mirror of
https://github.com/michaelrausch/Party-Parrots-At-Sea.git
synced 2026-05-09 06:18:44 +00:00
Clean up changes
#story[1274]
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@@ -55,14 +55,14 @@ public class BoatCustomizeController implements Initializable{
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private LobbyController lobbyController;
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private BoatMeshType currentBoat;
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private Double maxSpeedMultiplier = 1.0;
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private Double maxTurnRate = 1.0;
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private Double maxAcceleration = 1.0;
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private Double maxTurnRateMultiplier = 1.0;
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private Double maxAccelerationMultiplier = 1.0;
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@Override
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public void initialize(URL location, ResourceBundle resources) {
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socketThread = ViewManager.getInstance().getGameClient().getServerThread();
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generateMaxStats();
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findMaxStats();
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RequiredFieldValidator playerNameReqValidator = new RequiredFieldValidator();
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playerNameReqValidator.setMessage("Player name required.");
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@@ -158,23 +158,23 @@ public class BoatCustomizeController implements Initializable{
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refreshStatBars(currentBoat);
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}
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private void generateMaxStats() {
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private void findMaxStats() {
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for (BoatMeshType bmt: BoatMeshType.values()) {
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if (bmt.turnStep > maxTurnRate) {
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maxTurnRate = bmt.turnStep;
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if (bmt.turnStep > maxTurnRateMultiplier) {
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maxTurnRateMultiplier = bmt.turnStep;
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}
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if (bmt.maxSpeedMultiplier > maxSpeedMultiplier) {
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maxSpeedMultiplier = bmt.maxSpeedMultiplier;
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}
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if (bmt.accelerationMultiplier > maxAcceleration) {
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maxAcceleration = bmt.accelerationMultiplier;
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if (bmt.accelerationMultiplier > maxAccelerationMultiplier) {
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maxAccelerationMultiplier = bmt.accelerationMultiplier;
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}
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}
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}
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private void refreshStatBars(BoatMeshType bo) {
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speedBar.setProgress((bo.maxSpeedMultiplier) / maxSpeedMultiplier);
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accelBar.setProgress(bo.accelerationMultiplier / maxAcceleration);
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handleBar.setProgress(bo.turnStep / maxTurnRate);
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accelBar.setProgress(bo.accelerationMultiplier / maxAccelerationMultiplier);
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handleBar.setProgress(bo.turnStep / maxTurnRateMultiplier);
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}
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}
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@@ -18,9 +18,6 @@ public class BoatModel extends Model {
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private static final int SAIL_INDEX = 2;
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private BoatMeshType meshType;
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private Double maxSpeedMultiplier;
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private Double turnStep;
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private Double accelerationMultiplier;
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/**
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* Stores a model and it's optional animation.
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