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https://github.com/michaelrausch/Party-Parrots-At-Sea.git
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Added 3D window to GameView3D to begin adding assets to. Used it to refine all 3D assets implemented by ModelFactory and manually test that they work.
#implement #test
This commit is contained in:
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package seng302.visualiser.fxObjects.assets_2D;
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import com.interactivemesh.jfx.importer.stl.StlMeshImporter;
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import java.util.ArrayList;
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import java.util.List;
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import javafx.application.Platform;
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import javafx.geometry.Point2D;
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import javafx.geometry.Point3D;
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import javafx.scene.AmbientLight;
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import javafx.scene.Group;
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import javafx.scene.Node;
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import javafx.scene.PointLight;
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import javafx.scene.paint.Color;
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import javafx.scene.paint.PhongMaterial;
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import javafx.scene.shape.Line;
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import javafx.scene.shape.MeshView;
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import javafx.scene.shape.Polygon;
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import javafx.scene.shape.Polyline;
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import javafx.scene.shape.Shape3D;
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import javafx.scene.transform.Rotate;
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import javafx.scene.transform.Scale;
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import javafx.scene.transform.Translate;
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/**
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* BoatGroup is a javafx group that by default contains a graphical objects for representing a 2
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* dimensional boat. It contains a single polygon for the boat, a group of lines to show it's path,
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* a wake object and two text labels to annotate the boat teams name and the boats velocity. The
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* boat will update it's position onscreen everytime UpdatePosition is called unless the window is
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* minimized in which case it attempts to store animations and apply them when the window is
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* maximised.
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*/
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public class BoatObject extends Group {
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private static final double MODEL_SCALE_FACTOR = 400;
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private static final double MODEL_X_OFFSET = 0; // standard
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private static final double MODEL_Y_OFFSET = 0; // standard
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private static final int VIEWPORT_SIZE = 800;
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private static final Color lightColor = Color.rgb(244, 255, 250);
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private static final Color jewelColor = Color.rgb(0, 190, 222);
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@FunctionalInterface
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public interface SelectedBoatListener {
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void notifySelected(BoatObject boatObject, Boolean isSelected);
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}
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//Constants for drawing
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private static final float BOAT_HEIGHT = 15f;
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private static final float BOAT_WIDTH = 10f;
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private double xVelocity;
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private double yVelocity;
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private double lastHeading;
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private double sailState;
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//Graphical objects
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private Polyline trail = new Polyline();
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// private Polygon boatPoly;
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private Shape3D boatPoly;
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private Polygon sail;
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private Wake wake;
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private Line leftLayLine;
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private Line rightLayline;
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private double distanceTravelled, lastRotation;
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private Point2D lastPoint;
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private Color colour = Color.BLACK;
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private Boolean isSelected = false, destinationSet; //All boats are initialised as selected
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private boolean isPlayer = false;
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private Rotate rotation = new Rotate(0,0,1);
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private List<SelectedBoatListener> selectedBoatListenerListeners = new ArrayList<>();
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/**
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* Creates a BoatGroup with the default triangular boat polygon.
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*/
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public BoatObject() {
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this(-BOAT_WIDTH / 2, BOAT_HEIGHT / 2,
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0.0, -BOAT_HEIGHT / 2,
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BOAT_WIDTH / 2, BOAT_HEIGHT / 2);
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}
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/**
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* Creates a BoatGroup with the boat being the default polygon. The head of the boat should be
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* at point (0,0).
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*
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* @param points An array of co-ordinates x1,y1,x2,y2,x3,y3... that will make up the boat
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* polygon.
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*/
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public BoatObject(double... points) {
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initChildren(points);
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}
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/**
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* Creates the javafx objects that will be the in the group by default.
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*
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* @param points An array of co-ordinates x1,y1,x2,y2,x3,y3... that will make up the boat
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* polygon.
