mirror of
https://github.com/michaelrausch/Party-Parrots-At-Sea.git
synced 2026-05-09 06:18:44 +00:00
- Deleted old controllers that didn't do anything anymore.
tags : #story[1245]
This commit is contained in:
@@ -44,7 +44,6 @@ import seng302.utilities.XMLGenerator;
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import seng302.utilities.XMLParser;
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import seng302.visualiser.controllers.FinishScreenViewController;
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import seng302.visualiser.controllers.LobbyController;
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import seng302.visualiser.controllers.LobbyController_old;
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import seng302.visualiser.controllers.RaceViewController;
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import seng302.visualiser.controllers.ViewManager;
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@@ -201,23 +200,6 @@ public class GameClient {
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socketThread.addStreamObserver(this::parsePackets);
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}
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/**
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* Loads a view of the lobby into the clients pane
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*
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* @return the lobby controller.
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*/
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private LobbyController_old loadLobby() {
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FXMLLoader fxmlLoader = new FXMLLoader(
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GameClient.class.getResource("/views/LobbyView.fxml"));
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try {
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holderPane.getChildren().clear();
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holderPane.getChildren().add(fxmlLoader.load());
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} catch (IOException e) {
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e.printStackTrace();
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}
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return fxmlLoader.getController();
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}
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private void loadRaceView() {
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FXMLLoader fxmlLoader = loadFXMLToHolder("/views/RaceView.fxml");
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holderPane.getScene().setOnKeyPressed(this::keyPressed);
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@@ -1,76 +0,0 @@
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package seng302.visualiser.controllers;
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import javafx.fxml.FXML;
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import javafx.scene.control.Button;
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import javafx.scene.control.ColorPicker;
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import javafx.scene.control.TextField;
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import javafx.scene.paint.Color;
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import javafx.stage.Stage;
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import seng302.gameServer.messages.CustomizeRequestType;
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import seng302.utilities.Sounds;
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import seng302.visualiser.ClientToServerThread;
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public class CustomizationController_old {
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@FXML
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private TextField nameField;
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@FXML
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private ColorPicker boatColorPicker;
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@FXML
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private Button customizeSubmit;
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private LobbyController_old lc;
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private ClientToServerThread socketThread;
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private Stage windowStage;
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public void initialize() {
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}
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public void setServerThread(ClientToServerThread ctsThread) {
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this.socketThread = ctsThread;
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}
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@FXML
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public void submitCustomization() {
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Sounds.playButtonClick();
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// System.out.println("Attempting to send");
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socketThread.sendCustomizationRequest(CustomizeRequestType.NAME, nameField.getText().getBytes());
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// TODO: 16/08/17 ajm412: Turn colors into byte array.
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Color color = boatColorPicker.getValue();
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short red = (short) (color.getRed() * 255);
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short green = (short) (color.getGreen() * 255);
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short blue = (short) (color.getBlue() * 255);
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byte[] colorArray = new byte[3];
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colorArray[0] = (byte) red;
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colorArray[1] = (byte) green;
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colorArray[2] = (byte) blue;
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socketThread.sendCustomizationRequest(CustomizeRequestType.COLOR, colorArray);
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lc.setPlayersColor(color);
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windowStage.close();
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}
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public void setLobbyController(LobbyController_old lc) {
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this.lc = lc;
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}
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public void setStage(Stage stage) {
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this.windowStage = stage;
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}
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public void setPlayerName(String name) {
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this.nameField.setText(name);
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}
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public void setPlayerColor(Color playerColor) {
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this.boatColorPicker.setValue(playerColor);
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}
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}
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@@ -52,7 +52,6 @@ public class LobbyController implements Initializable {
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private Pane serverMap;
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//---------FXML END---------//
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private List<LobbyController_old.LobbyCloseListener> lobbyListeners = new ArrayList<>();
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private RaceState raceState;
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private JFXDialog customizationDialog;
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public Color playersColor;
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@@ -216,6 +215,7 @@ public class LobbyController implements Initializable {
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}
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private void leaveLobby() {
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ViewManager.getInstance().getGameClient().stopGame();
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ViewManager.getInstance().goToStartView();
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}
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@@ -1,249 +0,0 @@
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package seng302.visualiser.controllers;
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import com.sun.media.jfxmedia.logging.Logger;
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import java.io.IOException;
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import java.util.ArrayList;
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import java.util.Collections;
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import java.util.List;
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import javafx.application.Platform;
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import javafx.collections.ListChangeListener;
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import javafx.collections.ObservableList;
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import javafx.fxml.FXML;
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import javafx.fxml.FXMLLoader;
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import javafx.scene.Parent;
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import javafx.scene.Scene;
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import javafx.scene.control.Button;
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import javafx.scene.control.TextArea;
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import javafx.scene.image.Image;
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import javafx.scene.image.ImageView;
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import javafx.scene.paint.Color;
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import javafx.scene.text.Text;
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import javafx.stage.Stage;
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import seng302.gameServer.GameStages;
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import seng302.gameServer.GameState;
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import seng302.model.Colors;
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import seng302.model.RaceState;
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import seng302.visualiser.ClientToServerThread;
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/**
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* A class describing the actions of the lobby screen
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* Created by wmu16 on 10/07/17.
