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https://github.com/michaelrausch/Party-Parrots-At-Sea.git
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Merge branch 'develop' into Story64_SailsAnimations
# Conflicts: # src/main/java/seng302/model/Yacht.java
This commit is contained in:
@@ -59,6 +59,8 @@ public class Yacht {
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private GeoPoint location;
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private Integer boatStatus;
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private Double velocity;
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private Boolean isAuto;
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private Double autoHeading;
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//MARK ROUNDING INFO
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private GeoPoint lastLocation; //For purposes of mark rounding calculations
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@@ -85,6 +87,8 @@ public class Yacht {
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this.shortName = shortName;
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this.boatName = boatName;
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this.country = country;
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this.sailIn = false;
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this.isAuto = false;
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this.location = new GeoPoint(57.670341, 11.826856);
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this.lastLocation = location;
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this.heading = 120.0; //In degrees
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@@ -129,6 +133,8 @@ public class Yacht {
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}
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}
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runAutoPilot();
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//UPDATE BOAT LOCATION
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lastLocation = location;
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location = GeoUtility.getGeoCoordinate(location, heading, velocity * secondsElapsed);
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@@ -301,15 +307,60 @@ public class Yacht {
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}
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/**
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* Adjusts the heading of the boat by a given amount, while recording the boats
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* last heading.
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*
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* @param amount the amount by which to adjust the boat heading.
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*/
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public void adjustHeading(Double amount) {
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Double newVal = heading + amount;
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lastHeading = heading;
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heading = (double) Math.floorMod(newVal.longValue(), 360L);
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}
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/**
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* Swaps the boats direction from one side of the wind to the other.
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*/
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public void tackGybe(Double windDirection) {
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Double normalizedHeading = normalizeHeading();
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adjustHeading(-2 * normalizedHeading);
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if (isAuto) {
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disableAutoPilot();
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} else {
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Double normalizedHeading = normalizeHeading();
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Double newVal = (-2 * normalizedHeading) + heading;
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Double newHeading = (double) Math.floorMod(newVal.longValue(), 360L);
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setAutoPilot(newHeading);
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}
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}
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/**
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* Enables the boats auto pilot feature, which will move the boat towards a given heading.
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* @param thisHeading The heading to move the boat towards.
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*/
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private void setAutoPilot(Double thisHeading) {
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isAuto = true;
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autoHeading = thisHeading;
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}
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/**
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* Disables the auto pilot function.
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*/
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public void disableAutoPilot() {
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isAuto = false;
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}
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/**
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* Moves the boat towards the given heading when the auto pilot was set. Disables the auto pilot
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* in the event that the boat is within the range of 1 turn step of its goal.
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*/
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public void runAutoPilot() {
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if (isAuto) {
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turnTowardsHeading(autoHeading);
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if (Math.abs(heading - autoHeading)
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<= TURN_STEP) { //Cancel when within 1 turn step of target.
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isAuto = false;
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}
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}
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}
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public void toggleSailIn() {
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@@ -317,6 +368,7 @@ public class Yacht {
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}
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public void turnUpwind() {
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disableAutoPilot();
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Double normalizedHeading = normalizeHeading();
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if (normalizedHeading == 0) {
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if (lastHeading < 180) {
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@@ -338,6 +390,7 @@ public class Yacht {
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}
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public void turnDownwind() {
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disableAutoPilot();
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Double normalizedHeading = normalizeHeading();
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if (normalizedHeading == 0) {
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if (lastHeading < 180) {
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@@ -358,38 +411,59 @@ public class Yacht {
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}
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}
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/**
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* Takes the VMG from the polartable for upwind or downwind depending on the boats direction,
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* and uses this to calculate a heading to move the yacht towards.
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*/
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public void turnToVMG() {
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Double normalizedHeading = normalizeHeading();
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Double optimalHeading;
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HashMap<Double, Double> optimalPolarMap;
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if (normalizedHeading >= 90 && normalizedHeading <= 270) { // Downwind
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optimalPolarMap = PolarTable.getOptimalDownwindVMG(GameState.getWindSpeedKnots());
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optimalHeading = optimalPolarMap.keySet().iterator().next();
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if (isAuto) {
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disableAutoPilot();
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} else {
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optimalPolarMap = PolarTable.getOptimalUpwindVMG(GameState.getWindSpeedKnots());
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optimalHeading = optimalPolarMap.keySet().iterator().next();
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}
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// Take optimal heading and turn into correct
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optimalHeading =
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optimalHeading + (double) Math.floorMod(GameState.getWindDirection().longValue(), 360L);
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Double normalizedHeading = normalizeHeading();
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Double optimalHeading;
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HashMap<Double, Double> optimalPolarMap;
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turnTowardsHeading(optimalHeading);
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}
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private void turnTowardsHeading(Double newHeading) {
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if (heading < 90 && newHeading > 270) {
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adjustHeading(-TURN_STEP);
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} else {
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if (heading < newHeading) {
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adjustHeading(TURN_STEP);
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if (normalizedHeading >= 90 && normalizedHeading <= 270) { // Downwind
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optimalPolarMap = PolarTable.getOptimalDownwindVMG(GameState.getWindSpeedKnots());
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} else {
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adjustHeading(-TURN_STEP);
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optimalPolarMap = PolarTable.getOptimalUpwindVMG(GameState.getWindSpeedKnots());
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}
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optimalHeading = optimalPolarMap.keySet().iterator().next();
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if (normalizedHeading > 180) {
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optimalHeading = 360 - optimalHeading;
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}
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// Take optimal heading and turn into a boat heading rather than a wind heading.
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optimalHeading =
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optimalHeading + GameState.getWindDirection();
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setAutoPilot(optimalHeading);
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}
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}
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/**
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* Takes a given heading and rotates the boat towards that heading.
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* This does not care about being upwind or downwind, just which direction will reach a given
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* heading faster.
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*
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* @param newHeading The heading to turn the yacht towards.
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*/
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private void turnTowardsHeading(Double newHeading) {
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Double newVal = heading - newHeading;
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if (Math.floorMod(newVal.longValue(), 360L) > 180) {
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adjustHeading(TURN_STEP);
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} else {
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adjustHeading(-TURN_STEP);
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}
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}
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/**
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* Returns a heading normalized for the wind direction. Heading direction into the wind is 0,
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* directly away is 180.
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*
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* @return The normalized heading accounting for wind direction.
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*/
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private Double normalizeHeading() {
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Double normalizedHeading = heading - GameState.windDirection;
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normalizedHeading = (double) Math.floorMod(normalizedHeading.longValue(), 360L);
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