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https://github.com/michaelrausch/Party-Parrots-At-Sea.git
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Added 3D window to GameView3D to begin adding assets to. Used it to refine all 3D assets implemented by ModelFactory and manually test that they work.
#implement #test
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@@ -0,0 +1,25 @@
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package seng302.visualiser.fxObjects.assets_2D;
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import javafx.scene.paint.Paint;
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import javafx.scene.shape.Polyline;
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import javafx.scene.shape.StrokeLineCap;
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import javafx.scene.shape.StrokeLineJoin;
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/**
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* Created by cir27 on 5/09/17.
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*/
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public class WindArrow extends Polyline {
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public WindArrow(Paint fill) {
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this.getPoints().addAll(
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-10d, 15d,
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0d, 25d,
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0d, -25d,
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0d, 25d,
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10d, 15d
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);
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this.setStrokeLineCap(StrokeLineCap.ROUND);
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this.setStroke(fill);
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this.setStrokeWidth(5);
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this.setStrokeLineJoin(StrokeLineJoin.ROUND);
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}
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}
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