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Solved the fps counter zoom together with canvas problem. Workaround used was changing fps counter on game view to race view.
#story[1117] #pair[ptg19, zyt10]
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@@ -26,7 +26,34 @@
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<AnchorPane maxHeight="-Infinity" maxWidth="-Infinity" minHeight="-Infinity" minWidth="-Infinity" prefHeight="998.0" prefWidth="1530.0" xmlns="http://javafx.com/javafx/8" xmlns:fx="http://javafx.com/fxml/1" fx:controller="seng302.visualiser.controllers.RaceViewController">
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<children>
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<AnchorPane fx:id="contentAnchorPane" layoutX="322.0" layoutY="130.0" prefHeight="998.0" prefWidth="1281.0" style="-fx-background-color: skyblue;" AnchorPane.bottomAnchor="0.0" AnchorPane.rightAnchor="0.0" AnchorPane.topAnchor="0.0" />
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<AnchorPane layoutX="322.0" layoutY="130.0" prefHeight="998.0" prefWidth="1281.0"
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style="-fx-background-color: skyblue;" AnchorPane.bottomAnchor="0.0"
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AnchorPane.rightAnchor="0.0" AnchorPane.topAnchor="0.0">
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<children>
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<GridPane prefHeight="998.0" prefWidth="1281.0" AnchorPane.bottomAnchor="0.0"
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AnchorPane.leftAnchor="0.0" AnchorPane.rightAnchor="0.0"
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AnchorPane.topAnchor="0.0">
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<columnConstraints>
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<ColumnConstraints hgrow="SOMETIMES" maxWidth="630.0" minWidth="10.0"
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prefWidth="68.0"/>
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<ColumnConstraints hgrow="SOMETIMES" maxWidth="1213.0" minWidth="10.0"
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prefWidth="1213.0"/>
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</columnConstraints>
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<rowConstraints>
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<RowConstraints maxHeight="489.0" minHeight="1.0" prefHeight="24.0"
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vgrow="SOMETIMES"/>
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<RowConstraints maxHeight="997.0" minHeight="10.0" prefHeight="974.0"
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vgrow="SOMETIMES"/>
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</rowConstraints>
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<children>
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<AnchorPane fx:id="contentAnchorPane" prefHeight="200.0" prefWidth="200.0"
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GridPane.columnSpan="2" GridPane.rowSpan="2"/>
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<Text fx:id="fpsDisplay" strokeType="OUTSIDE" strokeWidth="0.0" text="60 FPS"
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GridPane.halignment="CENTER" GridPane.valignment="CENTER"/>
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</children>
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</GridPane>
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</children>
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</AnchorPane>
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<AnchorPane prefHeight="960.0" prefWidth="250.0" style="-fx-background-color: #2C2c36;" AnchorPane.bottomAnchor="0.0" AnchorPane.leftAnchor="0.0" AnchorPane.topAnchor="0.0">
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<children>
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<Label layoutX="11.0" layoutY="283.0" text="Team Position" textFill="WHITE" />
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