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*/
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private void initChildren(double... points) {
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boatPoly = makeBoatPolygon();
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boatPoly.getTransforms().addAll(
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new Rotate(-40, new Point3D(1,0,0)),
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rotation,
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new Rotate(180, new Point3D(0, 0, 1))
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);
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boatPoly.getTransforms().add(new Scale(10, 10, 10));
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// boatPoly.setDrawMode(DrawMode.FILL);
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// boatPoly.setFill(colour);
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// boatPoly.setFill(this.colour);
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// boatPoly.setMaterial(new PhongMaterial(this.colour));
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boatPoly.setOnMouseEntered(event -> {
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// boatPoly.setFill(Color.FLORALWHITE);
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// boatPoly.setStroke(Color.RED);
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// boatPoly.setMaterial(new PhongMaterial(Color.FLORALWHITE));
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});
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boatPoly.setOnMouseExited(event -> {
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// boatPoly.setMaterial(new PhongMaterial(this.colour));
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// boatPoly.setFill(colour);
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// boatPoly.setFill(this.colour);
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// boatPoly.setStroke(Color.BLACK);
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});
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boatPoly.setOnMouseClicked(event -> setIsSelected(!isSelected));
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boatPoly.setCache(true);
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// boatPoly.setCacheHint(CacheHint.SPEED);
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// annotationBox = new AnnotationBox();
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// annotationBox.setFill(colour);
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leftLayLine = new Line();
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rightLayline = new Line();
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trail.getStrokeDashArray().setAll(5d, 10d);
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trail.setCache(true);
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wake = new Wake(0, -BOAT_HEIGHT);
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wake.setVisible(true);
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sail = new Polygon(0.0,BOAT_HEIGHT / 4,
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0.0, BOAT_HEIGHT);
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sailState = 0;
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sail.setStrokeWidth(2.0);
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sail.setStroke(Color.BLACK);
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sail.setFill(Color.TRANSPARENT);
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sail.setCache(true);
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super.getChildren().clear();
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PointLight pointLight = new PointLight(Color.WHITE);
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// pointLight.setLightOn(true);
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pointLight.getTransforms().add(new Translate(0, 0, -30));
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super.getChildren().add(pointLight);
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// pointLight = new PointLight(Color.WHITE);
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//// pointLight.setLightOn(true);
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// pointLight.getTransforms().add(new Translate(50, 50, -20));
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// super.getChildren().add(pointLight);
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// pointLight = new PointLight(Color.WHITE);
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//// pointLight.setLightOn(true);
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// pointLight.getTransforms().add(new Translate(50, -50, -20));
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// super.getChildren().add(pointLight);
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// pointLight = new PointLight(Color.WHITE);
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//// pointLight.setLightOn(true);
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// pointLight.getTransforms().add(new Translate(-50, -50, -20));
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// super.getChildren().add(pointLight);
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AmbientLight light = new AmbientLight(new Color(0.5,0.5,0.5,1));
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super.getChildren().add(light);
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super.getChildren().addAll(boatPoly);//, sail);
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}
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public void setFill (Color value) {
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this.colour = value;
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PhongMaterial pm = new PhongMaterial(this.colour);
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pm.setSpecularPower(0.5);
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boatPoly.setMaterial(pm);
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trail.setStroke(colour);
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}
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public Shape3D makeBoatPolygon () {
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StlMeshImporter importer = new StlMeshImporter();
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importer.read(getClass().getResource("/meshes/hollow_simple_boat.stl").toString());
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// importer.read(getClass().getResource("/cube.stl").toString());
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// importer.read(getClass().getResource("/meshes/simple_yacht.stl").toString());
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// ObjModelImporter importer = new ObjModelImporter();
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// ColModelImporter importer = new ColModelImporter();
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// ColModelImporter importer = new ColModelImporter();
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// importer.read(getClass().getResource("/meshes/hollow_simple_boat.dae"));
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// MeshView mesh = importer.getImport()[0];
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// FileInputStream inputStream = null;
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// try{
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// inputStream = new FileInputStream(getClass().getResource("/meshes/simple_yacht.stl").toString());
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// Obj obj = ObjUtils.convertToRenderable(
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// ObjReader.read(inputStream));
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//
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// IntBuffer indices = ObjData.getFaceVertexIndices(obj);
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// FloatBuffer vertices = ObjData.getVertices(obj);
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// FloatBuffer texCoords = ObjData.getTexCoords(obj);
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// MeshView
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// FloatBuffer normals = ObjData.getNormals(obj);
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return new MeshView(importer.getImport());
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// } catch (Exception e) {
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// e.printStackTrace();
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// return null;
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// }
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}
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/**
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* Moves the boat and its children annotations to coordinates specified
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* @param x The X coordinate to move the boat to
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* @param y The Y coordinate to move the boat to
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* @param rotation The rotation by which the boat moves
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* @param velocity The velocity the boat is moving
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* @param sailIn Boolean to toggle sail state.
