mirror of
https://github.com/michaelrausch/Party-Parrots-At-Sea.git
synced 2026-05-09 14:28:43 +00:00
Implemented new client - server handshake protocol
- Implemented new packet types - Changed server & client logic to use new protocol Tags: #story[1124] (Issue 39)
This commit is contained in:
@@ -20,6 +20,7 @@ public class GameState implements Runnable {
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private Logger logger = LoggerFactory.getLogger(MarkOrder.class);
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private static Integer STATE_UPDATES_PER_SECOND = 60;
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public static Integer MAX_PLAYERS = 8;
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private static Long previousUpdateTime;
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public static Double windDirection;
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@@ -1,37 +1,26 @@
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package seng302.gameServer;
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import java.util.Arrays;
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import seng302.gameServer.server.messages.ClientType;
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import seng302.gameServer.server.messages.Message;
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import seng302.model.stream.packets.StreamPacket;
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import seng302.gameServer.server.messages.BoatActionType;
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public class ServerPacketParser {
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public static BoatActionType extractBoatAction(StreamPacket packet) {
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byte[] payload = packet.getPayload();
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int messageVersionNo = payload[0];
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long actionTypeValue = bytesToLong(Arrays.copyOfRange(payload, 0, 1));
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long actionTypeValue = Message.bytesToLong(Arrays.copyOfRange(payload, 0, 1));
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return BoatActionType.getType((int) actionTypeValue);
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}
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/**
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* takes an array of up to 7 bytes and returns a positive
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* long constructed from the input bytes
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*
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* @return a positive long if there is less than 7 bytes -1 otherwise
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*/
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private static long bytesToLong(byte[] bytes) {
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long partialLong = 0;
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int index = 0;
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for (byte b : bytes) {
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if (index > 6) {
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return -1;
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}
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partialLong = partialLong | (b & 0xFFL) << (index * 8);
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index++;
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}
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return partialLong;
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public static ClientType extractClientType(StreamPacket packet){
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byte[] payload = packet.getPayload();
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long value = Message.bytesToLong(Arrays.copyOfRange(payload, 0, 1));
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return ClientType.getClientType((int) value);
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}
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}
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@@ -18,6 +18,8 @@ import java.util.concurrent.ThreadLocalRandom;
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import java.util.stream.Collectors;
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import java.util.zip.CRC32;
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import java.util.zip.Checksum;
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import seng302.gameServer.server.messages.*;
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import seng302.model.Player;
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import seng302.model.Yacht;
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import seng302.model.stream.packets.PacketType;
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@@ -25,16 +27,6 @@ import seng302.model.stream.packets.StreamPacket;
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import seng302.model.stream.xml.generator.Race;
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import seng302.model.stream.xml.generator.Regatta;
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import seng302.utilities.XMLGenerator;
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import seng302.gameServer.server.messages.BoatActionType;
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import seng302.gameServer.server.messages.BoatLocationMessage;
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import seng302.gameServer.server.messages.BoatStatus;
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import seng302.gameServer.server.messages.BoatSubMessage;
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import seng302.gameServer.server.messages.Message;
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import seng302.gameServer.server.messages.RaceStatus;
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import seng302.gameServer.server.messages.RaceStatusMessage;
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import seng302.gameServer.server.messages.RaceType;
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import seng302.gameServer.server.messages.XMLMessage;
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import seng302.gameServer.server.messages.XMLMessageSubType;
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/**
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* A class describing a single connection to a Client for the purposes of sending and receiving on
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@@ -62,10 +54,27 @@ public class ServerToClientThread implements Runnable, Observer {
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private Integer seqNo;
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private Integer sourceId;
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private ClientType clientType;
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private Boolean isRegistered = false;
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private XMLGenerator xml;
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public ServerToClientThread(Socket socket) {
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this.socket = socket;
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seqNo = 0;
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try{
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is = socket.getInputStream();
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os = socket.getOutputStream();
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} catch (IOException e) {
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return;
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}
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thread = new Thread(this);
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thread.start();
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}
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private void setUpYacht(){
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BufferedReader fn;
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String fName = "";
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BufferedReader ln;
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@@ -74,45 +83,33 @@ public class ServerToClientThread implements Runnable, Observer {
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is = socket.getInputStream();
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os = socket.getOutputStream();
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fn = new BufferedReader(
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new InputStreamReader(
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ServerToClientThread.class.getResourceAsStream(
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"/server_config/CSV_Database_of_First_Names.csv"
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new InputStreamReader(
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ServerToClientThread.class.getResourceAsStream(
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"/server_config/CSV_Database_of_First_Names.csv"
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)
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)
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)
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);
