- Deleted old controllers that didn't do anything anymore.

tags : #story[1245]
This commit is contained in:
Alistair McIntyre
2017-09-12 17:45:39 +12:00
parent 20b656b16d
commit 167545cbef
5 changed files with 1 additions and 390 deletions
@@ -1,76 +0,0 @@
package seng302.visualiser.controllers;
import javafx.fxml.FXML;
import javafx.scene.control.Button;
import javafx.scene.control.ColorPicker;
import javafx.scene.control.TextField;
import javafx.scene.paint.Color;
import javafx.stage.Stage;
import seng302.gameServer.messages.CustomizeRequestType;
import seng302.utilities.Sounds;
import seng302.visualiser.ClientToServerThread;
public class CustomizationController_old {
@FXML
private TextField nameField;
@FXML
private ColorPicker boatColorPicker;
@FXML
private Button customizeSubmit;
private LobbyController_old lc;
private ClientToServerThread socketThread;
private Stage windowStage;
public void initialize() {
}
public void setServerThread(ClientToServerThread ctsThread) {
this.socketThread = ctsThread;
}
@FXML
public void submitCustomization() {
Sounds.playButtonClick();
// System.out.println("Attempting to send");
socketThread.sendCustomizationRequest(CustomizeRequestType.NAME, nameField.getText().getBytes());
// TODO: 16/08/17 ajm412: Turn colors into byte array.
Color color = boatColorPicker.getValue();
short red = (short) (color.getRed() * 255);
short green = (short) (color.getGreen() * 255);
short blue = (short) (color.getBlue() * 255);
byte[] colorArray = new byte[3];
colorArray[0] = (byte) red;
colorArray[1] = (byte) green;
colorArray[2] = (byte) blue;
socketThread.sendCustomizationRequest(CustomizeRequestType.COLOR, colorArray);
lc.setPlayersColor(color);
windowStage.close();
}
public void setLobbyController(LobbyController_old lc) {
this.lc = lc;
}
public void setStage(Stage stage) {
this.windowStage = stage;
}
public void setPlayerName(String name) {
this.nameField.setText(name);
}
public void setPlayerColor(Color playerColor) {
this.boatColorPicker.setValue(playerColor);
}
}
@@ -52,7 +52,6 @@ public class LobbyController implements Initializable {
private Pane serverMap;
//---------FXML END---------//
private List<LobbyController_old.LobbyCloseListener> lobbyListeners = new ArrayList<>();
private RaceState raceState;
private JFXDialog customizationDialog;
public Color playersColor;
@@ -216,6 +215,7 @@ public class LobbyController implements Initializable {
}
private void leaveLobby() {
ViewManager.getInstance().getGameClient().stopGame();
ViewManager.getInstance().goToStartView();
}
@@ -1,249 +0,0 @@
package seng302.visualiser.controllers;
import com.sun.media.jfxmedia.logging.Logger;
import java.io.IOException;
import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
import javafx.application.Platform;
import javafx.collections.ListChangeListener;
import javafx.collections.ObservableList;
import javafx.fxml.FXML;
import javafx.fxml.FXMLLoader;
import javafx.scene.Parent;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.control.TextArea;
import javafx.scene.image.Image;
import javafx.scene.image.ImageView;
import javafx.scene.paint.Color;
import javafx.scene.text.Text;
import javafx.stage.Stage;
import seng302.gameServer.GameStages;
import seng302.gameServer.GameState;
import seng302.model.Colors;
import seng302.model.RaceState;
import seng302.visualiser.ClientToServerThread;
/**
* A class describing the actions of the lobby screen
* Created by wmu16 on 10/07/17.
*/
public class LobbyController_old {
public enum CloseStatus {
LEAVE,
READY
}
@FunctionalInterface
public interface LobbyCloseListener {
void notify(CloseStatus exitCause);
}
@FXML
private Text lobbyIpText;
@FXML
private Button readyButton;
@FXML
private Button customizeButton;
@FXML
private TextArea playerOneTxt;
@FXML
private TextArea playerTwoTxt;
@FXML
private TextArea playerThreeTxt;
@FXML
private TextArea playerFourTxt;
@FXML
private TextArea playerFiveTxt;
@FXML
private TextArea playerSixTxt;
@FXML
private TextArea playerSevenTxt;
@FXML
private TextArea playerEightTxt;
@FXML
private ImageView firstImageView;
@FXML
private ImageView secondImageView;
@FXML
private ImageView thirdImageView;
@FXML
private ImageView fourthImageView;
@FXML
private ImageView fifthImageView;
@FXML
private ImageView sixthImageView;
@FXML
private ImageView seventhImageView;
@FXML
private ImageView eighthImageView;
@FXML
private Text timeUntilStart;
@FXML
private Text courseNameText;
private List<ImageView> imageViews = new ArrayList<>();
private List<TextArea> listViews = new ArrayList<>();
private RaceState raceState;
private ClientToServerThread socketThread;
private Stage customizeStage;
private Color playersColor;
private int MAX_NUM_PLAYERS = 8;
private Integer playerID;
private List<LobbyCloseListener> lobbyListeners = new ArrayList<>();
private ObservableList<String> players;
/**
* Add all FXObjects to lists and initialize images.