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*/
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public void moveTo(double x, double y, double rotation, double velocity, Boolean sailIn, double windDir) {
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Double dx = Math.abs(boatPoly.getLayoutX() - x);
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Double dy = Math.abs(boatPoly.getLayoutY() - y);
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Platform.runLater(() -> {
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rotateTo(rotation, sailIn, windDir);
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boatPoly.setLayoutX(x);
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boatPoly.setLayoutY(y);
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if (sailIn) {
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// sail.getPoints().clear();
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// sail.getPoints().addAll(0.0, 0.0, 4.0, 1.5, 8.0, 3.0, 12.0, 3.5, 16.0, 3.0, 20.0, 1.5, 24.0, 0.0);
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// sail.getPoints().addAll(0.0, 0.0, 24.0, 0.0);
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sail.setLayoutX(x);
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sail.setLayoutY(y);
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} else {
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animateSail();
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sail.setLayoutX(x);
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sail.setLayoutY(y);
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}
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wake.setLayoutX(x);
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wake.setLayoutY(y);
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});
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wake.setRotation(rotation, velocity);
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// rotateTo(rotation);
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// boatPoly.setLayoutX(x);
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// boatPoly.setLayoutY(y);
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// wake.setLayoutX(x);
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// wake.setLayoutY(y);
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// wake.rotate(rotation);
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// wake.setRotation(rotation, groundSpeed);
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// isStopped = false;
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// destinationSet = true;
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lastRotation = rotation;
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distanceTravelled += Math.sqrt((dx * dx) + (dy * dy));
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if (distanceTravelled > 15 && isPlayer) {
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distanceTravelled = 0d;
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Platform.runLater(() -> trail.getPoints().addAll(x, y));
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}
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}
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private Double normalizeHeading(double heading, double windDirection) {
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Double normalizedHeading = heading - windDirection;
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normalizedHeading = (double) Math.floorMod(normalizedHeading.longValue(), 360L);
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return normalizedHeading;
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}
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private void rotateTo(double heading, boolean sailsIn, double windDir) {
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rotation.setAngle(heading);
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if (sailsIn) {
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Double sailWindOffset = 30.0;
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Double upwindAngleLimit = 15.0;
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Double downwindAngleLimit = 10.0; //Upwind from normalised horizontal
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Double normalizedHeading = normalizeHeading(heading, windDir);
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if (normalizedHeading < 180) {
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sail.getTransforms().setAll(new Rotate(windDir + 90 + sailWindOffset));
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sail.getPoints().clear();
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sail.getPoints().addAll(0.0, 0.0, 4.0, -1.5, 8.0, -3.0, 12.0, -3.5, 16.0, -3.0, 20.0, -1.5, 24.0, 0.0);
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if (normalizedHeading > 90 + sailWindOffset){
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sail.getTransforms().setAll(new Rotate(heading + downwindAngleLimit));
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}
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if (normalizedHeading < sailWindOffset + upwindAngleLimit){
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sail.getTransforms().setAll(new Rotate(heading + 90 - upwindAngleLimit));
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}
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} else {
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sail.getTransforms().setAll(new Rotate(windDir + 90 - sailWindOffset));
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sail.getPoints().clear();
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sail.getPoints().addAll(0.0, 0.0, 4.0, 1.5, 8.0, 3.0, 12.0, 3.5, 16.0, 3.0, 20.0, 1.5, 24.0, 0.0);
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if (normalizedHeading < 270 - sailWindOffset){
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sail.getTransforms().setAll(new Rotate(heading + 180 - downwindAngleLimit));
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}
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if (normalizedHeading > 360 - (sailWindOffset + upwindAngleLimit)){
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sail.getTransforms().setAll(new Rotate(heading + 90 + upwindAngleLimit));
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}
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}
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} else {
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sail.getTransforms().setAll(new Rotate(windDir));
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}
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}
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private void animateSail(){