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*/
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public class LobbyController_old {
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public enum CloseStatus {
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LEAVE,
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READY
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}
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@FunctionalInterface
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public interface LobbyCloseListener {
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void notify(CloseStatus exitCause);
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}
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@FXML
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private Text lobbyIpText;
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@FXML
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private Button readyButton;
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@FXML
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private Button customizeButton;
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@FXML
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private TextArea playerOneTxt;
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@FXML
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private TextArea playerTwoTxt;
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@FXML
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private TextArea playerThreeTxt;
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@FXML
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private TextArea playerFourTxt;
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@FXML
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private TextArea playerFiveTxt;
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@FXML
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private TextArea playerSixTxt;
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@FXML
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private TextArea playerSevenTxt;
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@FXML
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private TextArea playerEightTxt;
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@FXML
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private ImageView firstImageView;
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@FXML
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private ImageView secondImageView;
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@FXML
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private ImageView thirdImageView;
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@FXML
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private ImageView fourthImageView;
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@FXML
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private ImageView fifthImageView;
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@FXML
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private ImageView sixthImageView;
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@FXML
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private ImageView seventhImageView;
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@FXML
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private ImageView eighthImageView;
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@FXML
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private Text timeUntilStart;
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@FXML
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private Text courseNameText;
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private List<ImageView> imageViews = new ArrayList<>();
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private List<TextArea> listViews = new ArrayList<>();
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private RaceState raceState;
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private ClientToServerThread socketThread;
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private Stage customizeStage;
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private Color playersColor;
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private int MAX_NUM_PLAYERS = 8;
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private Integer playerID;
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private List<LobbyCloseListener> lobbyListeners = new ArrayList<>();
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private ObservableList<String> players;
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/**
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* Add all FXObjects to lists and initialize images.
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*/
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public void initialize() {
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Collections.addAll(listViews,
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playerOneTxt, playerTwoTxt, playerThreeTxt, playerFourTxt, playerFiveTxt, playerSixTxt,
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playerSevenTxt, playerEightTxt
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);
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Collections.addAll(imageViews,
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firstImageView, secondImageView, thirdImageView, fourthImageView,
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fifthImageView, sixthImageView, seventhImageView, eighthImageView
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);
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initialiseImageView();
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timeUntilStart.setText("Waiting For Host...");
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}
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/**
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* Updates player names.
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*/
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private void updatePlayers() {
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//Update players if one added.
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for (int i = 0; i < players.size(); i++) {
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listViews.get(i).setText(players.get(i));
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if (playerID == (i + 1)) {
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listViews.get(i).setText(listViews.get(i).getText() + " (YOU)");
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}
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imageViews.get(i).setVisible(true);
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}
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//Update empty text fields if player left.
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for (int i = MAX_NUM_PLAYERS-1; i >= players.size(); i--) {
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listViews.get(i).setText("");
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imageViews.get(i).setVisible(false);
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}
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}
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/**
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* Sets all images and hides them till players join.
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*/
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private void initialiseImageView() {
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for (ImageView viewer : imageViews) {
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viewer.setImage(
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new Image(
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RaceViewController.class.getResourceAsStream(
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"/pics/sail.png")
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)
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);
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viewer.setVisible(false);
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}
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}
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@FXML
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public void customize() {
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Parent root;
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try {
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FXMLLoader fxmlLoader = new FXMLLoader(LobbyController_old.class.getResource("/views/customizeView.fxml"));
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root = fxmlLoader.load();
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root.getStylesheets().add("/css/master.css");
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customizeStage = new Stage();
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customizeStage.setTitle("Customize Boat");
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customizeStage.setScene(new Scene(root, 700, 450));
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CustomizationController_old cc = fxmlLoader.getController();
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cc.setServerThread(this.socketThread);
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cc.setPlayerName(this.players.get(playerID - 1));
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if (this.playersColor == null) {
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this.playersColor = Colors.getColor(playerID - 1);
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}
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cc.setPlayerColor(this.playersColor);
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cc.setStage(customizeStage); // pass the stage through so it can be closed later.
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cc.setLobbyController(this);
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customizeStage.show();
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} catch (IOException e) {
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Logger.logMsg(4, "Failed to load Customization View from resources.");
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}
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}
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public void setSocketThread(ClientToServerThread thread) {
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this.socketThread = thread;
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}
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@FXML
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public void leaveLobbyButtonPressed() {
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// TODO: 10/07/17 wmu16 - Finish function!
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GameState.setCurrentStage(GameStages.CANCELLED);
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// TODO: 20/07/17 wmu16 - Implement some way of terminating the game
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for (LobbyCloseListener readyListener : lobbyListeners)
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readyListener.notify(CloseStatus.LEAVE);
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}
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@FXML
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public void readyButtonPressed() {
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GameState.setCurrentStage(GameStages.PRE_RACE);
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// Do countdown logic here
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for (LobbyCloseListener readyListener : lobbyListeners)
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readyListener.notify(CloseStatus.READY);
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customizeButton.setDisable(true);
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}
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public void setTitle (String title) {
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lobbyIpText.setText(title);
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}
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public void setCourseName(String courseName){
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courseNameText.setText(courseName);
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}
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public void addCloseListener(LobbyCloseListener listener) {
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lobbyListeners.add(listener);
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}
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public void setPlayerListSource (ObservableList<String> players) {
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this.players = players;
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players.addListener((ListChangeListener<? super String>) (lcl) ->
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Platform.runLater(this::updatePlayers)
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);
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Platform.runLater(this::updatePlayers);
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}
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public void setPlayerID(Integer id) {
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playerID = id;
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}
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public void updateRaceState(RaceState raceState){
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this.raceState = raceState;
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/*if (this.customizeStage != null) {
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this.customizeStage.close();
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}*/ // TODO: 17/08/17 ajm412: close the customization window if the host starts the game while customizing
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if (!customizeButton.isDisabled()) {
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customizeButton.setDisable(true);
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}
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timeUntilStart.setText("Starting in: " + raceState.getRaceTimeStr());
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}
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public void disableReadyButton () {
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readyButton.setDisable(true);
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readyButton.setVisible(false);
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}
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//TODO here newui
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public void setPlayersColor(Color playerColor) {
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this.playersColor = playerColor;
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}
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}
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