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https://github.com/michaelrausch/Party-Parrots-At-Sea.git
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Added 3D window to GameView3D to begin adding assets to. Used it to refine all 3D assets implemented by ModelFactory and manually test that they work.
#implement #test
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@@ -36,13 +36,14 @@ import seng302.model.mark.Corner;
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import seng302.model.mark.Mark;
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import seng302.model.token.Token;
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import seng302.utilities.GeoUtility;
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import seng302.visualiser.fxObjects.AnnotationBox;
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import seng302.visualiser.fxObjects.BoatObject;
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import seng302.visualiser.fxObjects.CourseBoundary;
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import seng302.visualiser.fxObjects.Gate;
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import seng302.visualiser.fxObjects.MarkArrowFactory;
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import seng302.visualiser.fxObjects.Marker;
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import seng302.visualiser.fxObjects.VelocityPickup;
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import seng302.visualiser.fxObjects.assets_2D.AnnotationBox;
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import seng302.visualiser.fxObjects.assets_2D.BoatObject;
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import seng302.visualiser.fxObjects.assets_2D.CourseBoundary;
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import seng302.visualiser.fxObjects.assets_2D.Gate;
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import seng302.visualiser.fxObjects.assets_2D.MarkArrowFactory;
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import seng302.visualiser.fxObjects.assets_2D.Marker;
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import seng302.visualiser.fxObjects.assets_3D.ModelFactory;
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import seng302.visualiser.fxObjects.assets_3D.ModelType;
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import seng302.visualiser.map.Boundary;
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import seng302.visualiser.map.CanvasMap;
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@@ -460,7 +461,7 @@ public class GameView extends Pane {
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mapTokens = new ArrayList<>();
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for (Token token : newTokens) {
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Point2D location = findScaledXY(token.getLat(), token.getLng());
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Node tokenObject = new VelocityPickup();
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Node tokenObject = ModelFactory.importModel(ModelType.VELOCITY_COIN).getAssets();
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tokenObject.setLayoutX(location.getX());
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tokenObject.setLayoutY(location.getY());
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mapTokens.add(tokenObject);
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