Merge remote-tracking branch 'origin/develop' into Story1278_keybindings

# Conflicts:
#	src/main/resources/views/RaceView.fxml
This commit is contained in:
Zhi You Tan
2017-09-22 21:22:06 +12:00
35 changed files with 267 additions and 189 deletions
@@ -18,6 +18,7 @@ import seng302.utilities.XMLParser;
import javax.xml.parsers.DocumentBuilder;
import javax.xml.parsers.DocumentBuilderFactory;
import java.util.*;
import seng302.visualiser.fxObjects.assets_3D.BoatMeshType;
/**
* A Static class to hold information about the current state of the game (model)
@@ -702,6 +703,9 @@ public class GameState implements Runnable {
int blue = customizeData[2] & 0xFF;
Color yachtColor = Color.rgb(red, green, blue);
playerYacht.setBoatColor(yachtColor);
} else if (requestType.equals(CustomizeRequestType.SHAPE)) {
String type = new String(customizeData);
playerYacht.setBoatType(BoatMeshType.valueOf(type));
}
}
@@ -33,6 +33,7 @@ import seng302.model.stream.packets.PacketType;
import seng302.model.stream.packets.StreamPacket;
import seng302.model.stream.xml.generator.RaceXMLTemplate;
import seng302.utilities.XMLGenerator;
import seng302.visualiser.fxObjects.assets_3D.BoatMeshType;
/**
* A class describing a single connection to a Client for the purposes of sending and receiving on
@@ -125,7 +126,7 @@ public class ServerToClientThread implements Runnable {
lName = all.get(ThreadLocalRandom.current().nextInt(0, all.size()));
ServerYacht yacht = new ServerYacht(
"Yacht", sourceId, sourceId.toString(), fName, fName + " " + lName, "NZ"
BoatMeshType.DINGHY, sourceId, sourceId.toString(), fName, fName + " " + lName, "NZ"
);
player = new Player(socket, yacht);
+5 -4
View File
@@ -15,6 +15,7 @@ import javafx.beans.property.ReadOnlyLongWrapper;
import javafx.scene.paint.Color;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import seng302.visualiser.fxObjects.assets_3D.BoatMeshType;
/**
* Yacht class for the racing boat. <p> Class created to store more variables (eg. boat statuses)
@@ -37,7 +38,7 @@ public class ClientYacht extends Observable {
private Logger logger = LoggerFactory.getLogger(ClientYacht.class);
private String boatType;
private BoatMeshType boatType;
private Integer sourceId;
private String hullID; //matches HullNum in the XML spec.
private String shortName;
@@ -46,7 +47,7 @@ public class ClientYacht extends Observable {
private Integer position;
private Long estimateTimeAtFinish;
private Boolean sailIn = false;
private Boolean sailIn = true;
private Integer currentMarkSeqID = 0;
private Long markRoundTime;
private Long timeTillNext;
@@ -64,7 +65,7 @@ public class ClientYacht extends Observable {
private ReadOnlyIntegerWrapper placingProperty = new ReadOnlyIntegerWrapper();
private Color colour;
public ClientYacht(String boatType, Integer sourceId, String hullID, String shortName,
public ClientYacht(BoatMeshType boatType, Integer sourceId, String hullID, String shortName,
String boatName, String country) {
this.boatType = boatType;
this.sourceId = sourceId;
@@ -88,7 +89,7 @@ public class ClientYacht extends Observable {
super.addObserver(o);
}
public String getBoatType() {
public BoatMeshType getBoatType() {
return boatType;
}
+11 -3
View File
@@ -12,6 +12,7 @@ import seng302.utilities.GeoUtility;
import java.util.HashMap;
import java.util.Observable;
import java.util.Observer;
import seng302.visualiser.fxObjects.assets_3D.BoatMeshType;
/**
* Yacht class for the racing boat. <p> Class created to store more variables (eg. boat statuses)
@@ -20,12 +21,12 @@ import java.util.Observer;
*/
public class ServerYacht {
private Logger logger = LoggerFactory.getLogger(ClientYacht.class);
private Logger logger = LoggerFactory.getLogger(ServerYacht.class);
public static final Double TURN_STEP = 5.0;
//Boat info
private String boatType;
private BoatMeshType boatType;
private Integer sourceId;
private String hullID; //matches HullNum in the XML spec.