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List<String> all = fn.lines().collect(Collectors.toList());
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fName = all.get(ThreadLocalRandom.current().nextInt(0, all.size()));
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ln = new BufferedReader(
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new InputStreamReader(
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ServerToClientThread.class.getResourceAsStream(
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"/server_config/CSV_Database_of_Last_Names.csv"
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new InputStreamReader(
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ServerToClientThread.class.getResourceAsStream(
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"/server_config/CSV_Database_of_Last_Names.csv"
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)
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)
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)
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);
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all = ln.lines().collect(Collectors.toList());
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lName = all.get(ThreadLocalRandom.current().nextInt(0, all.size()));
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} catch (IOException e) {
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serverLog("IO error in server thread upon grabbing streams", 1);
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}
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//Attempt threeway handshake with connection
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sourceId = GameState.getUniquePlayerID();
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if (threeWayHandshake(sourceId)) {
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serverLog("Successful handshake. Client allocated id: " + sourceId, 0);
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Yacht yacht = new Yacht(
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"Yacht", sourceId, sourceId.toString(), fName, fName + " " + lName, "NZ"
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);
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// Yacht yacht = new Yacht("Kappa", "Kap", new GeoPoint(57.6708220, 11.8321340), 90.0);
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GameState.addYacht(sourceId, yacht);
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GameState.addPlayer(new Player(socket, yacht));
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} else {
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serverLog("Unsuccessful handshake. Connection rejected", 1);
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closeSocket();
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return;
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}
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seqNo = 0;
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thread = new Thread(this);
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thread.start();
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Yacht yacht = new Yacht(
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"Yacht", sourceId, sourceId.toString(), fName, fName + " " + lName, "NZ"
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);
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GameState.addYacht(sourceId, yacht);
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GameState.addPlayer(new Player(socket, yacht));
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}
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static void serverLog(String message, int logLevel) {
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@@ -127,11 +124,39 @@ public class ServerToClientThread implements Runnable, Observer {
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sendSetupMessages();
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}
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private void completeRegistration(ClientType clientType) throws IOException {
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// Fail if not a player
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if (!clientType.equals(ClientType.PLAYER)){
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RegistrationResponseMessage responseMessage = new RegistrationResponseMessage(0, RegistrationResponseStatus.FAILURE_GENERAL);
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os.write(responseMessage.getBuffer());
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return;
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}
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if (GameState.getPlayers().size() >= GameState.MAX_PLAYERS){
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RegistrationResponseMessage responseMessage = new RegistrationResponseMessage(0, RegistrationResponseStatus.FAILURE_FULL);
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os.write(responseMessage.getBuffer());
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return;
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}
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Integer sourceId = GameState.getUniquePlayerID();
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RegistrationResponseMessage responseMessage = new RegistrationResponseMessage(sourceId, RegistrationResponseStatus.SUCCESS_PLAYING);
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this.clientType = clientType;
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this.sourceId = sourceId;
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setUpYacht();
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isRegistered = true;
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os.write(responseMessage.getBuffer());
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sendSetupMessages();
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}
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public void run() {
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int sync1;
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int sync2;
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// TODO: 14/07/17 wmu16 - Work out how to fix this while loop
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while (socket.isConnected()) {
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try {
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@@ -169,10 +194,17 @@ public class ServerToClientThread implements Runnable, Observer {
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switch (PacketType.assignPacketType(type, payload)) {
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case BOAT_ACTION:
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BoatActionType actionType = ServerPacketParser
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.extractBoatAction(
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new StreamPacket(type, payloadLength, timeStamp, payload));
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.extractBoatAction(
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new StreamPacket(type, payloadLength, timeStamp, payload));
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GameState.updateBoat(sourceId, actionType);
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break;
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case RACE_REGISTRATION_REQUEST:
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ClientType requestedType = ServerPacketParser.extractClientType(
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new StreamPacket(type, payloadLength, timeStamp, payload));
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completeRegistration(requestedType);
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break;
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}
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} else {
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serverLog("Packet has been dropped", 1);
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@@ -230,23 +262,6 @@ public class ServerToClientThread implements Runnable, Observer {
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* @return A boolean indicating if it was a successful handshake
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*/
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private Boolean threeWayHandshake(Integer id) {
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Integer confirmationID = null;
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Integer identificationAttempt = 0;
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while (!userIdentified) {
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try {
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os.write(id); //Send out new ID looking for echo
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confirmationID = is.read();
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} catch (IOException e) {
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serverLog("Three way handshake failed", 1);
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}
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if (id.equals(confirmationID)) { //ID is echoed back. Connection is a client
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return true;
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} else if (identificationAttempt > MAX_ID_ATTEMPTS) { //No response. not a client. tidy up and go home.
