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Issue #73: If you change controls to 'Continuously turning' before moving into game, it is not applied
- always send turning mode packet when race starts to sync the steering mode #story[1278]
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@@ -20,8 +20,6 @@ import javafx.collections.ObservableList;
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import javafx.fxml.FXML;
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import javafx.fxml.FXMLLoader;
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import javafx.geometry.Point2D;
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import javafx.scene.Group;
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import javafx.scene.Node;
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import javafx.scene.Scene;
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import javafx.scene.SubScene;
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import javafx.scene.chart.LineChart;
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@@ -29,7 +27,12 @@ import javafx.scene.chart.NumberAxis;
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import javafx.scene.chart.XYChart;
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import javafx.scene.chart.XYChart.Data;
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import javafx.scene.chart.XYChart.Series;
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import javafx.scene.control.*;
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import javafx.scene.control.Button;
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import javafx.scene.control.CheckBox;
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import javafx.scene.control.ComboBox;
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import javafx.scene.control.Label;
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import javafx.scene.control.Slider;
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import javafx.scene.control.TextField;
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import javafx.scene.image.Image;
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import javafx.scene.image.ImageView;
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import javafx.scene.layout.AnchorPane;
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@@ -44,14 +47,11 @@ import javafx.scene.shape.Polyline;
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import javafx.scene.text.Text;
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import javafx.stage.Stage;
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import javafx.stage.StageStyle;
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import javax.swing.ImageIcon;
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import seng302.model.ClientYacht;
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import seng302.model.ClientYacht.PowerUpListener;
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import seng302.model.RaceState;
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import seng302.model.mark.CompoundMark;
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import seng302.model.mark.Mark;
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import seng302.model.stream.xml.parser.RaceXMLData;
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import seng302.model.token.Token;
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import seng302.model.token.TokenType;
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import seng302.utilities.Sounds;
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import seng302.visualiser.GameView3D;
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@@ -62,8 +62,6 @@ import seng302.visualiser.controllers.dialogs.FinishDialogController;
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import seng302.visualiser.fxObjects.ChatHistory;
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import seng302.visualiser.fxObjects.assets_2D.WindArrow;
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import seng302.visualiser.fxObjects.assets_3D.BoatObject;
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import seng302.visualiser.fxObjects.assets_3D.ModelFactory;
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import seng302.visualiser.fxObjects.assets_3D.ModelType;
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/**
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* Controller class that manages the display of a race
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