Added 3D mark arrows and cleaned up other classes.

This commit is contained in:
Calum
2017-09-14 11:28:50 +12:00
parent d5ce61a0ff
commit 0a62c538ca
22 changed files with 778 additions and 961 deletions
+111 -234
View File
@@ -5,29 +5,17 @@ import java.util.Comparator;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.Timer;
import java.util.TimerTask;
import javafx.animation.AnimationTimer;
import javafx.application.Platform;
import javafx.geometry.Point2D;
import javafx.geometry.Point3D;
import javafx.scene.AmbientLight;
import javafx.scene.Group;
import javafx.scene.Node;
import javafx.scene.PerspectiveCamera;
import javafx.scene.PointLight;
import javafx.scene.SceneAntialiasing;
import javafx.scene.SubScene;
import javafx.scene.effect.BlendMode;
import javafx.scene.image.Image;
import javafx.scene.image.ImageView;
import javafx.scene.input.KeyEvent;
import javafx.scene.paint.Color;
import javafx.scene.paint.ImagePattern;
import javafx.scene.paint.PhongMaterial;
import javafx.scene.shape.Circle;
import javafx.scene.shape.Sphere;
import javafx.scene.text.Text;
import javafx.scene.transform.Rotate;
import javafx.scene.transform.Scale;
import javafx.scene.transform.Translate;
@@ -40,7 +28,10 @@ import seng302.model.mark.Corner;
import seng302.model.mark.Mark;
import seng302.model.token.Token;
import seng302.utilities.GeoUtility;
import seng302.visualiser.fxObjects.assets_2D.BoatObject;
import seng302.utilities.Sounds;
import seng302.visualiser.fxObjects.MarkArrowFactory;
import seng302.visualiser.fxObjects.assets_3D.BoatObject;
import seng302.visualiser.fxObjects.assets_3D.Marker3D;
import seng302.visualiser.fxObjects.assets_3D.ModelFactory;
import seng302.visualiser.fxObjects.assets_3D.ModelType;
@@ -50,12 +41,15 @@ import seng302.visualiser.fxObjects.assets_3D.ModelType;
public class GameView3D {
private final double FOV = 60;
private final double DEFAULT_CAMERA_DEPTH = 100;
private final double DEFAULT_CAMERA_DEPTH = -125;
private final double DEFAULT_CAMERA_X = 0;
private final double DEFAULT_CAMERA_Y = 155;
private Group root3D;
private SubScene view;
// ParallelCamera camera;
// ParallelCamera camera;
private PerspectiveCamera camera;
private Group gameObjects;
@@ -64,24 +58,16 @@ public class GameView3D {
private double canvasHeight = 200;
private boolean horizontalInversion = false;
private double distanceScaleFactor;
private ScaleDirection scaleDirection;
private GeoPoint minLatPoint, minLonPoint, maxLatPoint, maxLonPoint;
private double referencePointX, referencePointY;
private double metersPerPixelX, metersPerPixelY;
final double SCALE_DELTA = 1.1;
private Text fpsDisplay = new Text();
private Group raceBorder = new Group();
/* Note that if either of these is null then values for it have not been added and the other
should be used as the limits of the map. */
private List<Limit> borderPoints;
private Map<Mark, Group> markerObjects;
private Map<Mark, Marker3D> markerObjects;
private Map<ClientYacht, BoatObject> boatObjects = new HashMap<>();
private BoatObject selectedBoat = null;
@@ -89,160 +75,37 @@ public class GameView3D {
private Group boatObjectGroup = new Group();
private Group markers = new Group();
private Group tokens = new Group();
private Group playerAnnotation = new Group();
private List<CompoundMark> course = new ArrayList<>();
private List<Node> mapTokens;
private Timer playerBoatAnimationTimer = new Timer();
private AnimationTimer playerBoatAnimationTimer;
