- Deleted old controllers that didn't do anything anymore.

tags : #story[1245]
This commit is contained in:
Alistair McIntyre
2017-09-12 17:45:39 +12:00
parent 20b656b16d
commit 167545cbef
5 changed files with 1 additions and 390 deletions
@@ -44,7 +44,6 @@ import seng302.utilities.XMLGenerator;
import seng302.utilities.XMLParser; import seng302.utilities.XMLParser;
import seng302.visualiser.controllers.FinishScreenViewController; import seng302.visualiser.controllers.FinishScreenViewController;
import seng302.visualiser.controllers.LobbyController; import seng302.visualiser.controllers.LobbyController;
import seng302.visualiser.controllers.LobbyController_old;
import seng302.visualiser.controllers.RaceViewController; import seng302.visualiser.controllers.RaceViewController;
import seng302.visualiser.controllers.ViewManager; import seng302.visualiser.controllers.ViewManager;
@@ -201,23 +200,6 @@ public class GameClient {
socketThread.addStreamObserver(this::parsePackets); socketThread.addStreamObserver(this::parsePackets);
} }
/**
* Loads a view of the lobby into the clients pane
*
* @return the lobby controller.
*/
private LobbyController_old loadLobby() {
FXMLLoader fxmlLoader = new FXMLLoader(
GameClient.class.getResource("/views/LobbyView.fxml"));
try {
holderPane.getChildren().clear();
holderPane.getChildren().add(fxmlLoader.load());
} catch (IOException e) {
e.printStackTrace();
}
return fxmlLoader.getController();
}
private void loadRaceView() { private void loadRaceView() {
FXMLLoader fxmlLoader = loadFXMLToHolder("/views/RaceView.fxml"); FXMLLoader fxmlLoader = loadFXMLToHolder("/views/RaceView.fxml");
holderPane.getScene().setOnKeyPressed(this::keyPressed); holderPane.getScene().setOnKeyPressed(this::keyPressed);
@@ -1,76 +0,0 @@
package seng302.visualiser.controllers;
import javafx.fxml.FXML;
import javafx.scene.control.Button;
import javafx.scene.control.ColorPicker;
import javafx.scene.control.TextField;
import javafx.scene.paint.Color;
import javafx.stage.Stage;
import seng302.gameServer.messages.CustomizeRequestType;
import seng302.utilities.Sounds;
import seng302.visualiser.ClientToServerThread;
public class CustomizationController_old {
@FXML
private TextField nameField;
@FXML
private ColorPicker boatColorPicker;
@FXML
private Button customizeSubmit;
private LobbyController_old lc;
private ClientToServerThread socketThread;
private Stage windowStage;
public void initialize() {
}
public void setServerThread(ClientToServerThread ctsThread) {
this.socketThread = ctsThread;
}
@FXML
public void submitCustomization() {
Sounds.playButtonClick();
// System.out.println("Attempting to send");
socketThread.sendCustomizationRequest(CustomizeRequestType.NAME, nameField.getText().getBytes());
// TODO: 16/08/17 ajm412: Turn colors into byte array.
Color color = boatColorPicker.getValue();
short red = (short) (color.getRed() * 255);
short green = (short) (color.getGreen() * 255);
short blue = (short) (color.getBlue() * 255);
byte[] colorArray = new byte[3];
colorArray[0] = (byte) red;
colorArray[1] = (byte) green;
colorArray[2] = (byte) blue;
socketThread.sendCustomizationRequest(CustomizeRequestType.COLOR, colorArray);
lc.setPlayersColor(color);
windowStage.close();
}
public void setLobbyController(LobbyController_old lc) {
this.lc = lc;
}
public void setStage(Stage stage) {
this.windowStage = stage;
}
public void setPlayerName(String name) {
this.nameField.setText(name);
}
public void setPlayerColor(Color playerColor) {
this.boatColorPicker.setValue(playerColor);
}
}
@@ -52,7 +52,6 @@ public class LobbyController implements Initializable {
private Pane serverMap; private Pane serverMap;
//---------FXML END---------// //---------FXML END---------//
private List<LobbyController_old.LobbyCloseListener> lobbyListeners = new ArrayList<>();
private RaceState raceState; private RaceState raceState;
private JFXDialog customizationDialog; private JFXDialog customizationDialog;
public Color playersColor; public Color playersColor;
@@ -216,6 +215,7 @@ public class LobbyController implements Initializable {
} }
private void leaveLobby() { private void leaveLobby() {
ViewManager.getInstance().getGameClient().stopGame(); ViewManager.getInstance().getGameClient().stopGame();
ViewManager.getInstance().goToStartView(); ViewManager.getInstance().goToStartView();
} }
@@ -1,249 +0,0 @@
package seng302.visualiser.controllers;
import com.sun.media.jfxmedia.logging.Logger;
import java.io.IOException;
import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
import javafx.application.Platform;
import javafx.collections.ListChangeListener;
import javafx.collections.ObservableList;
import javafx.fxml.FXML;
import javafx.fxml.FXMLLoader;
import javafx.scene.Parent;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.control.TextArea;
import javafx.scene.image.Image;
import javafx.scene.image.ImageView;
import javafx.scene.paint.Color;
import javafx.scene.text.Text;
import javafx.stage.Stage;
import seng302.gameServer.GameStages;
import seng302.gameServer.GameState;
import seng302.model.Colors;
import seng302.model.RaceState;
import seng302.visualiser.ClientToServerThread;
/**
* A class describing the actions of the lobby screen
* Created by wmu16 on 10/07/17.