*/
public void initialize() {
Collections.addAll(listViews,
playerOneTxt, playerTwoTxt, playerThreeTxt, playerFourTxt, playerFiveTxt, playerSixTxt,
playerSevenTxt, playerEightTxt
);
Collections.addAll(imageViews,
firstImageView, secondImageView, thirdImageView, fourthImageView,
fifthImageView, sixthImageView, seventhImageView, eighthImageView
);
initialiseImageView();
timeUntilStart.setText("Waiting For Host...");
}
/**
* Updates player names.
*/
private void updatePlayers() {
//Update players if one added.
for (int i = 0; i < players.size(); i++) {
listViews.get(i).setText(players.get(i));
if (playerID == (i + 1)) {
listViews.get(i).setText(listViews.get(i).getText() + " (YOU)");
}
imageViews.get(i).setVisible(true);
}
//Update empty text fields if player left.
for (int i = MAX_NUM_PLAYERS-1; i >= players.size(); i--) {
listViews.get(i).setText("");
imageViews.get(i).setVisible(false);
}
}
/**
* Sets all images and hides them till players join.
*/
private void initialiseImageView() {
for (ImageView viewer : imageViews) {
viewer.setImage(
new Image(
RaceViewController.class.getResourceAsStream(
"/pics/sail.png")
)
);
viewer.setVisible(false);
}
}
@FXML
public void customize() {
Parent root;
try {
FXMLLoader fxmlLoader = new FXMLLoader(LobbyController_old.class.getResource("/views/customizeView.fxml"));
root = fxmlLoader.load();
root.getStylesheets().add("/css/master.css");
customizeStage = new Stage();
customizeStage.setTitle("Customize Boat");
customizeStage.setScene(new Scene(root, 700, 450));
CustomizationController_old cc = fxmlLoader.getController();
cc.setServerThread(this.socketThread);
cc.setPlayerName(this.players.get(playerID - 1));
if (this.playersColor == null) {
this.playersColor = Colors.getColor(playerID - 1);
}
cc.setPlayerColor(this.playersColor);
cc.setStage(customizeStage); // pass the stage through so it can be closed later.
cc.setLobbyController(this);
customizeStage.show();
} catch (IOException e) {
Logger.logMsg(4, "Failed to load Customization View from resources.");
}
}
public void setSocketThread(ClientToServerThread thread) {
this.socketThread = thread;
}
@FXML
public void leaveLobbyButtonPressed() {
// TODO: 10/07/17 wmu16 - Finish function!
GameState.setCurrentStage(GameStages.CANCELLED);
// TODO: 20/07/17 wmu16 - Implement some way of terminating the game
for (LobbyCloseListener readyListener : lobbyListeners)
readyListener.notify(CloseStatus.LEAVE);
}
@FXML
public void readyButtonPressed() {
GameState.setCurrentStage(GameStages.PRE_RACE);
// Do countdown logic here
for (LobbyCloseListener readyListener : lobbyListeners)
readyListener.notify(CloseStatus.READY);
customizeButton.setDisable(true);
}
public void setTitle (String title) {
lobbyIpText.setText(title);
}
public void setCourseName(String courseName){
courseNameText.setText(courseName);
}
public void addCloseListener(LobbyCloseListener listener) {
lobbyListeners.add(listener);
}
public void setPlayerListSource (ObservableList<String> players) {
this.players = players;
players.addListener((ListChangeListener<? super String>) (lcl) ->
Platform.runLater(this::updatePlayers)
);
Platform.runLater(this::updatePlayers);
}
public void setPlayerID(Integer id) {
playerID = id;
}
public void updateRaceState(RaceState raceState){
this.raceState = raceState;
/*if (this.customizeStage != null) {
this.customizeStage.close();
}*/ // TODO: 17/08/17 ajm412: close the customization window if the host starts the game while customizing
if (!customizeButton.isDisabled()) {
customizeButton.setDisable(true);
}
timeUntilStart.setText("Starting in: " + raceState.getRaceTimeStr());
}
public void disableReadyButton () {
readyButton.setDisable(true);
readyButton.setVisible(false);
}
//TODO here newui
public void setPlayersColor(Color playerColor) {
this.playersColor = playerColor;
}
}