private Group trail = new Group();
private ImageView mapImage = new ImageView();
//FRAME RATE
private AnimationTimer timer;
private int NUM_SAMPLES = 10;
private final long[] frameTimes = new long[NUM_SAMPLES];
private Double frameRate = 60.0;
private int frameTimeIndex = 0;
private boolean arrayFilled = false;
private ClientYacht playerYacht;
private double windDir = 0.0;
double scaleFactor = 1;
private Double windDir;
private enum ScaleDirection {
HORIZONTAL,
VERTICAL
}
public GameView3D () {
camera = new PerspectiveCamera(true);
// camera = new ParallelCamera();
// gameObjects.getTransforms().add(new Scale(4,4,4));
// camera.setLayoutX(camera.getLayoutX()-400);
// camera.setLayoutY(camera.getLayoutY()-400);
camera.getTransforms().addAll(
new Translate(0,0, -DEFAULT_CAMERA_DEPTH)
new Translate(DEFAULT_CAMERA_X,DEFAULT_CAMERA_Y, DEFAULT_CAMERA_DEPTH)
);
camera.setFarClip(Double.MAX_VALUE);
camera.setFarClip(600);
camera.setNearClip(0.1);
camera.setFieldOfView(FOV);
gameObjects = new Group();
PointLight pl = new PointLight(Color.DARKGRAY);
pl.setLightOn(true);
pl.setBlendMode(BlendMode.ADD);
pl.setOpacity(0.5);
pl.getTransforms().add(new Translate(0,0,-500));
AmbientLight al = new AmbientLight();
al.setLightOn(true);
al.setBlendMode(BlendMode.SOFT_LIGHT);
al.getTransforms().add(new Translate(0, 0, -100));
root3D = new Group(camera, gameObjects);
view = new SubScene(
root3D, 1000, 1000, true, SceneAntialiasing.BALANCED
);
view.setCamera(camera);
// view.setFill(Color.LIGHTBLUE);
camera.getTransforms().add(new Rotate(30, new Point3D(1,0,0)));
// gameObjects.getChildren().addAll(raceBorder, markers, tokens);
System.out.println(camera.getLayoutX());
System.out.println(camera.getTranslateX());
System.out.println(camera.getLayoutY());
System.out.println(camera.getTranslateY());
System.out.println(camera.getTranslateZ());
camera.setTranslateZ(-80);
camera.setTranslateY(150);
Sphere red = new Sphere(1);
red.setMaterial(new PhongMaterial(Color.RED));
red.setLayoutX(0);
red.setLayoutY(0);
Sphere blue = new Sphere(1);
blue.setMaterial(new PhongMaterial(Color.BLUE));
blue.setLayoutX(1);
blue.setLayoutY(0);
Sphere green = new Sphere(1);
green.setMaterial(new PhongMaterial(Color.GREEN));
green.setLayoutX(-.5);
green.setLayoutY(0);
Sphere white = new Sphere(1);
white.setMaterial(new PhongMaterial(Color.WHITE));
white.setLayoutX(-.25);
white.setLayoutY(0);
Sphere black = new Sphere(1);
black.setMaterial(new PhongMaterial(Color.BLACK));
black.setLayoutX(-.125);
black.setLayoutY(0);
// ImagePattern oceanImage = new ImagePattern(
// new Image(
// GameView3D.class.getResourceAsStream(
// "/pics/water.gif")
// ), 0, 0, 1000, 1000, false
// );
//
// Circle ocean = new Circle(0, 0, 5000);
// ocean.setFill(oceanImage);
// ocean.getTransforms().add(new Scale(0.1, 0.1));
gameObjects.getChildren().addAll(
// ocean,
// ModelFactory.importModel(ModelType.OCEAN).getAssets(),
raceBorder, trail, markers, tokens, playerAnnotation,
white, blue, green, black, red
ModelFactory.importModel(ModelType.OCEAN).getAssets(),
raceBorder, trail, markers, tokens
);
System.out.println(camera.getLayoutX());
System.out.println(camera.getTranslateX());
System.out.println(camera.getLayoutY());
System.out.println(camera.getTranslateY());
System.out.println(camera.getTranslateZ());
// Sphere s = new Sphere(1);
// s.setMaterial(new PhongMaterial(Color.RED));
// Sphere left = new Sphere(1);