*/
public class LobbyController_old {
public enum CloseStatus {
LEAVE,
READY
}
@FunctionalInterface
public interface LobbyCloseListener {
void notify(CloseStatus exitCause);
}
@FXML
private Text lobbyIpText;
@FXML
private Button readyButton;
@FXML
private Button customizeButton;
@FXML
private TextArea playerOneTxt;
@FXML
private TextArea playerTwoTxt;
@FXML
private TextArea playerThreeTxt;
@FXML
private TextArea playerFourTxt;
@FXML
private TextArea playerFiveTxt;
@FXML
private TextArea playerSixTxt;
@FXML
private TextArea playerSevenTxt;
@FXML
private TextArea playerEightTxt;
@FXML
private ImageView firstImageView;
@FXML
private ImageView secondImageView;
@FXML
private ImageView thirdImageView;
@FXML
private ImageView fourthImageView;
@FXML
private ImageView fifthImageView;
@FXML
private ImageView sixthImageView;
@FXML
private ImageView seventhImageView;
@FXML
private ImageView eighthImageView;
@FXML
private Text timeUntilStart;
@FXML
private Text courseNameText;
private List<ImageView> imageViews = new ArrayList<>();
private List<TextArea> listViews = new ArrayList<>();
private RaceState raceState;
private ClientToServerThread socketThread;
private Stage customizeStage;
private Color playersColor;
private int MAX_NUM_PLAYERS = 8;
private Integer playerID;
private List<LobbyCloseListener> lobbyListeners = new ArrayList<>();
private ObservableList<String> players;
/**
* Add all FXObjects to lists and initialize images.
*/
public void initialize() {
Collections.addAll(listViews,
playerOneTxt, playerTwoTxt, playerThreeTxt, playerFourTxt, playerFiveTxt, playerSixTxt,
playerSevenTxt, playerEightTxt
);
Collections.addAll(imageViews,
firstImageView, secondImageView, thirdImageView, fourthImageView,
fifthImageView, sixthImageView, seventhImageView, eighthImageView
);
initialiseImageView();
timeUntilStart.setText("Waiting For Host...");
}
/**
* Updates player names.
*/
private void updatePlayers() {
//Update players if one added.
for (int i = 0; i < players.size(); i++) {
listViews.get(i).setText(players.get(i));
if (playerID == (i + 1)) {
listViews.get(i).setText(listViews.get(i).getText() + " (YOU)");
}
imageViews.get(i).setVisible(true);
}
//Update empty text fields if player left.
for (int i = MAX_NUM_PLAYERS-1; i >= players.size(); i--) {
listViews.get(i).setText("");
imageViews.get(i).setVisible(false);
}
}
/**
* Sets all images and hides them till players join.
*/
private void initialiseImageView() {
for (ImageView viewer : imageViews) {
viewer.setImage(
new Image(
RaceViewController.class.getResourceAsStream(
"/pics/sail.png")
)
);
viewer.setVisible(false);
}
}
@FXML
public void customize() {
Parent root;
try {
FXMLLoader fxmlLoader = new FXMLLoader(LobbyController_old.class.getResource("/views/customizeView.fxml"));
root = fxmlLoader.load();
root.getStylesheets().add("/css/master.css");
customizeStage = new Stage();
customizeStage.setTitle("Customize Boat");
customizeStage.setScene(new Scene(root, 700, 450));
CustomizationController_old cc = fxmlLoader.getController();
cc.setServerThread(this.socketThread);
cc.setPlayerName(this.players.get(playerID - 1));
if (this.playersColor == null) {
this.playersColor = Colors.getColor(playerID - 1);
}
cc.setPlayerColor(this.playersColor);
cc.setStage(customizeStage); // pass the stage through so it can be closed later.
cc.setLobbyController(this);
customizeStage.show();
} catch (IOException e) {
Logger.logMsg(4, "Failed to load Customization View from resources.");
}
}
public void setSocketThread(ClientToServerThread thread) {
this.socketThread = thread;
}
@FXML
public void leaveLobbyButtonPressed() {
// TODO: 10/07/17 wmu16 - Finish function!
