Added 3D window to GameView3D to begin adding assets to. Used it to refine all 3D assets implemented by ModelFactory and manually test that they work.

#implement #test
This commit is contained in:
cir27
2017-09-08 01:50:56 +12:00
parent eed5f56690
commit 0bf6dd9e6b
26 changed files with 690 additions and 886 deletions
@@ -36,13 +36,14 @@ import seng302.model.mark.Corner;
import seng302.model.mark.Mark;
import seng302.model.token.Token;
import seng302.utilities.GeoUtility;
import seng302.visualiser.fxObjects.AnnotationBox;
import seng302.visualiser.fxObjects.BoatObject;
import seng302.visualiser.fxObjects.CourseBoundary;
import seng302.visualiser.fxObjects.Gate;
import seng302.visualiser.fxObjects.MarkArrowFactory;
import seng302.visualiser.fxObjects.Marker;
import seng302.visualiser.fxObjects.VelocityPickup;
import seng302.visualiser.fxObjects.assets_2D.AnnotationBox;
import seng302.visualiser.fxObjects.assets_2D.BoatObject;
import seng302.visualiser.fxObjects.assets_2D.CourseBoundary;
import seng302.visualiser.fxObjects.assets_2D.Gate;
import seng302.visualiser.fxObjects.assets_2D.MarkArrowFactory;
import seng302.visualiser.fxObjects.assets_2D.Marker;
import seng302.visualiser.fxObjects.assets_3D.ModelFactory;
import seng302.visualiser.fxObjects.assets_3D.ModelType;
import seng302.visualiser.map.Boundary;
import seng302.visualiser.map.CanvasMap;
@@ -460,7 +461,7 @@ public class GameView extends Pane {
mapTokens = new ArrayList<>();
for (Token token : newTokens) {
Point2D location = findScaledXY(token.getLat(), token.getLng());
Node tokenObject = new VelocityPickup();
Node tokenObject = ModelFactory.importModel(ModelType.VELOCITY_COIN).getAssets();
tokenObject.setLayoutX(location.getX());
tokenObject.setLayoutY(location.getY());
mapTokens.add(tokenObject);