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https://github.com/michaelrausch/Party-Parrots-At-Sea.git
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Temporarily added more options in key binding dialog. But still need to implement binding after camera story has been merged into develop
tags: #story[1273]
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@@ -30,7 +30,12 @@ public class GameKeyBind {
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keys.add(KeyCode.ENTER);
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keys.add(KeyCode.PAGE_UP);
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keys.add(KeyCode.PAGE_DOWN);
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for (int i = 0; i < 7; i++) {
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keys.add(KeyCode.F1);
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keys.add(KeyCode.D);
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keys.add(KeyCode.A);
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keys.add(KeyCode.W);
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keys.add(KeyCode.S);
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for (int i = 0; i < 12; i++) {
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actionToKeyMap.put(KeyAction.getType(i + 1), keys.get(i));
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keyToActionMap.put(keys.get(i), KeyAction.getType(i + 1));
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}
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@@ -10,7 +10,12 @@ public enum KeyAction {
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SAILS_STATE(4),
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TACK_GYBE(5),
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UPWIND(6),
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DOWNWIND(7);
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DOWNWIND(7),
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VIEW(8),
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RIGHT(9),
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LEFT(10),
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FORWARD(11),
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BACKWARD(12);
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private final int type;
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private static final Map<Integer, KeyAction> intToTypeMap = new HashMap<>();
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