Merge branch 'wake_remake' into Story30b_correcting_boat_movement

# Conflicts:
#	src/main/java/seng302/controllers/CanvasController.java
#	src/main/java/seng302/models/BoatGroup.java
#	src/main/java/seng302/models/parsers/StreamParser.java
This commit is contained in:
Peter Galloway
2017-05-01 19:09:09 +12:00
25 changed files with 1403 additions and 280 deletions
@@ -22,6 +22,7 @@ import seng302.models.parsers.StreamPacket;
import seng302.models.parsers.StreamParser;
import seng302.models.parsers.packets.BoatPositionPacket;
import java.sql.Time;
import java.text.DecimalFormat;
import java.util.*;
import java.util.concurrent.PriorityBlockingQueue;
@@ -102,9 +103,6 @@ public class CanvasController {
fitMarksToCanvas();
drawBoats();
timer = new AnimationTimer() {
private int countdown = 60;
private int[] currentRaceMarker = {1, 1, 1, 1, 1, 1};
List<Mark> marks = raceViewController.getRace().getCourse();
@Override
public void handle(long now) {
@@ -116,19 +114,22 @@ public class CanvasController {
if (frameTimeIndex == 0) {
arrayFilled = true ;
}
long elapsedNanos;
if (arrayFilled) {
long elapsedNanos = now - oldFrameTime ;
elapsedNanos = now - oldFrameTime ;
long elapsedNanosPerFrame = elapsedNanos / frameTimes.length ;
Double frameRate = 1_000_000_000.0 / elapsedNanosPerFrame ;
drawFps(frameRate.intValue());
}
// TODO: 1/05/17 cir27 - Make the RaceObjects update on the actual delay.
elapsedNanos = 1000 / 60;
updateRaceObjects();
}
};
for (Mark m : raceViewController.getRace().getCourse()) {
// System.out.println(m.getName());
System.out.println(m.getName());
}
//timer.start();
}
@@ -175,7 +176,7 @@ public class CanvasController {
class ResizableCanvas extends Canvas {
public ResizableCanvas() {
ResizableCanvas() {
// Redraw canvas when size changes.
widthProperty().addListener(evt -> draw());
heightProperty().addListener(evt -> draw());
@@ -232,39 +233,14 @@ public class CanvasController {
for (Boat boat : boats) {
BoatGroup boatGroup = new BoatGroup(boat, Colors.getColor());
boatGroup.moveTo(startingX, startingY, 0d);
// boatGroup.setDestination(firstMarkX, firstMarkY);
boatGroup.forceRotation();
//group.getChildren().add(boatGroup);
raceObjects.add(boatGroup);
boatAnnotations.getChildren().add(boatGroup.getLowPriorityAnnotations());
// drawBoat(boat.getLongitude(), boat.getLatitude(), boat.getColor(), boat.getShortName(), boat.getSpeedInKnots(), boat.getHeading());
}
group.getChildren().add(boatAnnotations);
group.getChildren().addAll(raceObjects);
}
/**
* Inner class for creating point so that you can rotate it around origin point.
*/
class Point {
double x, y;
Point (double x, double y) {
this.x = x;
this.y = y;
}
void rotate(double angle) {
double oldX = x;
double oldY = y;
this.x = oldX * Math.cos(angle) - oldY * Math.sin(angle);
this.y = oldX * Math.sin(angle) + oldY * Math.cos(angle);
}
}
/**
* Calculates x and y location for every marker that fits it to the canvas the race will be drawn on.
*/