- Indicator works correctly, sits in the right place, rotates around the boat correctly and sits on top of the water now.

tags : #story[1276]
This commit is contained in:
Alistair McIntyre
2017-09-27 19:20:33 +13:00
parent 0e9b818071
commit 0d212a4a1d
3 changed files with 56 additions and 157 deletions
@@ -4,13 +4,13 @@ import java.util.ArrayList;
import java.util.List;
import javafx.application.Platform;
import javafx.beans.property.ReadOnlyDoubleWrapper;
import javafx.collections.ObservableList;
import javafx.geometry.Point2D;
import javafx.geometry.Point3D;
import javafx.scene.Group;
import javafx.scene.paint.Color;
import javafx.scene.transform.Rotate;
import javafx.scene.transform.Transform;
import javafx.scene.transform.Scale;
import javafx.scene.transform.Translate;
/**
* BoatGroup is a javafx group that by default contains a graphical objects for representing a 2
@@ -87,15 +87,12 @@ public class BoatObject extends Group {
// calculate heading between boat and next mark
System.out.println(markPoint);
;
Point2D boatLoc = new Point2D(this.getLayoutX(), this.getLayoutY());
System.out.println(boatLoc);
Double angle = Math.toDegrees(
Math.atan2(boatLoc.getY() - markPoint.getY(), boatLoc.getX() - markPoint.getX())) - 90;
ObservableList<Transform> transforms = markIndicator.getTransforms();
Double radius = 3.0;
Double scale = 0.4;
@@ -104,13 +101,13 @@ public class BoatObject extends Group {
Double transX = (radius * Math.cos(Math.toRadians(angle)));
Double transY = (radius * Math.sin(Math.toRadians(angle)));
transforms.clear();
transforms.addAll(
new Rotate(angle, new Point3D(0, 0, 1))
// new Rotate(angle, 0,0, 0)
//new Translate(transX, transY, -1),
//new Scale(scale, scale, scale)
System.out.println(transX);
System.out.println(transY);
markIndicator.getTransforms().clear();
markIndicator.getTransforms().addAll(
new Rotate(angle, new Point3D(0, 0, 1)),
new Translate(0, -3, -0.1),
new Scale(scale, scale, scale / 3)
);
}
@@ -187,14 +187,7 @@ public class ModelFactory {
}
private static Model makeNextMarkIndicator(Group assets) {
// assets.getTransforms().addAll(
// new Translate(10, 10, 0),
// new Rotate(90, new Point3D(0,0,1)),
// new Scale(0.5, 0.5, 0.5)
// );
assets.getChildren().add(new AmbientLight());
return new Model(new Group(assets), null);
}