GameState.setCurrentStage(GameStages.CANCELLED);
// TODO: 20/07/17 wmu16 - Implement some way of terminating the game
for (LobbyCloseListener readyListener : lobbyListeners)
readyListener.notify(CloseStatus.LEAVE);
}
@FXML
public void readyButtonPressed() {
GameState.setCurrentStage(GameStages.PRE_RACE);
// Do countdown logic here
for (LobbyCloseListener readyListener : lobbyListeners)
readyListener.notify(CloseStatus.READY);
customizeButton.setDisable(true);
}
public void setTitle (String title) {
lobbyIpText.setText(title);
}
public void setCourseName(String courseName){
courseNameText.setText(courseName);
}
public void addCloseListener(LobbyCloseListener listener) {
lobbyListeners.add(listener);
}
public void setPlayerListSource (ObservableList<String> players) {
this.players = players;
players.addListener((ListChangeListener<? super String>) (lcl) ->
Platform.runLater(this::updatePlayers)
);
Platform.runLater(this::updatePlayers);
}
public void setPlayerID(Integer id) {
playerID = id;
}
public void updateRaceState(RaceState raceState){
this.raceState = raceState;
/*if (this.customizeStage != null) {
this.customizeStage.close();
}*/ // TODO: 17/08/17 ajm412: close the customization window if the host starts the game while customizing
if (!customizeButton.isDisabled()) {
customizeButton.setDisable(true);
}
timeUntilStart.setText("Starting in: " + raceState.getRaceTimeStr());
}
public void disableReadyButton () {
readyButton.setDisable(true);
readyButton.setVisible(false);
}
//TODO here newui
public void setPlayersColor(Color playerColor) {
this.playersColor = playerColor;
}
}
@@ -1,46 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<?import javafx.scene.control.Button?>
<?import javafx.scene.control.ColorPicker?>
<?import javafx.scene.control.TextField?>
<?import javafx.scene.layout.ColumnConstraints?>
<?import javafx.scene.layout.GridPane?>
<?import javafx.scene.layout.RowConstraints?>
<?import javafx.scene.text.Text?>
<GridPane maxHeight="-Infinity" maxWidth="-Infinity" minHeight="-Infinity" minWidth="-Infinity"
prefHeight="400.0" prefWidth="600.0" style="-fx-background-color: #2C2c36;"
xmlns="http://javafx.com/javafx/8" xmlns:fx="http://javafx.com/fxml/1"
fx:controller="seng302.visualiser.controllers.CustomizationController_old">
<columnConstraints>
<ColumnConstraints fillWidth="false" halignment="CENTER" hgrow="SOMETIMES"
maxWidth="1.7976931348623157E308" minWidth="1.0" percentWidth="10.0" prefWidth="1.0"/>
<ColumnConstraints fillWidth="false" halignment="CENTER" hgrow="SOMETIMES" maxWidth="299.0"
minWidth="10.0" percentWidth="30.0" prefWidth="299.0"/>
<ColumnConstraints hgrow="SOMETIMES" maxWidth="299.0" minWidth="10.0" percentWidth="50.0"
prefWidth="154.0"/>
<ColumnConstraints hgrow="SOMETIMES" maxWidth="123.0" minWidth="0.0" percentWidth="10.0"
prefWidth="122.0"/>
</columnConstraints>
<rowConstraints>
<RowConstraints minHeight="10.0" percentHeight="10.0" prefHeight="30.0" vgrow="SOMETIMES"/>
<RowConstraints minHeight="10.0" prefHeight="30.0" vgrow="SOMETIMES" />
<RowConstraints minHeight="10.0" prefHeight="30.0" vgrow="SOMETIMES" />
<RowConstraints minHeight="10.0" prefHeight="30.0" vgrow="SOMETIMES" />
<RowConstraints minHeight="10.0" percentHeight="10.0" prefHeight="30.0" vgrow="SOMETIMES"/>
</rowConstraints>
<children>
<TextField fx:id="nameField" maxWidth="200.0" minWidth="200.0" prefWidth="200.0"
GridPane.columnIndex="2" GridPane.halignment="CENTER" GridPane.rowIndex="1"
GridPane.valignment="CENTER"/>
<ColorPicker fx:id="boatColorPicker" prefWidth="200.0" style="-fx-background-color: eeeeee;"
GridPane.columnIndex="2" GridPane.halignment="CENTER" GridPane.rowIndex="2"
GridPane.valignment="CENTER"/>
<Text fill="WHITE" strokeType="OUTSIDE" strokeWidth="0.0" text="Player Name"
GridPane.columnIndex="1" GridPane.rowIndex="1"/>
<Text fill="WHITE" strokeType="OUTSIDE" strokeWidth="0.0" text="Boat Color"
GridPane.columnIndex="1" GridPane.rowIndex="2"/>
<Button fx:id="customizeSubmit" mnemonicParsing="false" onAction="#submitCustomization"
text="Submit" GridPane.columnIndex="2" GridPane.halignment="CENTER" GridPane.rowIndex="3"
GridPane.valignment="CENTER"/>
</children>
</GridPane>