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https://github.com/michaelrausch/Party-Parrots-At-Sea.git
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Added 3D window to GameView3D to begin adding assets to. Used it to refine all 3D assets implemented by ModelFactory and manually test that they work.
#implement #test
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package seng302.visualiser.fxObjects.assets_2D;
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import javafx.application.Platform;
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import javafx.scene.CacheHint;
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import javafx.scene.Group;
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import javafx.scene.paint.Color;
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import javafx.scene.shape.Arc;
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import javafx.scene.shape.ArcType;
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import javafx.scene.shape.StrokeLineCap;
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import javafx.scene.transform.Rotate;
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/**
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* A group containing objects used to represent wakes onscreen. Contains functionality for their animation.
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*/
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public class Wake extends Group {
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//The number of wakes
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private int numWakes = 8;
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//The total possible difference between the first wake and the last. Increasing/Decreasing this will make wakes fan out more/less.
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private final double MAX_DIFF = 75;
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//Increasing/decreasing this will alter the speed that wakes converge when the heading stop changing. Anything over about 1500 may cause oscillation.
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private final int UNIFICATION_SPEED = 45;
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private Arc[] arcs = new Arc[numWakes];
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private double[] rotationalVelocities = new double[numWakes];
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private double[] rotations = new double[numWakes];
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/**
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* Create a wake at the given location.
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*
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* @param startingX x location where the tip of wake arcs will be.
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* @param startingY y location where the tip of wake arcs will be.
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*/
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Wake(double startingX, double startingY) {
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super.setLayoutX(startingX);
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super.setLayoutY(startingY);
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Arc arc;
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for (int i = 0; i < numWakes; i++) {
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//Default triangle is -110 deg out of phase with a default wake and has angle of 40 deg.
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arc = new Arc(0, 0, 0, 0, -110, 40);
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arc.setCache(true);
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arc.setCacheHint(CacheHint.ROTATE);
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arc.setType(ArcType.OPEN);
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arc.setStroke(
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new Color(
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0.18, 0.7, 1.0, 1.0 + (-0.99 / numWakes * i)
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)
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);
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arc.setStrokeWidth(3.0);
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arc.setStrokeLineCap(StrokeLineCap.ROUND);
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arc.setFill(new Color(0.0, 0.0, 0.0, 0.0));
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arcs[i] = arc;
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arc.getTransforms().setAll(
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new Rotate(1)
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);
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}
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super.getChildren().addAll(arcs);
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}
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void setRotation (double rotation, double velocity) {
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// if (Math.abs(rotations[0] - rotation) > 20) {
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Platform.runLater(() -> {
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rotate(rotation);
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double rad = (14 / numWakes) + velocity;
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for (Arc arc : arcs) {
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arc.setRadiusX(rad);
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arc.setRadiusY(rad);
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rad += (14 / numWakes) + (velocity / 2.5);
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}
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});
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// } else {
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// rotations[0] = rotation;
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// ((Rotate) arcs[0].getTransforms().get(0)).setAngle(rotation);
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// for (int i = 1; i < numWakes; i++) {
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// double wakeSeparationRad = Math.toRadians(rotations[i - 1] - rotations[i]);
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// double shortestDistance = Math.atan2(
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// Math.sin(wakeSeparationRad),
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// Math.cos(wakeSeparationRad)
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// );
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// double distDeg = Math.toDegrees(shortestDistance);
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// if (rotationalVelocities[i - 1] < 0.01 && rotationalVelocities[i - 1] > -0.01) {
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// rotationalVelocities[i] = distDeg / UNIFICATION_SPEED * 2 * Math.log(Math.abs(distDeg) + 1) / Math.log(MAX_DIFF / numWakes);
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//
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// } else {
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// if (distDeg < (MAX_DIFF / numWakes)) {
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// rotationalVelocities[i] = distDeg / UNIFICATION_SPEED * Math.log(Math.abs(distDeg) + 1) / Math.log(MAX_DIFF / numWakes);
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// } else
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// rotationalVelocities[i] = rotationalVelocities[i - 1];
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// }
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// }
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// }
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// double rad = (14 / numWakes) + velocity;
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// for (Arc arc : arcs) {
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// arc.setRadiusX(rad);
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// arc.setRadiusY(rad);
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// rad += (14 / numWakes) + (velocity / 2.5);
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// }
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}
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/**
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* Arcs rotate based on the distance they would have travelled over the supplied time interval.
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*/
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void updatePosition() {
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for (int i = 0; i < numWakes; i++) {
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rotations[i] = rotations[i] + rotationalVelocities[i];
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((Rotate) arcs[i].getTransforms().get(0)).setAngle(rotations[i]);
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}
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}
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/**
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* Rotate all wakes to the given rotation.
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*
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* @param rotation the from north angle in degrees to rotate to.
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*/
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void rotate(double rotation) {
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for (int i = 0; i < arcs.length; i++) {
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rotations[i] = rotation;
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rotationalVelocities[i] = 0;
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arcs[i].getTransforms().setAll(new Rotate(rotation));
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}
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}
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}
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