mirror of
https://github.com/michaelrausch/Party-Parrots-At-Sea.git
synced 2026-05-09 06:18:44 +00:00
Merge branch 'develop' into 1250_SendingGameObjects
# Conflicts: # src/main/java/seng302/gameServer/GameState.java # src/main/java/seng302/gameServer/MainServerThread.java # src/main/java/seng302/visualiser/GameView.java # src/main/java/seng302/visualiser/controllers/RaceViewController.java
This commit is contained in:
@@ -17,6 +17,7 @@ import org.w3c.dom.Document;
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import org.xml.sax.InputSource;
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import seng302.gameServer.messages.BoatAction;
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import seng302.gameServer.messages.BoatStatus;
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import seng302.gameServer.messages.ChatterMessage;
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import seng302.gameServer.messages.CustomizeRequestType;
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import seng302.gameServer.messages.MarkRoundingMessage;
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import seng302.gameServer.messages.MarkType;
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@@ -45,7 +46,6 @@ public class GameState implements Runnable {
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@FunctionalInterface
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interface NewMessageListener {
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void notify(Message message);
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}
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@@ -70,6 +70,7 @@ public class GameState implements Runnable {
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private static Long previousUpdateTime;
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public static Double windDirection;
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private static Double windSpeed;
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private static Double speedMultiplier = 1d;
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private static Boolean customizationFlag; // dirty flag to tell if a player has customized their boat.
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@@ -99,7 +100,7 @@ public class GameState implements Runnable {
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players = new ArrayList<>();
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GameState.hostIpAddress = hostIpAddress;
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customizationFlag = false;
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speedMultiplier = 1.0;
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currentStage = GameStages.LOBBYING;
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isRaceStarted = false;
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//set this when game stage changes to prerace
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@@ -431,7 +432,7 @@ public class GameState implements Runnable {
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private void updateVelocity(ServerYacht yacht) {
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Double trueWindAngle = Math.abs(windDirection - yacht.getHeading());
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Double boatSpeedInKnots = PolarTable.getBoatSpeed(getWindSpeedKnots(), trueWindAngle);
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Double maxBoatSpeed = GeoUtility.knotsToMMS(boatSpeedInKnots);
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Double maxBoatSpeed = GeoUtility.knotsToMMS(boatSpeedInKnots) * speedMultiplier;
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if (yacht.getPowerUp() != null) {
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if (yacht.getPowerUp().equals(TokenType.BOOST)) {
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maxBoatSpeed *= 2;
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@@ -756,6 +757,35 @@ public class GameState implements Runnable {
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}
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public static void processChatter(ChatterMessage chatterMessage, boolean isHost) {
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String chatterText = chatterMessage.getMessage();
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String[] words = chatterText.split("\\s+");
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if (words.length > 2 && isHost) {
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switch (words[2].trim()) {
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case ">speed":
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try {
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setSpeedMultiplier(Double.valueOf(words[3]));
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notifyMessageListeners(new ChatterMessage(
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chatterMessage.getMessage_type(),
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"SERVER: Speed modifier set to x" + words[3]
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));
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} catch (Exception e) {
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Logger logger = LoggerFactory.getLogger(GameState.class);
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logger.error("cannot parse >speed value");
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}
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return;
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case ">finish":
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notifyMessageListeners(new ChatterMessage(
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chatterMessage.getMessage_type(),
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"SERVER: Game will now finish"
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));
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endRace();
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return;
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}
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}
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notifyMessageListeners(chatterMessage);
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}
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public static void addMessageEventListener(NewMessageListener listener) {
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markListeners.add(listener);
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}
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@@ -772,4 +802,16 @@ public class GameState implements Runnable {
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customizationFlag = false;
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}
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public static void endRace () {
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yachts.forEach((id, yacht) -> yacht.setBoatStatus(BoatStatus.FINISHED));
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currentStage = GameStages.FINISHED;
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}
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public static void setSpeedMultiplier (double multiplier) {