// left.setMaterial(new PhongMaterial(Color.LEMONCHIFFON));
// left.getTransforms().add(new Translate(-Math.tan(Math.toRadians(FOV / 2)) * DEFAULT_CAMERA_DEPTH, 0, 0));
// Sphere right = new Sphere(1);
// right.setMaterial(new PhongMaterial(Color.ROSYBROWN));
// right.getTransforms().add(new Translate(Math.tan(Math.toRadians(FOV / 2)) * DEFAULT_CAMERA_DEPTH, 0, 0));
// Sphere top = new Sphere(1);
// top.setMaterial(new PhongMaterial(Color.TEAL));
// top.getTransforms().add(new Translate(0,-Math.tan(Math.toRadians(FOV / 2)) * DEFAULT_CAMERA_DEPTH, 0));
// Sphere bottom = new Sphere(1);
// bottom.setMaterial(new PhongMaterial(Color.BLANCHEDALMOND));
// bottom.getTransforms().add(new Translate(0, Math.tan(Math.toRadians(FOV / 2)) * DEFAULT_CAMERA_DEPTH, 0));
//
// Node boat = ModelFactory.boatGameView(BoatMeshType.DINGHY, Color.BLUE).getAssets();
// Node boat2 = ModelFactory.boatGameView(BoatMeshType.DINGHY, Color.BROWN).getAssets();
// boat2.getTransforms().add(new Translate(0,20, 0));
// Node boat3 = ModelFactory.boatGameView(BoatMeshType.DINGHY, Color.RED).getAssets();
// boat3.getTransforms().add(new Translate(0,-20, 0));
//
// Node sMarker = ModelFactory.importModel(ModelType.START_MARKER).getAssets();
// sMarker.getTransforms().add(0, new Translate(30, 30, 0));
//
// Node fMarker = ModelFactory.importModel(ModelType.FINISH_MARKER).getAssets();
// fMarker.getTransforms().add(0, new Translate(30, -30, 0));
//
// Node marker = ModelFactory.importModel(ModelType.PLAIN_MARKER).getAssets();
// marker.getTransforms().add(0, new Translate(30, 0, 0));
//
// Node coin = ModelFactory.importModel(ModelType.VELOCITY_PICKUP).getAssets();
// coin.setTranslateX(coin.getTranslateX() - 30);
//
// gameObjects.getChildren().addAll(
// ModelFactory.importModel(ModelType.OCEAN).getAssets(),
// s, left, right, top, bottom,
// boat, boat2, boat3,
// sMarker, fMarker, marker,
// coin
// );
view.sceneProperty().addListener((obs, old, scene) -> {
if (scene != null) {
scene.addEventHandler(KeyEvent.KEY_PRESSED, this::cameraMovement);
@@ -298,6 +161,8 @@ public class GameView3D {
}
}
createMarkArrows(sequence);
//Scale race to markers if there is no border.
if (borderPoints == null) {
rescaleRace(new ArrayList<>(markerObjects.keySet()));
@@ -305,7 +170,6 @@ public class GameView3D {
//Move the Markers to initial position.
markerObjects.forEach(((mark, marker) -> {
Point2D p2d = findScaledXY(mark.getLat(), mark.getLng());
System.out.println(mark.toString() + " " + p2d.toString());
marker.setLayoutX(p2d.getX());
marker.setLayoutY(p2d.getY());
}));
@@ -323,10 +187,7 @@ public class GameView3D {
* @param markerType the type of marker as a ModelType. Should be PLAIN_MARKER, START_MARKER or END_MARKER
*/
private void makeAndBindMarker(Mark observableMark, ModelType markerType) {
Group marker = ModelFactory.importModel(markerType).getAssets();
markerObjects.put(observableMark, marker);
markerObjects.put(observableMark, new Marker3D(markerType));
observableMark.addPositionListener((mark, lat, lon) -> {
Point2D p2d = findScaledXY(lat, lon);
markerObjects.get(mark).setLayoutX(p2d.getX());
@@ -364,6 +225,46 @@ public class GameView3D {
}
/**
* Calculates all the data needed for to create mark arrows. Requires that a course has been
* added to the gameview.
* @param sequence The order in which marks are traversed.
*/
private void createMarkArrows (List<Corner> sequence) {
for (int i=1; i < sequence.size()-1; i++) { //General case.
