Merge branch 'develop' into 1250_SendingGameObjects

# Conflicts:
#	src/main/java/seng302/gameServer/GameState.java
#	src/main/java/seng302/gameServer/MainServerThread.java
#	src/main/java/seng302/visualiser/GameView.java
#	src/main/java/seng302/visualiser/controllers/RaceViewController.java
This commit is contained in:
William Muir
2017-09-09 14:02:12 +12:00
42 changed files with 1036 additions and 279 deletions
@@ -17,6 +17,7 @@ import org.w3c.dom.Document;
import org.xml.sax.InputSource;
import seng302.gameServer.messages.BoatAction;
import seng302.gameServer.messages.BoatStatus;
import seng302.gameServer.messages.ChatterMessage;
import seng302.gameServer.messages.CustomizeRequestType;
import seng302.gameServer.messages.MarkRoundingMessage;
import seng302.gameServer.messages.MarkType;
@@ -45,7 +46,6 @@ public class GameState implements Runnable {
@FunctionalInterface
interface NewMessageListener {
void notify(Message message);
}
@@ -70,6 +70,7 @@ public class GameState implements Runnable {
private static Long previousUpdateTime;
public static Double windDirection;
private static Double windSpeed;
private static Double speedMultiplier = 1d;
private static Boolean customizationFlag; // dirty flag to tell if a player has customized their boat.
@@ -99,7 +100,7 @@ public class GameState implements Runnable {
players = new ArrayList<>();
GameState.hostIpAddress = hostIpAddress;
customizationFlag = false;
speedMultiplier = 1.0;
currentStage = GameStages.LOBBYING;
isRaceStarted = false;
//set this when game stage changes to prerace
@@ -431,7 +432,7 @@ public class GameState implements Runnable {
private void updateVelocity(ServerYacht yacht) {
Double trueWindAngle = Math.abs(windDirection - yacht.getHeading());
Double boatSpeedInKnots = PolarTable.getBoatSpeed(getWindSpeedKnots(), trueWindAngle);
Double maxBoatSpeed = GeoUtility.knotsToMMS(boatSpeedInKnots);
Double maxBoatSpeed = GeoUtility.knotsToMMS(boatSpeedInKnots) * speedMultiplier;
if (yacht.getPowerUp() != null) {
if (yacht.getPowerUp().equals(TokenType.BOOST)) {
maxBoatSpeed *= 2;
@@ -756,6 +757,35 @@ public class GameState implements Runnable {
}
public static void processChatter(ChatterMessage chatterMessage, boolean isHost) {
String chatterText = chatterMessage.getMessage();
String[] words = chatterText.split("\\s+");
if (words.length > 2 && isHost) {
switch (words[2].trim()) {
case ">speed":
try {
setSpeedMultiplier(Double.valueOf(words[3]));
notifyMessageListeners(new ChatterMessage(
chatterMessage.getMessage_type(),
"SERVER: Speed modifier set to x" + words[3]
));
} catch (Exception e) {
Logger logger = LoggerFactory.getLogger(GameState.class);
logger.error("cannot parse >speed value");
}
return;
case ">finish":
notifyMessageListeners(new ChatterMessage(
chatterMessage.getMessage_type(),
"SERVER: Game will now finish"
));
endRace();
return;
}
}
notifyMessageListeners(chatterMessage);
}
public static void addMessageEventListener(NewMessageListener listener) {
markListeners.add(listener);
}
@@ -772,4 +802,16 @@ public class GameState implements Runnable {
customizationFlag = false;
}
public static void endRace () {
yachts.forEach((id, yacht) -> yacht.setBoatStatus(BoatStatus.FINISHED));
currentStage = GameStages.FINISHED;
}
public static void setSpeedMultiplier (double multiplier) {
speedMultiplier = multiplier;
}
public static double getSpeedMultiplier () {
return speedMultiplier;
}
}
@@ -4,6 +4,8 @@ import java.io.IOException;
import java.util.Stack;
import java.util.Timer;
import java.util.TimerTask;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import seng302.model.Player;
import seng302.gameServer.messages.Heartbeat;
import seng302.gameServer.messages.Message;
@@ -14,6 +16,9 @@ import seng302.gameServer.messages.Message;
* cannot be sent to a player
*/
public class HeartbeatThread implements Runnable {
private Logger logger = LoggerFactory.getLogger(HeartbeatThread.class);
private final int HEARTBEAT_PERIOD = 200;
private ClientConnectionDelegate delegate;
private Integer seqNum;
@@ -44,20 +49,23 @@ public class HeartbeatThread implements Runnable {
* The delegate is notified if a player has disconnected
*/
private void sendHeartbeatToAllPlayers(){
Message heartbeat = new Heartbeat(seqNum);
for (Player player : GameState.getPlayers()){
if (!player.getSocket().isConnected()) {
playerLostConnection(player);
}
try {
player.getSocket().getOutputStream().write(heartbeat.getBuffer());
} catch (IOException e) {
playerLostConnection(player);
try {
Message heartbeat = new Heartbeat(seqNum);
for (Player player : GameState.getPlayers()) {
if (!player.getSocket().isConnected()) {
playerLostConnection(player);
}
try {
player.getSocket().getOutputStream().write(heartbeat.getBuffer());
} catch (IOException e) {
playerLostConnection(player);
}
}
updateDelegate();
seqNum++;
} catch (NullPointerException ne) {
logger.debug("Socket closed between checking for connection and sending heartbeat");
}
updateDelegate();
seqNum++;
}
/**
@@ -85,17 +85,20 @@ public class MainServerThread implements Runnable, ClientConnectionDelegate {
//FINISHED
else if (GameState.getCurrentStage() == GameStages.FINISHED) {
terminate();
broadcastMessage(makeRaceStatusMessage());
try {
Thread.sleep(1000); //Hackish fix to make sure all threads have sent closing RaceStatus
terminate();
} catch (InterruptedException ie) {
serverLog("Thread interrupted while waiting to terminate clients", 1);
}
}
}
// TODO: 14/07/17 wmu16 - Send out disconnect packet to clients
try {
for (ServerToClientThread serverToClientThread : serverToClientThreads) {
serverToClientThread.terminate();
}
serverSocket.close();
return;
} catch (IOException e) {
System.out.println("IO error in server thread handler upon closing socket");
}
@@ -199,6 +202,9 @@ public class MainServerThread implements Runnable, ClientConnectionDelegate {
@Override
public void clientConnected(ServerToClientThread serverToClientThread) {
logger.debug("Player Connected From " + serverToClientThread.getThread().getName(), 0);
if (serverToClientThreads.size() == 0) { //Sets first client as host.