private String shortName;
@@ -57,7 +58,7 @@ public class ServerYacht {
private Long powerUpStartTime;
public ServerYacht(String boatType, Integer sourceId, String hullID, String shortName,
public ServerYacht(BoatMeshType boatType, Integer sourceId, String hullID, String shortName,
String boatName, String country) {
this.boatType = boatType;
this.boatStatus = BoatStatus.PRESTART;
@@ -421,4 +422,11 @@ public class ServerYacht {
return boatColor;
}
public void setBoatType(BoatMeshType boatType) {
this.boatType = boatType;
}
public BoatMeshType getBoatType() {
return boatType;
}
}
@@ -18,6 +18,7 @@ import seng302.model.stream.xml.parser.RaceXMLData;
import seng302.model.stream.xml.parser.RegattaXMLData;
import seng302.model.token.Token;
import seng302.model.token.TokenType;
import seng302.visualiser.fxObjects.assets_3D.BoatMeshType;
/**
* Utilities for parsing XML documents
@@ -139,16 +140,14 @@ public class XMLParser {
if (currentBoat.getNodeName().equals("Boat")) {
// Boat boat = new Boat(currentBoat);
ClientYacht yacht = new ClientYacht(
XMLParser.getNodeAttributeString(currentBoat, "Type"),
BoatMeshType.valueOf(XMLParser.getNodeAttributeString(currentBoat, "Type")),
XMLParser.getNodeAttributeInt(currentBoat, "SourceID"),
XMLParser.getNodeAttributeString(currentBoat, "HullNum"),
XMLParser.getNodeAttributeString(currentBoat, "ShortName"),
XMLParser.getNodeAttributeString(currentBoat, "BoatName"),
XMLParser.getNodeAttributeString(currentBoat, "Country"));
yacht.setColour(Color.web(getNodeAttributeString(currentBoat, "Color")));
if (yacht.getBoatType().equals("Yacht")) {
competingBoats.put(yacht.getSourceId(), yacht);
}
competingBoats.put(yacht.getSourceId(), yacht);
}
}
return competingBoats;
@@ -30,6 +30,7 @@ import seng302.model.token.Token;
import seng302.utilities.GeoUtility;
import seng302.utilities.Sounds;
import seng302.visualiser.fxObjects.MarkArrowFactory;
import seng302.visualiser.fxObjects.assets_3D.BoatMeshType;
import seng302.visualiser.fxObjects.assets_3D.BoatObject;
import seng302.visualiser.fxObjects.assets_3D.Marker3D;
import seng302.visualiser.fxObjects.assets_3D.ModelFactory;
@@ -459,7 +460,7 @@ public class GameView3D {
final List<Group> wakes = new ArrayList<>();
for (ClientYacht clientYacht : yachts) {
Color colour = clientYacht.getColour();
newBoat = new BoatObject();
newBoat = new BoatObject(clientYacht.getBoatType());
newBoat.setFill(colour);
boatObjects.put(clientYacht, newBoat);
wakesGroup.getChildren().add(newBoat.getWake());
@@ -568,6 +569,7 @@ public class GameView3D {
}
public void setBoatAsPlayer (ClientYacht playerYacht) {
playerYacht.toggleSail();
playerBoatAnimationTimer = new AnimationTimer() {
double count = 60;
@@ -33,6 +33,7 @@ import java.util.ArrayList;
import java.util.List;
import java.util.Map;
import java.util.ResourceBundle;
import seng302.visualiser.fxObjects.assets_3D.BoatMeshType;
public class LobbyController implements Initializable {
@@ -129,6 +130,8 @@ public class LobbyController implements Initializable {
controller.setPlayerName(this.playerBoats
.get(ViewManager.getInstance().getGameClient().getServerThread().getClientId())
.getBoatName());
controller.setCurrentBoat(this.playerBoats.get(ViewManager.getInstance().getGameClient().getServerThread().getClientId())
.getBoatType());
return customizationDialog;
}
@@ -202,7 +205,7 @@ public class LobbyController implements Initializable {