// TODO: 16/08/17 This comparison doesn't need to exist but ehhh....
for (Mark mark : course.get(i).getMarks()) {
markerObjects.get(mark).addArrows(
mark.getRoundingSide() == RoundingSide.STARBOARD ? MarkArrowFactory.RoundingSide.STARBOARD : MarkArrowFactory.RoundingSide.PORT,
GeoUtility.getBearing(course.get(i-1).getMidPoint(), mark),
GeoUtility.getBearing(mark, course.get(i+1).getMidPoint())
);
}
}
createStartLineArrows();
createFinishLineArrows();
}
private void createStartLineArrows () {
for (Mark mark : course.get(0).getMarks()) {
markerObjects.get(mark).addArrows(
mark.getRoundingSide() == RoundingSide.STARBOARD ? MarkArrowFactory.RoundingSide.STARBOARD : MarkArrowFactory.RoundingSide.PORT,
0d, //90
GeoUtility.getBearing(mark, course.get(1).getMidPoint())
);
}
}
private void createFinishLineArrows () {
for (Mark mark : course.get(course.size()-1).getMarks()) {
markerObjects.get(mark).addArrows(
mark.getRoundingSide() == RoundingSide.STARBOARD ? MarkArrowFactory.RoundingSide.STARBOARD : MarkArrowFactory.RoundingSide.PORT,
GeoUtility.getBearing(course.get(course.size()-2).getMidPoint(), mark),
GeoUtility.getBearing(mark, mark)
);
}
}
/**
* Sets the class variables minLatPoint, maxLatPoint, minLonPoint, maxLonPoint to the point with
* the leftmost point, rightmost point, southern most point and northern most point
@@ -517,10 +418,10 @@ public class GameView3D {
case NUMPAD6:
camera.getTransforms().addAll(new Rotate(0.5, new Point3D(0,1,0)));
break;
case X:
case Z:
camera.getTransforms().addAll(new Translate(0, 0, 1.5));
break;
case Z:
case X:
camera.getTransforms().addAll(new Translate(0, 0, -1.5));
break;
case W:
@@ -561,35 +462,20 @@ public class GameView3D {
for (ClientYacht clientYacht : yachts) {
Color colour = clientYacht.getColour();
newBoat = new BoatObject();
// newBoat.addSelectedBoatListener(this::setSelectedBoat);
newBoat.setFill(colour);
boatObjects.put(clientYacht, newBoat);
// createAndBindAnnotationBox(clientYacht, colour);
wakesGroup.getChildren().add(newBoat.getWake());
wakes.add(newBoat.getWake());
boatObjectGroup.getChildren().add(newBoat);
// trails.getChildren().add(newBoat.getTrail());
clientYacht.addLocationListener((boat, lat, lon, heading, sailIn, velocity) -> {
BoatObject bo = boatObjects.get(boat);
Point2D p2d = findScaledXY(lat, lon);
bo.moveTo(p2d.getX(), p2d.getY(), heading, velocity, sailIn, windDir);
// annotations.get(boat).setLocation(p2d.getX(), p2d.getY());
bo.setTrajectory(
heading,
velocity,
metersPerPixelX,
metersPerPixelY);
});
}
// annotationsGroup.getChildren().addAll(annotations.values());
Platform.runLater(() -> {
// gameObjects.addAll(trails);
gameObjects.getChildren().addAll(wakes);
gameObjects.getChildren().addAll(boatObjectGroup);
// gameObjects.addAll(annotationsGroup);
// gameObjects.addAll(boatObjectGroup);
});
}
@@ -630,7 +516,7 @@ public class GameView3D {
),
new Point3D(0,0,1)
),
new Scale((lastLocation.distance(location) / 15)-0.2, 1, 1)
new Scale((lastLocation.distance(location) / 10)-0.2, 1, 1)
);
Point2D midPoint = location.midpoint(lastLocation);
@@ -652,7 +538,7 @@ public class GameView3D {
),
new Point3D(0,0,1)
),
new Scale((firstLocation.distance(lastLocation) / 15)-0.2, 1, 1)
new Scale((firstLocation.distance(lastLocation) / 10)-0.2, 1, 1)
);
Point2D midPoint = lastLocation.midpoint(firstLocation);
@@ -684,74 +570,65 @@ public class GameView3D {
}
public void setBoatAsPlayer (ClientYacht playerYacht) {
this.playerYacht = playerYacht;
playerBoatAnimationTimer = new AnimationTimer() {
Platform.runLater(() ->
playerAnnotation.getChildren().setAll(ModelFactory.importModel(ModelType.PLAYER_IDENTIFIER).getAssets())
);