serverToClientThread.setAsHost();
}
serverToClientThreads.add(serverToClientThread);
serverToClientThread.addConnectionListener(this::sendSetupMessages);
serverToClientThread.addDisconnectListener(this::clientDisconnected);
@@ -2,6 +2,7 @@ package seng302.gameServer;
import java.util.Arrays;
import seng302.gameServer.messages.BoatAction;
import seng302.gameServer.messages.ChatterMessage;
import seng302.gameServer.messages.ClientType;
import seng302.gameServer.messages.CustomizeRequestType;
import seng302.gameServer.messages.Message;
@@ -28,5 +29,18 @@ public class ServerPacketParser {
long type = Message.bytesToLong(Arrays.copyOfRange(payload, 4, 5));
return CustomizeRequestType.getRequestType((int) type);
}
public static ChatterMessage extractChatterText(byte[] payload) {
return new ChatterMessage(
payload[1], new String(Arrays.copyOfRange(payload, 3, payload.length))
);
}
public static ChatterMessage extractChatterText(StreamPacket packet) {
byte[] payload = packet.getPayload();
return new ChatterMessage(
payload[1], new String(Arrays.copyOfRange(payload, 3, payload.length))
);
}
}
@@ -22,6 +22,7 @@ import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import seng302.gameServer.messages.BoatAction;
import seng302.gameServer.messages.BoatLocationMessage;
import seng302.gameServer.messages.ChatterMessage;
import seng302.gameServer.messages.ClientType;
import seng302.gameServer.messages.CustomizeRequestType;
import seng302.gameServer.messages.Message;
@@ -75,6 +76,7 @@ public class ServerToClientThread implements Runnable {
private ClientType clientType;
private Boolean isRegistered = false;
private Boolean isHost = false;
private XMLGenerator xmlGenerator;
@@ -199,7 +201,12 @@ public class ServerToClientThread implements Runnable {
completeRegistration(requestedType);
break;
case CHATTER_TEXT:
ChatterMessage chatterMessage = ServerPacketParser
.extractChatterText(
new StreamPacket(type, payloadLength, timeStamp, payload));
GameState.processChatter(chatterMessage, isHost);
break;
case RACE_CUSTOMIZATION_REQUEST:
Long sourceID = Message
.bytesToLong(Arrays.copyOfRange(payload, 0, 3));
@@ -313,4 +320,41 @@ public class ServerToClientThread implements Runnable {
public void addDisconnectListener(DisconnectListener disconnectListener) {
this.disconnectListener = disconnectListener;
}
public void setAsHost() {
isHost = true;
}
private void checkChatterForCommands(ChatterMessage chatterMessage) {
// String chatterText = new String(
// Arrays.copyOfRange(chatterPayload, 3, 3 + chatterPayload.length)
// );
// String[] words = chatterText.split("\\s+");
// if (words.length > 2 && isHost) {
// switch (words[2].trim()) {
// case ">speed":
// try {
// GameState.setSpeedMultiplier(Double.valueOf(words[3]));
// GameState.broadcastChatter(new ChatterMessage(
// Byte.toUnsignedInt(chatterPayload[1]),
// "SERVER: Speed modifier set to x" + words[3]
// ));
// } catch (Exception e) {
// logger.error("cannot parse >speed value");
// }
// return;
// case ">finish":
// GameState.broadcastChatter(new ChatterMessage(
// chatterPayload[1],
// "SERVER: Game will now finish"
// ));
// GameState.endRace();
// return;
// }
// }
// GameState.broadcastChatter(
// ServerPacketParser.extractChatterText(chatterPayload)
// );
}
}
@@ -11,9 +11,11 @@ public class ChatterMessage extends Message {
private int message_size = 21;
private String message;
public ChatterMessage(int message_type, int message_size, String message) {
public ChatterMessage(int message_type, String message) {
byte[] byteMessage = message.getBytes();
this.message_type = message_type;
this.message_size = message_size;
this.message_size = byteMessage.length;
this.message = message;
setHeader(new Header(MessageType.CHATTER_TEXT, 1, (short) getSize()));
@@ -23,7 +25,7 @@ public class ChatterMessage extends Message {
putByte((byte) MESSAGE_VERSION_NUMBER);
putInt(message_type, 1);
putInt(message_size, 1);
putBytes(message.getBytes());
putBytes(byteMessage);
writeCRC();
rewind();
@@ -34,5 +36,11 @@ public class ChatterMessage extends Message {
return MESSAGE_SIZE + message_size;
}
public String getMessage() {
return message;
}
public int getMessage_type() {
return message_type;
}
}