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https://github.com/michaelrausch/Party-Parrots-At-Sea.git
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Refactoring to remove all superflous classes related to the server
GameServerThread --> MainServerThread All server classes consolidated into the gameServer package and all others removed tags: #story[1055] #refactor #fix
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@@ -1,9 +1,6 @@
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package seng302.controllers;
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import java.io.IOException;
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import java.util.ArrayList;
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import java.util.Collection;
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import java.util.List;
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import javafx.collections.FXCollections;
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import javafx.collections.ObservableList;
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import javafx.fxml.FXML;
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@@ -13,11 +10,8 @@ import javafx.scene.layout.AnchorPane;
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import javafx.scene.layout.GridPane;
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import javafx.scene.layout.Pane;
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import javafx.scene.text.Text;
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import seng302.gameServer.GameServerThread;
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import seng302.gameServer.GameStages;
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import seng302.gameServer.GameState;
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import seng302.gameServerWithThreading.MainServerThread;
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import seng302.gameServerWithThreading.ServerToClientThread;
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/**
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* A class describing the actions of the lobby screen
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@@ -32,7 +26,6 @@ public class LobbyController {
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@FXML
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private Text lobbyIpText;
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private GameServerThread gameServerThread;
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private static ObservableList competitors;
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private void setContentPane(String jfxUrl) {
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@@ -62,21 +55,12 @@ public class LobbyController {
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setContentPane("/views/StartScreenView.fxml");
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System.out.println("Leaving lobby!");
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GameState.setCurrentStage(GameStages.CANCELLED);
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gameServerThread.terminateGame();
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// TODO: 20/07/17 wmu16 - Implement some way of terminating the game
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}
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public static void refreshCompetitors(){
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Collection<String> competitorsIps = MainServerThread.getServerToClientThreads();
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competitors.clear();
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competitors.addAll(competitorsIps);
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}
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@FXML
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public void readyButtonPressed() {
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GameState.setCurrentStage(GameStages.RACING);
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}
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protected void setGameServerThread(GameServerThread gameServerThread) {
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this.gameServerThread = gameServerThread;
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}
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}
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@@ -135,4 +135,5 @@ public class MainServerThread extends Thread implements PacketBufferDelegate, Cl
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GameState.removePlayer(player);
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// sendXml();
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}
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}
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