mirror of
https://github.com/michaelrausch/Party-Parrots-At-Sea.git
synced 2026-05-09 06:18:44 +00:00
Changed the boatType attribute from all around the place from String lit to enum
#story[1274]
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@@ -18,6 +18,7 @@ import seng302.utilities.XMLParser;
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import javax.xml.parsers.DocumentBuilder;
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import javax.xml.parsers.DocumentBuilderFactory;
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import java.util.*;
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import seng302.visualiser.fxObjects.assets_3D.BoatMeshType;
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/**
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* A Static class to hold information about the current state of the game (model)
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@@ -704,7 +705,7 @@ public class GameState implements Runnable {
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playerYacht.setBoatColor(yachtColor);
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} else if (requestType.equals(CustomizeRequestType.SHAPE)) {
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String type = new String(customizeData);
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playerYacht.setBoatType(type);
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playerYacht.setBoatType(BoatMeshType.valueOf(type));
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}
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}
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@@ -33,6 +33,7 @@ import seng302.model.stream.packets.PacketType;
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import seng302.model.stream.packets.StreamPacket;
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import seng302.model.stream.xml.generator.RaceXMLTemplate;
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import seng302.utilities.XMLGenerator;
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import seng302.visualiser.fxObjects.assets_3D.BoatMeshType;
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/**
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* A class describing a single connection to a Client for the purposes of sending and receiving on
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@@ -125,7 +126,7 @@ public class ServerToClientThread implements Runnable {
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lName = all.get(ThreadLocalRandom.current().nextInt(0, all.size()));
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ServerYacht yacht = new ServerYacht(
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"DINGHY", sourceId, sourceId.toString(), fName, fName + " " + lName, "NZ"
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BoatMeshType.DINGHY, sourceId, sourceId.toString(), fName, fName + " " + lName, "NZ"
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);
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player = new Player(socket, yacht);
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@@ -15,6 +15,7 @@ import javafx.beans.property.ReadOnlyLongWrapper;
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import javafx.scene.paint.Color;
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import org.slf4j.Logger;
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import org.slf4j.LoggerFactory;
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import seng302.visualiser.fxObjects.assets_3D.BoatMeshType;
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/**
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* Yacht class for the racing boat. <p> Class created to store more variables (eg. boat statuses)
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@@ -37,7 +38,7 @@ public class ClientYacht extends Observable {
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private Logger logger = LoggerFactory.getLogger(ClientYacht.class);
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private String boatType;
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private BoatMeshType boatType;
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private Integer sourceId;
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private String hullID; //matches HullNum in the XML spec.
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private String shortName;
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@@ -64,7 +65,7 @@ public class ClientYacht extends Observable {
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private ReadOnlyIntegerWrapper placingProperty = new ReadOnlyIntegerWrapper();
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private Color colour;
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public ClientYacht(String boatType, Integer sourceId, String hullID, String shortName,
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public ClientYacht(BoatMeshType boatType, Integer sourceId, String hullID, String shortName,
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String boatName, String country) {
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this.boatType = boatType;
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this.sourceId = sourceId;
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@@ -88,7 +89,7 @@ public class ClientYacht extends Observable {
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super.addObserver(o);
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}
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public String getBoatType() {
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public BoatMeshType getBoatType() {
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return boatType;
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}
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@@ -12,6 +12,7 @@ import seng302.utilities.GeoUtility;
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import java.util.HashMap;
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import java.util.Observable;
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import java.util.Observer;
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import seng302.visualiser.fxObjects.assets_3D.BoatMeshType;
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/**
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* Yacht class for the racing boat. <p> Class created to store more variables (eg. boat statuses)
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@@ -25,7 +26,7 @@ public class ServerYacht {
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public static final Double TURN_STEP = 5.0;
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//Boat info
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private String boatType;
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private BoatMeshType boatType;
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private Integer sourceId;
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private String hullID; //matches HullNum in the XML spec.
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private String shortName;
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@@ -57,7 +58,7 @@ public class ServerYacht {
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private Long powerUpStartTime;
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public ServerYacht(String boatType, Integer sourceId, String hullID, String shortName,
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public ServerYacht(BoatMeshType boatType, Integer sourceId, String hullID, String shortName,
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String boatName, String country) {
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this.boatType = boatType;
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this.boatStatus = BoatStatus.PRESTART;
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@@ -421,11 +422,11 @@ public class ServerYacht {
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return boatColor;
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}
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public void setBoatType(String boatType) {
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public void setBoatType(BoatMeshType boatType) {
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this.boatType = boatType;
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}
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public String getBoatType() {
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public BoatMeshType getBoatType() {
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return boatType;
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}
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}
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@@ -18,6 +18,7 @@ import seng302.model.stream.xml.parser.RaceXMLData;
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import seng302.model.stream.xml.parser.RegattaXMLData;
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import seng302.model.token.Token;
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import seng302.model.token.TokenType;
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import seng302.visualiser.fxObjects.assets_3D.BoatMeshType;
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/**
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* Utilities for parsing XML documents
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@@ -139,7 +140,7 @@ public class XMLParser {
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if (currentBoat.getNodeName().equals("Boat")) {
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// Boat boat = new Boat(currentBoat);
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ClientYacht yacht = new ClientYacht(
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XMLParser.getNodeAttributeString(currentBoat, "Type"),
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BoatMeshType.valueOf(XMLParser.getNodeAttributeString(currentBoat, "Type")),
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XMLParser.getNodeAttributeInt(currentBoat, "SourceID"),
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XMLParser.getNodeAttributeString(currentBoat, "HullNum"),
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XMLParser.getNodeAttributeString(currentBoat, "ShortName"),
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@@ -460,7 +460,7 @@ public class GameView3D {
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final List<Group> wakes = new ArrayList<>();
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for (ClientYacht clientYacht : yachts) {
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Color colour = clientYacht.getColour();
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newBoat = new BoatObject(BoatMeshType.getBoatMeshType(clientYacht.getBoatType()));
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newBoat = new BoatObject(clientYacht.getBoatType());
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newBoat.setFill(colour);
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boatObjects.put(clientYacht, newBoat);
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wakesGroup.getChildren().add(newBoat.getWake());
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@@ -31,7 +31,7 @@ public class PlayerCell {
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this.playerId = playerId;
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this.name = yacht.getBoatName();
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this.boatColor = yacht.getColour();
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this.boatType = BoatMeshType.getBoatMeshType(yacht.getBoatType());
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this.boatType = yacht.getBoatType();
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}
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public void initialize() {
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@@ -111,8 +111,8 @@ public class BoatCustomizeController implements Initializable{
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this.lobbyController = lobbyController;
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}
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public void setCurrentBoat(String boatType) {
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currentBoat = BoatMeshType.getBoatMeshType(boatType);
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public void setCurrentBoat(BoatMeshType boatType) {
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currentBoat = boatType;
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displayCurrentBoat();
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}
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@@ -29,19 +29,6 @@ public enum BoatMeshType {
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this.fixedSail = fixedSail;
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}
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public static BoatMeshType getBoatMeshType(String boatType) {
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switch (boatType){
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case "DINGHY":
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return DINGHY;
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case "CAT_ATE_A_MERINGUE":
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return CAT_ATE_A_MERINGUE;
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case "PIRATE_SHIP":
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return PIRATE_SHIP;
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default:
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return DINGHY;
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}
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}
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//TODO kre39 make something not terrible to cycle through boat types
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public static BoatMeshType getNextBoatType(BoatMeshType boatType) {
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