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return false;
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}
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identificationAttempt++;
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}
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return true;
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}
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@@ -0,0 +1,33 @@
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package seng302.gameServer.server.messages;
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public enum ClientType {
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SPECTATOR(0x00),
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PLAYER(0x01),
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CONTROL_TUTORIAL(0x02),
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GHOST_MODE(0x03);
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private int type;
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ClientType(int type){
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this.type = type;
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}
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public int getCode(){
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return type;
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}
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public static ClientType getClientType(int typeCode){
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switch (typeCode){
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case 0x00:
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return SPECTATOR;
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case 0x01:
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return PLAYER;
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case 0x02:
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return CONTROL_TUTORIAL;
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case 0x03:
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return GHOST_MODE;
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default:
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return PLAYER;
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}
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}
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}
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@@ -17,7 +17,9 @@ public enum MessageType {
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MARK_ROUNDING(38),
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COURSE_WIND(44),
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AVERAGE_WIND(47),
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BOAT_ACTION(100);
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BOAT_ACTION(100),
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REGISTRATION_REQUEST(101),
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REGISTRATION_RESPONSE(102);
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private int code;
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@@ -32,4 +34,6 @@ public enum MessageType {
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int getCode(){
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return this.code;
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}
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}
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@@ -0,0 +1,22 @@
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package seng302.gameServer.server.messages;
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public class RegistrationRequestMessage extends Message {
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private static int MESSAGE_LENGTH = 2;
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public RegistrationRequestMessage(ClientType type){
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setHeader(new Header(MessageType.REGISTRATION_REQUEST, 1, (short) getSize()));
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allocateBuffer();
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writeHeaderToBuffer();
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putInt(type.getCode(), 2);
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writeCRC();
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}
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@Override
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public int getSize() {
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return MESSAGE_LENGTH;
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}
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}
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@@ -0,0 +1,20 @@
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package seng302.gameServer.server.messages;
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public class RegistrationResponseMessage extends Message{
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public RegistrationResponseMessage(int clientSourceID, RegistrationResponseStatus status){
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setHeader(new Header(MessageType.REGISTRATION_RESPONSE, 1, (short) getSize()));
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allocateBuffer();
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writeHeaderToBuffer();
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putInt(clientSourceID, 4);
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putInt(status.getCode(), 1);
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writeCRC();
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}
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@Override
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public int getSize() {
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return 5;
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}
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}
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@@ -0,0 +1,44 @@
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package seng302.gameServer.server.messages;
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public enum RegistrationResponseStatus {
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SUCCESS_SPECTATING(0x00),
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SUCCESS_PLAYING(0x01),
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SUCCESS_TUTORIAL(0x02),
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SUCCESS_GHOSTING(0x03),
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FAILURE_GENERAL(0x10),
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FAILURE_FULL(0x11);
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private int code;
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RegistrationResponseStatus(int code){
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this.code = code;
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}
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/**
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* Get the message code (From the API Spec)
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* @return the message code
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*/
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int getCode(){
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return this.code;
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}
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public static RegistrationResponseStatus getResponseStatus(int typeCode){
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switch (typeCode){
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case 0x00:
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return SUCCESS_SPECTATING;
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case 0x01:
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return SUCCESS_PLAYING;
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case 0x02:
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return SUCCESS_TUTORIAL;
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case 0x03:
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return SUCCESS_GHOSTING;
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case 0x10:
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return FAILURE_GENERAL;
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case 0x11:
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return FAILURE_FULL;
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default:
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return FAILURE_GENERAL;
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}
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}
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}
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