Merge remote-tracking branch 'origin/develop' into NewUI_merge

# Conflicts:
#	src/main/java/seng302/gameServer/GameState.java
#	src/main/java/seng302/gameServer/MainServerThread.java
#	src/main/java/seng302/gameServer/ServerToClientThread.java
#	src/main/java/seng302/visualiser/GameClient.java
#	src/main/java/seng302/visualiser/GameView.java
#	src/main/java/seng302/visualiser/controllers/FinishScreenViewController.java
#	src/main/java/seng302/visualiser/controllers/LobbyController.java
#	src/main/java/seng302/visualiser/controllers/RaceViewController.java
#	src/main/java/seng302/visualiser/controllers/StartScreenController.java
#	src/main/resources/views/LobbyView.fxml
#	src/main/resources/views/RaceView.fxml
#	src/main/resources/views/StartScreenView.fxml
This commit is contained in:
Haoming Yin
2017-09-11 18:15:08 +12:00
43 changed files with 1303 additions and 312 deletions
@@ -0,0 +1,247 @@
package seng302.gameServer.server;
import java.io.IOException;
import org.junit.Assert;
import org.junit.Test;
import seng302.gameServer.GameState;
import seng302.gameServer.MainServerThread;
import seng302.gameServer.messages.BoatStatus;
import seng302.model.stream.packets.StreamPacket;
import seng302.model.stream.parser.RaceStatusData;
import seng302.utilities.StreamParser;
import seng302.visualiser.ClientToServerThread;
/**
* Created by cir27 on 3/09/17.
*/
public class ChatCommandsTest {
private boolean dcSent = false;
private ClientToServerThread client;
private ClientToServerThread host;
private MainServerThread mst;
@Test
public void sendFinishAsHost () {
try {
Thread.sleep(1000);
} catch (InterruptedException ie) {
ie.printStackTrace();
}
try {
dcSent = false;
new GameState("localhost");
mst = new MainServerThread();
host = new ClientToServerThread("localhost", 4942);
host.addStreamObserver(() -> {
while (host.getPacketQueue().peek() != null) {
StreamPacket packet = host.getPacketQueue().poll();
switch (packet.getType()) {
case RACE_STATUS:
RaceStatusData rsd = StreamParser.extractRaceStatus(packet);
if (rsd.getBoatData().get(0)[4] == BoatStatus.FINISHED.getCode()) {
mst.terminate();
Assert.assertTrue(dcSent);
}
break;
default:
break;
}
}
});
try {
Thread.sleep(100);
} catch (InterruptedException ie) {
ie.printStackTrace();
}
mst.startGame();
try {
Thread.sleep(100);
} catch (InterruptedException ie) {
ie.printStackTrace();
}
host.sendChatterMessage("[time_prefix] <name_prefix> >finish");
dcSent = true;
try {
Thread.sleep(2000);
} catch (InterruptedException ie) {
ie.printStackTrace();
}
host = null;
client = null;
mst = null;
} catch (IOException ioe) {
ioe.printStackTrace();
}
}
@Test
public void sendSpeedAsHostValid () {
try {
Thread.sleep(1000);
} catch (InterruptedException ie) {
ie.printStackTrace();
}
new GameState("localhost");
mst = new MainServerThread();
host = null;
try {
host = new ClientToServerThread("localhost", 4942);
} catch (IOException ioe) {
ioe.printStackTrace();
}
try {
Thread.sleep(100);
} catch (InterruptedException ie) {
ie.printStackTrace();
}
mst.startGame();
host.sendChatterMessage("[time_prefix] <name_prefix> >speed 5.0");
try {
Thread.sleep(100);
} catch (InterruptedException ie) {
ie.printStackTrace();
}
Assert.assertEquals(5.0, GameState.getSpeedMultiplier(), 0.00001);
mst.terminate();
try {
Thread.sleep(2000);
} catch (InterruptedException ie) {
ie.printStackTrace();
}
host = null;
client = null;
mst = null;
}
@Test
public void sendSpeedAsHostInvalid () {
try {
Thread.sleep(1000);
} catch (InterruptedException ie) {
ie.printStackTrace();
}
new GameState("localhost");
mst = new MainServerThread();
host = null;
try {
host = new ClientToServerThread("localhost", 4942);
} catch (IOException ioe) {
ioe.printStackTrace();
}
try {
Thread.sleep(100);
} catch (InterruptedException ie) {
ie.printStackTrace();
}
mst.startGame();
host.sendChatterMessage("[time_prefix] <name_prefix> >speed fdgdgdfg");
try {
Thread.sleep(100);
} catch (InterruptedException ie) {
ie.printStackTrace();
}
mst.terminate();
Assert.assertEquals(1.0, GameState.getSpeedMultiplier(), 0.00001);
try {
Thread.sleep(2000);
} catch (InterruptedException ie) {
ie.printStackTrace();
}
}
@Test
public void sendCommandAsClient () {
try {
Thread.sleep(1000);
} catch (InterruptedException ie) {
ie.printStackTrace();
}
mst = new MainServerThread();
try {
host = new ClientToServerThread("localhost", 4942);
try {
Thread.sleep(100);
} catch (InterruptedException ie) {
ie.printStackTrace();
}
client = new ClientToServerThread("localhost", 4942);
} catch (IOException ioe) {
ioe.printStackTrace();
}
try {
Thread.sleep(100);
} catch (InterruptedException ie) {
ie.printStackTrace();
}
mst.startGame();
try {
Thread.sleep(200);
} catch (InterruptedException ie) {
ie.printStackTrace();
}
client.sendChatterMessage("[time_prefix] <name_prefix> >speed 5.0");
try {
Thread.sleep(200);
} catch (InterruptedException ie) {
ie.printStackTrace();
}
Assert.assertEquals(1.0, GameState.getSpeedMultiplier(), 0.00001);
mst.terminate();
host.setSocketToClose();
client.setSocketToClose();
try {
Thread.sleep(2000);
} catch (InterruptedException ie) {
ie.printStackTrace();
}
}
@Test
public void receiveFinishedAsClient () {
try {
Thread.sleep(1000);
} catch (InterruptedException ie) {
ie.printStackTrace();
}
new GameState("localhost");
dcSent = false;
mst = new MainServerThread();
host = null;
try {
host = new ClientToServerThread("localhost", 4942);
try {
Thread.sleep(100);
} catch (InterruptedException ie) {
ie.printStackTrace();
}
client = new ClientToServerThread("localhost", 4942);
try {
Thread.sleep(100);
} catch (InterruptedException ie) {
ie.printStackTrace();
}
client.addStreamObserver(() -> {
while (client.getPacketQueue().peek() != null) {
StreamPacket packet = client.getPacketQueue().poll();
switch (packet.getType()) {
case RACE_STATUS:
RaceStatusData rsd = StreamParser.extractRaceStatus(packet);
if (rsd.getBoatData().get(0)[4] == BoatStatus.FINISHED.getCode()) {
mst.terminate();
Assert.assertTrue(dcSent);
}
break;
default:
break;
}
}
});
} catch (IOException ioe) {
ioe.printStackTrace();
}
host.sendChatterMessage("[time_prefix] <name_prefix> >finish");
dcSent = true;
}
}