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speedMultiplier = multiplier;
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}
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public static double getSpeedMultiplier () {
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return speedMultiplier;
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}
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}
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@@ -4,6 +4,8 @@ import java.io.IOException;
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import java.util.Stack;
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import java.util.Timer;
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import java.util.TimerTask;
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import org.slf4j.Logger;
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import org.slf4j.LoggerFactory;
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import seng302.model.Player;
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import seng302.gameServer.messages.Heartbeat;
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import seng302.gameServer.messages.Message;
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@@ -14,6 +16,9 @@ import seng302.gameServer.messages.Message;
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* cannot be sent to a player
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*/
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public class HeartbeatThread implements Runnable {
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private Logger logger = LoggerFactory.getLogger(HeartbeatThread.class);
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private final int HEARTBEAT_PERIOD = 200;
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private ClientConnectionDelegate delegate;
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private Integer seqNum;
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@@ -44,20 +49,23 @@ public class HeartbeatThread implements Runnable {
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* The delegate is notified if a player has disconnected
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*/
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private void sendHeartbeatToAllPlayers(){
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Message heartbeat = new Heartbeat(seqNum);
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for (Player player : GameState.getPlayers()){
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if (!player.getSocket().isConnected()) {
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playerLostConnection(player);
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}
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try {
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player.getSocket().getOutputStream().write(heartbeat.getBuffer());
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} catch (IOException e) {
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playerLostConnection(player);
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try {
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Message heartbeat = new Heartbeat(seqNum);
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for (Player player : GameState.getPlayers()) {
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if (!player.getSocket().isConnected()) {
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playerLostConnection(player);
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}
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try {
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player.getSocket().getOutputStream().write(heartbeat.getBuffer());
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} catch (IOException e) {
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playerLostConnection(player);
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}
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}
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updateDelegate();
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seqNum++;
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} catch (NullPointerException ne) {
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logger.debug("Socket closed between checking for connection and sending heartbeat");
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}
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updateDelegate();
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seqNum++;
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}
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/**
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@@ -85,17 +85,20 @@ public class MainServerThread implements Runnable, ClientConnectionDelegate {
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//FINISHED
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else if (GameState.getCurrentStage() == GameStages.FINISHED) {
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terminate();
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broadcastMessage(makeRaceStatusMessage());
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try {
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Thread.sleep(1000); //Hackish fix to make sure all threads have sent closing RaceStatus
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terminate();
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} catch (InterruptedException ie) {
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serverLog("Thread interrupted while waiting to terminate clients", 1);
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}
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}
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}
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// TODO: 14/07/17 wmu16 - Send out disconnect packet to clients
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try {
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for (ServerToClientThread serverToClientThread : serverToClientThreads) {
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serverToClientThread.terminate();
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}
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serverSocket.close();
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return;
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} catch (IOException e) {
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System.out.println("IO error in server thread handler upon closing socket");
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}
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@@ -199,6 +202,9 @@ public class MainServerThread implements Runnable, ClientConnectionDelegate {
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@Override
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public void clientConnected(ServerToClientThread serverToClientThread) {
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logger.debug("Player Connected From " + serverToClientThread.getThread().getName(), 0);
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if (serverToClientThreads.size() == 0) { //Sets first client as host.
