Merge remote-tracking branch 'origin/develop' into NewUI_merge

# Conflicts:
#	src/main/java/seng302/gameServer/GameState.java
#	src/main/java/seng302/gameServer/MainServerThread.java
#	src/main/java/seng302/gameServer/ServerToClientThread.java
#	src/main/java/seng302/visualiser/GameClient.java
#	src/main/java/seng302/visualiser/GameView.java
#	src/main/java/seng302/visualiser/controllers/FinishScreenViewController.java
#	src/main/java/seng302/visualiser/controllers/LobbyController.java
#	src/main/java/seng302/visualiser/controllers/RaceViewController.java
#	src/main/java/seng302/visualiser/controllers/StartScreenController.java
#	src/main/resources/views/LobbyView.fxml
#	src/main/resources/views/RaceView.fxml
#	src/main/resources/views/StartScreenView.fxml
This commit is contained in:
Haoming Yin
2017-09-11 18:15:08 +12:00
43 changed files with 1303 additions and 312 deletions
@@ -31,6 +31,9 @@ import java.util.*;
* Created by wmu16 on 13/07/17.
*/
public class MainServerThread implements Runnable, ClientConnectionDelegate {
private Logger logger = LoggerFactory.getLogger(MainServerThread.class);
private static final int PORT = 4942;
private static final Integer CLIENT_UPDATES_PER_SECOND = 60;
@@ -135,29 +138,32 @@ public class MainServerThread implements Runnable, ClientConnectionDelegate {
//FINISHED
else if (GameState.getCurrentStage() == GameStages.FINISHED) {
terminate();
broadcastMessage(MessageFactory.getRaceStatusMessage());
try {
Thread.sleep(1000); //Hackish fix to make sure all threads have sent closing RaceStatus
terminate();
} catch (InterruptedException ie) {
logger.trace("Thread interrupted while waiting to terminate clients", 1);
}
}
}
// TODO: 14/07/17 wmu16 - Send out disconnect packet to clients
try {
for (ServerToClientThread serverToClientThread : serverToClientThreads) {
serverToClientThread.terminate();
}
serverSocket.close();
return;
} catch (IOException e) {
System.out.println("IO error in server thread handler upon closing socket");
}
}
public void sendBoatLocations() {
private void sendBoatLocations() {
for (ServerYacht serverYacht : GameState.getYachts().values()) {
broadcastMessage(MessageFactory.getBoatLocationMessage(serverYacht));
}
}
public void sendSetupMessages() {
private void sendSetupMessages() {
broadcastMessage(MessageFactory.getRaceXML());
broadcastMessage(MessageFactory.getRegattaXML());
broadcastMessage(MessageFactory.getBoatXML());
@@ -220,34 +226,10 @@ public class MainServerThread implements Runnable, ClientConnectionDelegate {
timer.schedule(new TimerTask() {
@Override
public void run() {
spawnNewCoins();
GameState.spawnNewToken();
broadcastMessage(MessageFactory.getRaceXML());
}
}, 0, 60000);
}
/**
* Randomly select a subset of tokens from a pre defined superset
* Broadasts a new race status message to show this update
*/
private void spawnNewCoins() {
List<Token> allTokens = new ArrayList<>();
Token token1 = new Token(TokenType.BOOST, 57.66946, 11.83154);
Token token2 = new Token(TokenType.BOOST, 57.66877, 11.83382);
Token token3 = new Token(TokenType.BOOST, 57.66914, 11.83965);
Token token4 = new Token(TokenType.BOOST, 57.66684, 11.83214);
allTokens.add(token1);
allTokens.add(token2);
allTokens.add(token3);
allTokens.add(token4);
GameState.clearTokens();
Random random = new Random();
Collections.shuffle(allTokens);
for (int i = 0; i < random.nextInt(allTokens.size()); i++) {
GameState.addToken(allTokens.get(i));
}
}, 10000, 60000);
}
/**
@@ -258,6 +240,9 @@ public class MainServerThread implements Runnable, ClientConnectionDelegate {
@Override
public void clientConnected(ServerToClientThread serverToClientThread) {
logger.debug("Player Connected From " + serverToClientThread.getThread().getName(), 0);
if (serverToClientThreads.size() == 0) { //Sets first client as host.
serverToClientThread.setAsHost();
}
serverToClientThreads.add(serverToClientThread);
serverToClientThread.addConnectionListener(this::sendSetupMessages);
serverToClientThread.addDisconnectListener(this::clientDisconnected);
@@ -320,7 +305,7 @@ public class MainServerThread implements Runnable, ClientConnectionDelegate {
}, 0, 500);
if (GameState.getCurrentStage() != GameStages.RACING) {
if (GameState.getCurrentStage() == GameStages.LOBBYING) {
sendSetupMessages();
}
}
@@ -333,10 +318,6 @@ public class MainServerThread implements Runnable, ClientConnectionDelegate {
* Initialise boats to specific spaced out geopoints behind starting line.
*/
private void initialiseBoatPositions() {
// Getting the start line compound marks
// if (gameClient== null) {
// return;
// }
CompoundMark cm = GameState.getMarkOrder().getMarkOrder().get(0);
GeoPoint startMark1 = cm.getSubMark(1);
GeoPoint startMark2 = cm.getSubMark(2);