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Double[] points = new Double[200];
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double amplitude = 2.0;
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double period = 10;
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for (int i = 0; i < 50; i++) {
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points[i * 2] = amplitude * Math.sin(((Math.PI * i) / period + sailState));
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points[i * 2 + 1] = (double) (BOAT_HEIGHT * i) / BOAT_HEIGHT / 2;
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points[199 - (i * 2)] = (double) (BOAT_HEIGHT * i) / BOAT_HEIGHT / 2;
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points[199 - (i * 2 + 1)] = amplitude * Math.sin(((Math.PI * i) / period + sailState));
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}
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if (sailState == - 2 * Math.PI) {
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sailState = 0;
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} else {
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sailState = sailState - Math.PI / 5;
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}
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sail.getPoints().clear();
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sail.getPoints().addAll(points);
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}
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public void updateLocation() {
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// boatPoly.getTransforms().add(new Rotate(2, new Point3D(1,1,1)));
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// double dx = xVelocity / 60;
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// double dy = yVelocity / 60;
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//
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// distanceTravelled += Math.abs(dx) + Math.abs(dy);
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// moveGroupBy(dx, dy);
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//
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// if (distanceTravelled > 70) {
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// distanceTravelled = 0d;
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//
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// if (lastPoint != null) {
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// Line l = new Line(
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// lastPoint.getX(),
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// lastPoint.getY(),
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// boatPoly.getLayoutX(),
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// boatPoly.getLayoutY()
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// );
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// l.getStrokeDashArray().setAll(3d, 7d);
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// l.setStroke(colour);
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// l.setCache(true);
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// l.setCacheHint(CacheHint.SPEED);
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// lineGroup.getChildren().add(l);
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// }
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// lastPoint = new Point2D(boatPoly.getLayoutX(), boatPoly.getLayoutY());
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// }
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// wake.updatePosition();
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}
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// /**
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// * This function works out if a boat is going upwind or down wind. It looks at the boats current position, the next
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// * gates position and the current wind
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// * If bot the wind vector from the next gate and the boat from the next gate lay on the same side, then the boat is
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// * going up wind, if they are on different sides of the gate, then the boat is going downwind
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// * @param canvasController
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// */
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// public Boolean isUpwindLeg(GameViewController canvasController, Mark nextMark) {
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//
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// Double windAngle = StreamParser.getWindDirection();
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// GateMark thisGateMark = (GateMark) nextMark;
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// SingleMark nextMark1 = thisGateMark.getSingleMark1();
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// SingleMark nextMark2 = thisGateMark.getSingleMark2();
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// Point2D nextMarkPoint1 = canvasController.findScaledXY(nextMark1.getLatitude(), nextMark1.getLongitude());
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// Point2D nextMarkPoint2 = canvasController.findScaledXY(nextMark2.getLatitude(), nextMark2.getLongitude());
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//
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// Point2D boatCurrentPoint = new Point2D(boatPoly.getLayoutX(), boatPoly.getLayoutY());
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// Point2D windTestPoint = GeoUtility.makeArbitraryVectorPoint(nextMarkPoint1, windAngle, 10d);
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//
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//
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// Integer boatLineFuncResult = GeoUtility.lineFunction(nextMarkPoint1, nextMarkPoint2, boatCurrentPoint);
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// Integer windLineFuncResult = GeoUtility.lineFunction(nextMarkPoint1, nextMarkPoint2, windTestPoint);
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//
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//
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// /*
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// If both the wind vector from the gate and the boat from the gate are on the same side of that gate, then the
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// boat is travelling into the wind. thus upwind. Otherwise if they are on different sides, then the boat is going
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// with the wind.