FXMLLoader loader = new FXMLLoader(
getClass().getResource("/views/cells/PlayerCell.fxml"));
loader.setController(new PlayerCell(playerId, yacht.getBoatName(), yacht.getColour()));
loader.setController(new PlayerCell(playerId, yacht));
try {
pane = loader.load();
@@ -338,6 +338,8 @@ public class ViewManager {
stage.setMinHeight(500);
stage.setMinWidth(800);
stage.setTitle("Party Parrots At Sea");
stage.getIcons().add(new Image(getClass().getResourceAsStream("/PP.png")));
stage.setOnCloseRequest(e -> closeAll());
stage.setScene(scene);
stage.show();
@@ -6,6 +6,7 @@ import javafx.scene.control.Label;
import javafx.scene.layout.GridPane;
import javafx.scene.layout.Pane;
import javafx.scene.paint.Color;
import seng302.model.ClientYacht;
import seng302.visualiser.fxObjects.assets_3D.BoatMeshType;
import seng302.visualiser.fxObjects.assets_3D.BoatModel;
import seng302.visualiser.fxObjects.assets_3D.ModelFactory;
@@ -24,11 +25,13 @@ public class PlayerCell {
private String name;
private Color boatColor;
private Integer playerId;
private BoatMeshType boatType;
public PlayerCell(Integer playerId, String playerName, Color color) {
public PlayerCell(Integer playerId, ClientYacht yacht) {
this.playerId = playerId;
this.name = playerName;
this.boatColor = color;
this.name = yacht.getBoatName();
this.boatColor = yacht.getColour();
this.boatType = yacht.getBoatType();
}
public void initialize() {
@@ -37,7 +40,7 @@ public class PlayerCell {
// Add Rotating Boat to Player Cell with players color on it.
Group group = new Group();
boatPane.getChildren().add(group);
BoatModel bo = ModelFactory.boatIconView(BoatMeshType.DINGHY, this.boatColor);
BoatModel bo = ModelFactory.boatIconView(boatType, boatColor);
group.getChildren().add(bo.getAssets());
}
@@ -6,15 +6,24 @@ import com.jfoenix.controls.JFXTextField;
import com.jfoenix.validation.RequiredFieldValidator;
import java.net.URL;
import java.util.ResourceBundle;
import javafx.event.ActionEvent;
import javafx.fxml.FXML;
import javafx.fxml.Initializable;
import javafx.geometry.Insets;
import javafx.scene.Group;
import javafx.scene.PointLight;
import javafx.scene.layout.Background;
import javafx.scene.layout.BackgroundFill;
import javafx.scene.layout.CornerRadii;
import javafx.scene.layout.Pane;
import javafx.scene.paint.Color;
import seng302.gameServer.messages.CustomizeRequestType;
import seng302.utilities.Sounds;
import seng302.visualiser.ClientToServerThread;
import seng302.visualiser.controllers.LobbyController;
import seng302.visualiser.controllers.ViewManager;
import seng302.visualiser.fxObjects.assets_3D.BoatMeshType;
import seng302.visualiser.fxObjects.assets_3D.BoatModel;
import seng302.visualiser.fxObjects.assets_3D.ModelFactory;
import seng302.visualiser.validators.FieldLengthValidator;
import seng302.visualiser.validators.ValidationTools;
@@ -28,13 +37,16 @@ public class BoatCustomizeController implements Initializable{
@FXML
private JFXTextField boatName;
@FXML
void colorChanged(ActionEvent event) {
Color color = colorPicker.getValue();
private Pane boatPane;
@FXML
void colorChanged() {
refreshBoat();
}
//---------FXML END---------//
private ClientToServerThread socketThread;
private LobbyController lobbyController;
private BoatMeshType currentBoat;
@Override
public void initialize(URL location, ResourceBundle resources) {
@@ -48,6 +60,8 @@ public class BoatCustomizeController implements Initializable{