BoatObject playerAssets = boatObjects.get(playerYacht);
playerAnnotation.layoutXProperty().bind(playerAssets.layoutXProperty());
playerAnnotation.layoutYProperty().bind(playerAssets.layoutYProperty());
playerBoatAnimationTimer.scheduleAtFixedRate(new TimerTask() {
private Point2D lastLocation = findScaledXY(playerYacht.getLocation());
double count = 60;
Point2D lastLocation = findScaledXY(playerYacht.getLocation());
@Override
public void run() {
Node segment = ModelFactory.importModel(ModelType.TRAIL_SEGMENT).getAssets();
Point2D location = findScaledXY(playerYacht.getLocation());
segment.getTransforms().addAll(
new Translate(location.getX(), location.getY()),
new Rotate(playerYacht.getHeading(), new Point3D(0,0,1)),
new Scale(1, lastLocation.distance(location) / 5)
);
Platform.runLater(() -> {
public void handle(long now) {
if (--count == 0) {
count = 60;
Node segment = ModelFactory.importModel(ModelType.TRAIL_SEGMENT).getAssets();
Point2D location = findScaledXY(playerYacht.getLocation());
segment.getTransforms().addAll(
new Translate(location.getX(), location.getY(), 0),
new Rotate(playerYacht.getHeading(), new Point3D(0,0,1)),
new Scale(1, lastLocation.distance(location) / 5, 1)
);
trail.getChildren().add(segment);
if (trail.getChildren().size() > 100) {
trail.getChildren().remove(0);
}
});
lastLocation = location;
// TODO: 11/09/2017 ROTATE PLAYER ICON
// double leg = playerYacht.getLegNumber();
// if (compoundMark != null) {
// for (Mark mark : compoundMark.getMarks()) {
//// System.out.println("markerObjects.get(mark) = " + markerObjects.get(mark));
// markerObjects.get(mark).showNextExitArrow();
// }
// }
// CompoundMark nextMark = null;
// if (legNumber < course.size() - 1) {
// nextMark = course.get(legNumber);
// for (Mark mark : nextMark.getMarks()) {
// markerObjects.get(mark).showNextEnterArrow();
// }
// }
lastLocation = location;
}
}
}, 0L, 500L);
// playerYacht.toggleSail();
// boatObjects.get(playerYacht).setAsPlayer();
// CompoundMark currentMark = course.get(playerYacht.getLegNumber());
// for (Mark mark : currentMark.getMarks()) {
// markerObjects.get(mark).showNextExitArrow();
// }
// annotations.get(playerYacht).addAnnotation(
// "velocity",
// playerYacht.getVelocityProperty(),
// (velocity) -> String.format("Speed: %.2f ms", velocity.doubleValue())
// );
// Platform.runLater(() -> {
// boatObjectGroup.getChildren().remove(boatObjects.get(playerYacht));
// gameObjects.add(boatObjects.get(playerYacht));
// annotationsGroup.getChildren().remove(annotations.get(playerYacht));
// gameObjects.add(annotations.get(playerYacht));
// });
// playerYacht.addMarkRoundingListener(this::updateMarkArrows);
};
playerBoatAnimationTimer.start();
playerYacht.addMarkRoundingListener(this::updateMarkArrows);
boatObjects.get(playerYacht).addSelectedBoatListener((boatObject, isSelected) -> {
System.out.println("IS SELECTED " + isSelected);
});
}
public void setWindDir(double windDir) {
this.windDir = windDir;
}
private void updateMarkArrows (ClientYacht yacht, int legNumber) {
CompoundMark compoundMark;
if (legNumber - 1 >= 0) {
Sounds.playMarkRoundingSound();
compoundMark = course.get(legNumber-1);
for (Mark mark : compoundMark.getMarks()) {
markerObjects.get(mark).showNextExitArrow();
}
}
CompoundMark nextMark = null;
if (legNumber < course.size() - 1) {
Sounds.playMarkRoundingSound();
nextMark = course.get(legNumber);
for (Mark mark : nextMark.getMarks()) {
markerObjects.get(mark).showNextEnterArrow();
}
}
if (legNumber - 2 >= 0) {
CompoundMark lastMark = course.get(Math.max(0, legNumber - 2));
if (lastMark != nextMark) {
for (Mark mark : lastMark.getMarks()) {
markerObjects.get(mark).hideAllArrows();
}
}
}
}
}