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serverToClientThread.setAsHost();
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}
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serverToClientThreads.add(serverToClientThread);
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serverToClientThread.addConnectionListener(this::sendSetupMessages);
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serverToClientThread.addDisconnectListener(this::clientDisconnected);
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@@ -2,6 +2,7 @@ package seng302.gameServer;
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import java.util.Arrays;
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import seng302.gameServer.messages.BoatAction;
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import seng302.gameServer.messages.ChatterMessage;
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import seng302.gameServer.messages.ClientType;
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import seng302.gameServer.messages.CustomizeRequestType;
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import seng302.gameServer.messages.Message;
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@@ -28,5 +29,18 @@ public class ServerPacketParser {
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long type = Message.bytesToLong(Arrays.copyOfRange(payload, 4, 5));
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return CustomizeRequestType.getRequestType((int) type);
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}
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public static ChatterMessage extractChatterText(byte[] payload) {
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return new ChatterMessage(
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payload[1], new String(Arrays.copyOfRange(payload, 3, payload.length))
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);
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}
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public static ChatterMessage extractChatterText(StreamPacket packet) {
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byte[] payload = packet.getPayload();
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return new ChatterMessage(
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payload[1], new String(Arrays.copyOfRange(payload, 3, payload.length))
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);
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}
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}
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@@ -22,6 +22,7 @@ import org.slf4j.Logger;
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import org.slf4j.LoggerFactory;
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import seng302.gameServer.messages.BoatAction;
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import seng302.gameServer.messages.BoatLocationMessage;
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import seng302.gameServer.messages.ChatterMessage;
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import seng302.gameServer.messages.ClientType;
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import seng302.gameServer.messages.CustomizeRequestType;
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import seng302.gameServer.messages.Message;
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@@ -75,6 +76,7 @@ public class ServerToClientThread implements Runnable {
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private ClientType clientType;
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private Boolean isRegistered = false;
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private Boolean isHost = false;
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private XMLGenerator xmlGenerator;
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@@ -199,7 +201,12 @@ public class ServerToClientThread implements Runnable {
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completeRegistration(requestedType);
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break;
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case CHATTER_TEXT:
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ChatterMessage chatterMessage = ServerPacketParser
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.extractChatterText(
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new StreamPacket(type, payloadLength, timeStamp, payload));
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GameState.processChatter(chatterMessage, isHost);
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break;
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case RACE_CUSTOMIZATION_REQUEST:
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Long sourceID = Message
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.bytesToLong(Arrays.copyOfRange(payload, 0, 3));
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@@ -313,4 +320,41 @@ public class ServerToClientThread implements Runnable {
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public void addDisconnectListener(DisconnectListener disconnectListener) {
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this.disconnectListener = disconnectListener;
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}
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public void setAsHost() {
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isHost = true;
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}
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private void checkChatterForCommands(ChatterMessage chatterMessage) {
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// String chatterText = new String(
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// Arrays.copyOfRange(chatterPayload, 3, 3 + chatterPayload.length)
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// );
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// String[] words = chatterText.split("\\s+");
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// if (words.length > 2 && isHost) {
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// switch (words[2].trim()) {
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// case ">speed":
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// try {
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// GameState.setSpeedMultiplier(Double.valueOf(words[3]));
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// GameState.broadcastChatter(new ChatterMessage(
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// Byte.toUnsignedInt(chatterPayload[1]),
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// "SERVER: Speed modifier set to x" + words[3]
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// ));
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// } catch (Exception e) {
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// logger.error("cannot parse >speed value");
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// }
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// return;
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// case ">finish":
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// GameState.broadcastChatter(new ChatterMessage(
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// chatterPayload[1],
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// "SERVER: Game will now finish"
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// ));
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// GameState.endRace();
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// return;
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// }
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// }
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// GameState.broadcastChatter(
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// ServerPacketParser.extractChatterText(chatterPayload)
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// );
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}
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}
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@@ -11,9 +11,11 @@ public class ChatterMessage extends Message {
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private int message_size = 21;
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private String message;
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public ChatterMessage(int message_type, int message_size, String message) {
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public ChatterMessage(int message_type, String message) {
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byte[] byteMessage = message.getBytes();
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this.message_type = message_type;
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this.message_size = message_size;
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this.message_size = byteMessage.length;
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this.message = message;
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setHeader(new Header(MessageType.CHATTER_TEXT, 1, (short) getSize()));
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@@ -23,7 +25,7 @@ public class ChatterMessage extends Message {
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putByte((byte) MESSAGE_VERSION_NUMBER);
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putInt(message_type, 1);
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putInt(message_size, 1);
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putBytes(message.getBytes());
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putBytes(byteMessage);
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writeCRC();
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rewind();
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@@ -34,5 +36,11 @@ public class ChatterMessage extends Message {
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return MESSAGE_SIZE + message_size;
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}
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public String getMessage() {
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return message;
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}
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public int getMessage_type() {
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return message_type;
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}
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}
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