playerNameLengthValidator.setMessage("Player name too long.");
boatName.setValidators(playerNameLengthValidator, playerNameReqValidator);
boatPane.setBackground(
new Background(new BackgroundFill(Color.SKYBLUE, CornerRadii.EMPTY, Insets.EMPTY)));
submitBtn.setOnMouseReleased(event -> {
Sounds.playButtonClick();
@@ -78,7 +92,10 @@ public class BoatCustomizeController implements Initializable{
colorArray[2] = (byte) blue;
socketThread.sendCustomizationRequest(CustomizeRequestType.COLOR, colorArray);
socketThread.sendCustomizationRequest(CustomizeRequestType.SHAPE, currentBoat.toString().getBytes());
lobbyController.closeCustomizationDialog();
}
}
@@ -93,4 +110,36 @@ public class BoatCustomizeController implements Initializable{
public void setParentController(LobbyController lobbyController){
this.lobbyController = lobbyController;
}
public void setCurrentBoat(BoatMeshType boatType) {
currentBoat = boatType;
displayCurrentBoat();
}
public void nextBoat() {
currentBoat = BoatMeshType.getNextBoatType(currentBoat);
displayCurrentBoat();
}
public void prevBoat() {
currentBoat = BoatMeshType.getPrevBoatType(currentBoat);
displayCurrentBoat();
}
private void displayCurrentBoat() {
boatPane.getChildren().clear();
Group group = new Group();
boatPane.getChildren().add(group);
BoatModel bo = ModelFactory.boatCustomiseView(currentBoat, colorPicker.getValue());
group.getChildren().add(bo.getAssets());
group.getChildren().add(new PointLight());
}
private void refreshBoat() {
boatPane.getChildren().clear();
Group group = new Group();
boatPane.getChildren().add(group);
BoatModel bo = ModelFactory.boatCustomiseView(currentBoat, colorPicker.getValue());
group.getChildren().add(bo.getAssets());
}
}
@@ -2,21 +2,54 @@ package seng302.visualiser.fxObjects.assets_3D;
/**
* Enum for boat meshes. Enum values should be of the form :
* ENUM_VALUE (hull file, mast file, X offset of mast CoR from origin, sail file, X offset of sail CoR from origin)
* ENUM_VALUE (hull file, mast file, Y offset of mast CoR from origin, sail file, Y offset of sail CoR from origin, jib file, fixed sail)
* Files must be valid .stl files.
*/
public enum BoatMeshType {
DINGHY ("dinghy_hull.stl", "dinghy_mast.stl", -1.36653, "dinghy_sail.stl", -1.36653);
DINGHY("dinghy_hull.stl", "dinghy_mast.stl", 1.36653, "dinghy_sail.stl", 1.36653, null, false),
CAT_ATE_A_MERINGUE("catamaran_hull.stl", "catamaran_mast.stl", 0.997, "catamaran_sail.stl",
0.997, null, false),
PIRATE_SHIP("pirateship_hull.stl", "pirateship_mast.stl", -0.5415, "pirateship_mainsail.stl",
-0.5415, "pirateship_frontsail.stl", true);
final String hullFile, mastFile, sailFile;
final String hullFile, mastFile, sailFile, jibFile;
final double mastOffset, sailOffset;
final boolean fixedSail;
final static BoatMeshType[] boatTypes = new BoatMeshType[]{DINGHY, CAT_ATE_A_MERINGUE, PIRATE_SHIP};
BoatMeshType(String hullFile, String mastFile, double mastOffset, String sailFile, double sailOffset) {
BoatMeshType(String hullFile, String mastFile, double mastOffset, String sailFile,
double sailOffset, String jibFile, boolean fixedSail) {
this.hullFile = hullFile;
this.mastFile = mastFile;
this.mastOffset = mastOffset;
this.sailFile = sailFile;
this.sailOffset = sailOffset;
this.jibFile = jibFile;
this.fixedSail = fixedSail;
}
//TODO kre39 make something not terrible to cycle through boat types
public static BoatMeshType getNextBoatType(BoatMeshType boatType) {