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// */
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// return boatLineFuncResult.equals(windLineFuncResult);
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// return true;
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// }
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public void setIsSelected(Boolean isSelected) {
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updateListener(isSelected);
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this.isSelected = isSelected;
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setLineGroupVisible(isSelected);
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setWakeVisible(isSelected);
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setLayLinesVisible(isSelected);
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}
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public void setVisibility (boolean teamName, boolean velocity, boolean estTime, boolean legTime,
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boolean trail, boolean wake) {
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// boatAnnotations.setVisible(teamName, velocity, estTime, legTime);
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// this.wake.setVisible(wake);
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this.trail.setVisible(trail);
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}
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public void setLineGroupVisible(Boolean visible) {
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trail.setVisible(visible);
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}
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public void setWakeVisible(Boolean visible) {
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// wake.setVisible(visible);
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}
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public void setLayLinesVisible(Boolean visible) {
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leftLayLine.setVisible(visible);
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rightLayline.setVisible(visible);
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}
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public void setLaylines(Line line1, Line line2) {
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this.leftLayLine = line1;
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this.rightLayline = line2;
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}
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public ArrayList<Line> getLaylines() {
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ArrayList<Line> laylines = new ArrayList<>();
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laylines.add(leftLayLine);
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laylines.add(rightLayline);
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return laylines;
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}
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public Group getWake () {
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return wake;
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}
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public Node getTrail() {
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return trail;
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}
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public Double getBoatLayoutX() {
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return boatPoly.getLayoutX();
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}
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public Double getBoatLayoutY() {
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return boatPoly.getLayoutY();
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}
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/**
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* Sets this boat to appear highlighted
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*/
|
||||
public void setAsPlayer() {
|
||||
// boatPoly.getPoints().setAll(
|
||||
// -BOAT_WIDTH / 1.75, BOAT_HEIGHT / 1.75,
|
||||
// 0.0, -BOAT_HEIGHT / 1.75,
|
||||
// BOAT_WIDTH / 1.75, BOAT_HEIGHT / 1.75
|
||||
// );
|
||||
// boatPoly.setStroke(Color.BLACK);
|
||||
// boatPoly.setStrokeWidth(2);
|
||||
// boatPoly.setStrokeLineCap(StrokeLineCap.ROUND);
|
||||
isPlayer = true;
|
||||
animateSail();
|
||||
}
|
||||
|
||||
public void setTrajectory(double heading, double velocity, double windDir) {
|
||||
wake.setRotation(lastHeading - heading, velocity);
|
||||
// rotateTo(heading, false, windDir);
|
||||
xVelocity = Math.cos(Math.toRadians(heading)) * velocity;
|
||||
yVelocity = Math.sin(Math.toRadians(heading)) * velocity;
|
||||
lastHeading = heading;
|
||||
}
|
||||
|
||||
public Boolean getSelected() {
|
||||
return isSelected;
|
||||
}
|
||||
|
||||
public void setTrajectory(double heading, double velocity, double scaleFactorX, double scaleFactorY) {
|
||||
// wake.setRotation(lastHeading - heading, velocity);
|
||||
// rotateTo(heading);
|
||||
// xVelocity = Math.cos(Math.toRadians(heading)) * velocity * scaleFactorX;
|
||||
// yVelocity = Math.sin(Math.toRadians(heading)) * velocity * scaleFactorY;
|
||||
lastHeading = heading;
|
||||
}
|
||||
|
||||
private void updateListener(Boolean isSelected) {
|
||||
for (SelectedBoatListener sbl : selectedBoatListenerListeners) {
|
||||
sbl.notifySelected(this, isSelected);
|
||||
}
|
||||
}
|
||||
|
||||
public void addSelectedBoatListener(SelectedBoatListener sbl) {
|
||||
selectedBoatListenerListeners.add(sbl);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user