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Removed rounding in GameView that caused objects to be rendered at incorrect positions.
#bug
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@@ -6,6 +6,7 @@ import seng302.model.GeoPoint;
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public class GeoUtility {
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private static double EARTH_RADIUS = 6378.137;
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// private static double EARTH_RADIUS = 6378.13712121212121212121212121212121212121;
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private static Double MS_TO_KNOTS = 1.943844492;
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/**
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