mirror of
https://github.com/michaelrausch/Party-Parrots-At-Sea.git
synced 2026-05-09 14:28:43 +00:00
ServerYachts now send now have their own boat status.
This allows clients to know when this boat has finished tags: #story[1124]
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@@ -7,6 +7,7 @@ import java.util.Map;
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import org.slf4j.Logger;
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import org.slf4j.LoggerFactory;
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import seng302.gameServer.server.messages.BoatAction;
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import seng302.gameServer.server.messages.BoatStatus;
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import seng302.gameServer.server.messages.MarkRoundingMessage;
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import seng302.gameServer.server.messages.MarkType;
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import seng302.gameServer.server.messages.Message;
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@@ -306,7 +307,7 @@ public class GameState implements Runnable {
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if (hasProgressed) {
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sendMarkRoundingMessage(yacht);
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// logMarkRounding(yacht);
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logMarkRounding(yacht);
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yacht.setHasPassedLine(false);
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yacht.setHasEnteredRoundingZone(false);
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yacht.setHasPassedThroughGate(false);
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@@ -336,6 +337,7 @@ public class GameState implements Runnable {
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Boolean isClockwiseCross = GeoUtility.isClockwise(mark1, mark2, nextMark.getMidPoint());
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if (crossedLine == 2 && isClockwiseCross || crossedLine == 1 && !isClockwiseCross) {
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yacht.setClosestCurrentMark(mark1);
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yacht.setBoatStatus(BoatStatus.RACING);
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return true;
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}
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}
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@@ -439,7 +441,7 @@ public class GameState implements Runnable {
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if (crossedLine == 1 && isClockwiseCross || crossedLine == 2 && !isClockwiseCross) {
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yacht.setClosestCurrentMark(mark1);
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yacht.setIsFinished(true);
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logger.debug(yacht.getSourceId() + " finished");
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yacht.setBoatStatus(BoatStatus.FINISHED);
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return true;
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}
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}
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@@ -467,20 +469,8 @@ public class GameState implements Runnable {
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private void logMarkRounding(ServerYacht yacht) {
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Mark roundingMark = yacht.getClosestCurrentMark();
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logger.debug(
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String.format("Sending Mark Rounding Message:\n"
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+ "AckNumber %d\n"
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+ "RaceID %d\n"
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+ "BoatSourceID %d\n"
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+ "BoatStatus %s\n"
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+ "Rounding Side %s\n"
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+ "MarkSeqID %d",
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0,
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0,
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yacht.getSourceId(),
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RoundingBoatStatus.RACING.name(),
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roundingMark.getRoundingSide().getName(),
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String.format("Yacht srcID(%d) passed Mark srcID(%d)", yacht.getSourceId(),
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roundingMark.getSourceID()));
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}
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@@ -321,22 +321,13 @@ public class ServerToClientThread implements Runnable, Observer {
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// variables taken from GameServerThread
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List<BoatSubMessage> boatSubMessages = new ArrayList<>();
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BoatStatus boatStatus;
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RaceStatus raceStatus;
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for (Player player : GameState.getPlayers()) {
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ServerYacht y = player.getYacht();
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if (GameState.getCurrentStage() == GameStages.PRE_RACE) {
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boatStatus = BoatStatus.PRESTART;
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} else if (GameState.getCurrentStage() == GameStages.RACING) {
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boatStatus = BoatStatus.RACING;
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} else {
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boatStatus = BoatStatus.UNDEFINED;
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}
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BoatSubMessage m = new BoatSubMessage(y.getSourceId(), boatStatus, 0, 0, 0, 1234l,
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1234l);
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BoatSubMessage m = new BoatSubMessage(y.getSourceId(), y.getBoatStatus(), 0,
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0, 0, 1234L,
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1234L);
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boatSubMessages.add(m);
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}
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