ClientType type){
setHeader(new Header(MessageType.REGISTRATION_REQUEST, 1, (short) getSize()));
allocateBuffer();
writeHeaderToBuffer();
putInt(type.getCode(), 2);
writeCRC();
}
@Override
public int getSize() {
return MESSAGE_LENGTH;
}
}
@@ -0,0 +1,20 @@
package seng302.gameServer.server.messages;
public class RegistrationResponseMessage extends Message{
public RegistrationResponseMessage(int clientSourceID, RegistrationResponseStatus status){
setHeader(new Header(MessageType.REGISTRATION_RESPONSE, 1, (short) getSize()));
allocateBuffer();
writeHeaderToBuffer();
putInt(clientSourceID, 4);
putInt(status.getCode(), 1);
writeCRC();
}
@Override
public int getSize() {
return 5;
}
}
@@ -0,0 +1,44 @@
package seng302.gameServer.server.messages;
public enum RegistrationResponseStatus {
SUCCESS_SPECTATING(0x00),
SUCCESS_PLAYING(0x01),
SUCCESS_TUTORIAL(0x02),
SUCCESS_GHOSTING(0x03),
FAILURE_GENERAL(0x10),
FAILURE_FULL(0x11);
private int code;
RegistrationResponseStatus(int code){
this.code = code;
}
/**
* Get the message code (From the API Spec)
* @return the message code
*/
int getCode(){
return this.code;
}
public static RegistrationResponseStatus getResponseStatus(int typeCode){
switch (typeCode){
case 0x00:
return SUCCESS_SPECTATING;
case 0x01:
return SUCCESS_PLAYING;
case 0x02:
return SUCCESS_TUTORIAL;
case 0x03:
return SUCCESS_GHOSTING;
case 0x10:
return FAILURE_GENERAL;
case 0x11:
return FAILURE_FULL;
default:
return FAILURE_GENERAL;
}
}
}
@@ -1,137 +0,0 @@
package seng302.gameServer.server.simulator;
import java.util.List;
import java.util.Observable;
import java.util.concurrent.ThreadLocalRandom;
import seng302.model.mark.Mark;
import seng302.gameServer.server.simulator.parsers.RaceParser;
import seng302.model.GeoPoint;
import seng302.utilities.GeoUtility;
public class Simulator extends Observable implements Runnable {
private List<Corner> course;
private List<Boat> boats;
private long lapse;
private boolean isRaceStarted;
/**
* Creates a simulator instance with given time lapse.
* @param lapse time duration in millisecond.
*/
public Simulator(long lapse) {
RaceParser rp = new RaceParser("/server_config/race.xml");
course = rp.getCourse();
boats = rp.getBoats();
this.lapse = lapse;
isRaceStarted = false;
setLegs();
// set start line's coordinate to boats
Double startLat = course.get(0).getCompoundMark().getSubMark(1).getLat();
Double startLng = course.get(0).getCompoundMark().getSubMark(1).getLng();
for (Boat boat : boats) {
boat.setLat(startLat);
boat.setLng(startLng);
boat.setLastPassedCorner(course.get(0));
boat.setHeadingCorner(course.get(1));
boat.setSpeed(ThreadLocalRandom.current().nextInt(40000, 60000 + 1));
}
}
@Override
public void run() {
int numOfFinishedBoats = 0;
while (numOfFinishedBoats < boats.size()) {
// if race has started, then boat should start to move.
if (isRaceStarted) {
for (Boat boat : boats) {
numOfFinishedBoats += moveBoat(boat, lapse);
}
}
setChanged();
notifyObservers(boats);
try {
Thread.sleep(lapse);
} catch (InterruptedException e) {
System.out.println("[Simulator] interrupted exception ");
}
}
}
/**
* Moves a boat with given time duration.
* @param boat the boat to be moved
* @param duration the moving duration in milliseconds
* @return 1 if the boat has reached the final line, otherwise return 0
*/
private int moveBoat(Boat boat, double duration) {
if (boat.getHeadingCorner() != null) {
boat.move(boat.getLastPassedCorner().getBearingToNextCorner(), duration);
GeoPoint boatPos = new GeoPoint(boat.getLat(), boat.getLng());
GeoPoint lastMarkPos = boat.getLastPassedCorner().getCompoundMark().getSubMark(1);
double distanceFromLastMark = GeoUtility.getDistance(boatPos, lastMarkPos);
// if a boat passes its heading mark
while (distanceFromLastMark >= boat.getLastPassedCorner().getDistanceToNextCorner()) {
double compensateDistance = distanceFromLastMark - boat.getLastPassedCorner().getDistanceToNextCorner();
boat.setLastPassedCorner(boat.getHeadingCorner());
boat.setHeadingCorner(boat.getLastPassedCorner().getNextCorner());
// heading corner == null means boat has reached the final mark
if (boat.getHeadingCorner() == null) {
boat.setFinished(true);
return 1;
}
// move compensate distance for the mark just passed
GeoPoint pos = GeoUtility.getGeoCoordinate(
boat.getLastPassedCorner().getCompoundMark().getSubMark(1),
boat.getLastPassedCorner().getBearingToNextCorner(),
compensateDistance);
boat.setLat(pos.getLat());
boat.setLng(pos.getLng());
distanceFromLastMark = GeoUtility.getDistance(new GeoPoint(boat.getLat(), boat.getLng()),
boat.getLastPassedCorner().getCompoundMark().getSubMark(1));
}
}
return 0;
}
/**
* Link all the corners in the course list so that every corner knows its next
* corner, as well as the distance and bearing to its next corner. However,
* the last corner's heading is null, which means it is the final line.
*/
private void setLegs() {
// get the bearing from one mark to the next heading mark
for (int i = 0; i < course.size() - 1; i++) {
Mark mark1 = course.get(i).getCompoundMark().getSubMark(1);
Mark mark2 = course.get(i + 1).getCompoundMark().getSubMark(1);
course.get(i).setDistanceToNextCorner(GeoUtility.getDistance(mark1, mark2));
course.get(i).setNextCorner(course.get(i + 1));
course.get(i).setBearingToNextCorner(
GeoUtility.getBearing(course.get(i).getCompoundMark().getSubMark(1),
course.get(i + 1).getCompoundMark().getSubMark(1)));
}
}
public List<Boat> getBoats(){
return boats;
}
public void setRaceStarted(boolean raceStarted) {
isRaceStarted = raceStarted;
}
}
@@ -79,18 +79,19 @@ public class CourseParser extends FileParser {
if (node.getNodeType() == Node.ELEMENT_NODE) {
Element e = (Element) node;
Integer markID = Integer.valueOf(e.getAttribute("CompoundMarkID"));
String name = e.getAttribute("Name");
CompoundMark cMark = new CompoundMark(markID, name);
NodeList marks = e.getElementsByTagName("Mark");
for (int i = 0; i < marks.getLength(); i++) {
List<Mark> subMarks = new ArrayList<>();
for (int i = 0; i < marks.getLength(); i++) {
Mark mark = getMark(marks.item(i));
if (mark != null)
cMark.addSubMarks(mark);
if (mark != null) {
subMarks.add(mark);
}
}
return cMark;
}
return new CompoundMark(markID, name, subMarks);
}
System.out.println("Failed to create compound mark.");
return null;
}