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Implemented new client - server handshake protocol
- Implemented new packet types - Changed server & client logic to use new protocol Tags: #story[1124] (Issue 39)
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@@ -62,6 +62,7 @@ public class GameClient {
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ioe.printStackTrace();
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System.out.println("Unable to connect to host...");
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}
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socketThread.addStreamObserver(this::parsePackets);
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LobbyController lobbyController = loadLobby();
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lobbyController.setPlayerListSource(clientLobbyList);
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