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Implemented new client - server handshake protocol
- Implemented new packet types - Changed server & client logic to use new protocol Tags: #story[1124] (Issue 39)
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@@ -0,0 +1,22 @@
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package seng302.gameServer.server.messages;
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public class RegistrationRequestMessage extends Message {
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private static int MESSAGE_LENGTH = 2;
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public RegistrationRequestMessage(ClientType type){
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setHeader(new Header(MessageType.REGISTRATION_REQUEST, 1, (short) getSize()));
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allocateBuffer();
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writeHeaderToBuffer();
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putInt(type.getCode(), 2);
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writeCRC();
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}
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@Override
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public int getSize() {
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return MESSAGE_LENGTH;
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}
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}
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