Merge branch 'develop' into 1250_SendingGameObjects

# Conflicts:
#	src/main/java/seng302/gameServer/GameState.java
#	src/main/java/seng302/gameServer/MainServerThread.java
#	src/main/java/seng302/visualiser/GameView.java
#	src/main/java/seng302/visualiser/controllers/RaceViewController.java
This commit is contained in:
William Muir
2017-09-09 14:02:12 +12:00
42 changed files with 1036 additions and 279 deletions
@@ -85,17 +85,20 @@ public class MainServerThread implements Runnable, ClientConnectionDelegate {
//FINISHED
else if (GameState.getCurrentStage() == GameStages.FINISHED) {
terminate();
broadcastMessage(makeRaceStatusMessage());
try {
Thread.sleep(1000); //Hackish fix to make sure all threads have sent closing RaceStatus
terminate();
} catch (InterruptedException ie) {
serverLog("Thread interrupted while waiting to terminate clients", 1);
}
}
}
// TODO: 14/07/17 wmu16 - Send out disconnect packet to clients
try {
for (ServerToClientThread serverToClientThread : serverToClientThreads) {
serverToClientThread.terminate();
}
serverSocket.close();
return;
} catch (IOException e) {
System.out.println("IO error in server thread handler upon closing socket");
}
@@ -199,6 +202,9 @@ public class MainServerThread implements Runnable, ClientConnectionDelegate {
@Override
public void clientConnected(ServerToClientThread serverToClientThread) {
logger.debug("Player Connected From " + serverToClientThread.getThread().getName(), 0);
if (serverToClientThreads.size() == 0) { //Sets first client as host.
serverToClientThread.setAsHost();
}
serverToClientThreads.add(serverToClientThread);
serverToClientThread.addConnectionListener(this::sendSetupMessages);
serverToClientThread.addDisconnectListener(this::clientDisconnected);