for (int i = 0; i < boatTypes.length; i++) {
if (i == boatTypes.length -1) {
return boatTypes[0];
} else if (boatType == boatTypes[i]) {
return boatTypes[i+1];
}
}
return boatType;
}
public static BoatMeshType getPrevBoatType(BoatMeshType boatType) {
for (int i = 0; i < boatTypes.length; i++) {
if (i == 0 && boatType == boatTypes[i]) {
return boatTypes[boatTypes.length -1];
} else if (boatType == boatTypes[i]) {
return boatTypes[i-1];
}
}
return boatType;
}
}
@@ -34,14 +34,16 @@ public class BoatModel extends Model {
* @param degrees The rotation of the sail in degrees
*/
public void rotateSail(double degrees) {
MeshView mast = getMeshViewChild(MAST_INDEX);
MeshView sail = getMeshViewChild(SAIL_INDEX);
mast.getTransforms().setAll(
new Rotate(degrees, -meshType.mastOffset, 0,0, new Point3D(0, 0, 1))
);
sail.getTransforms().setAll(
new Rotate(degrees, -meshType.sailOffset, 0,0, new Point3D(0, 0, 1))
);
if (!meshType.fixedSail) {
MeshView mast = getMeshViewChild(MAST_INDEX);
MeshView sail = getMeshViewChild(SAIL_INDEX);
mast.getTransforms().setAll(
new Rotate(degrees, 0, -meshType.mastOffset, 0, new Point3D(0, 0, 1))
);
sail.getTransforms().setAll(
new Rotate(degrees, 0, -meshType.sailOffset,0, new Point3D(0, 0, 1))
);
}
}
public void hideSail() {
@@ -11,7 +11,7 @@ import javafx.scene.transform.Rotate;
/**
* BoatGroup is a javafx group that by default contains a graphical objects for representing a 2
* dimensional boat. It contains a single polygon for the boat, a group of lines to show it's path,
* a wake object and two text labels to annotate the boat teams name and the boats velocity. The
* a wake object and two text labels to annotate the boat teams name and the boatTypes velocity. The
* boat will update it's position onscreen everytime UpdatePosition is called unless the window is
* minimized in which case it attempts to store animations and apply them when the window is
* maximised.
@@ -28,15 +28,15 @@ public class BoatObject extends Group {
private Group wake;
private Color colour = Color.BLACK;
private Boolean isSelected = false;
private Rotate rotation = new Rotate(0,0,1);
private Rotate rotation = new Rotate(0, new Point3D(0,0,1));
private List<SelectedBoatListener> selectedBoatListenerListeners = new ArrayList<>();
/**
* Creates a BoatGroup with the default triangular boat polygon.
*/
public BoatObject() {
boatAssets = ModelFactory.boatGameView(BoatMeshType.DINGHY, colour);
public BoatObject(BoatMeshType boatMeshType) {
boatAssets = ModelFactory.boatGameView(boatMeshType, colour);
boatAssets.hideSail();
boatAssets.getAssets().getTransforms().addAll(
rotation
@@ -66,8 +66,6 @@ public class BoatObject extends Group {
* @param windDir .
*/
public void moveTo(double x, double y, double rotation, double velocity, Boolean sailIn, double windDir) {
Double dx = Math.abs(boatAssets.getAssets().getLayoutX() - x);
Double dy = Math.abs(boatAssets.getAssets().getLayoutY() - y);
Platform.runLater(() -> {
rotateTo(rotation, sailIn, windDir);
this.layoutXProperty().setValue(x);
@@ -7,6 +7,7 @@ import javafx.geometry.Point3D;
import javafx.scene.AmbientLight;
import javafx.scene.CacheHint;
import javafx.scene.Group;
import javafx.scene.PointLight;
import javafx.scene.paint.Color;
import javafx.scene.paint.PhongMaterial;
import javafx.scene.shape.Circle;
@@ -18,7 +19,7 @@ import javafx.scene.transform.Translate;
/**
* Factory class for creating 3D models of boats.
* Factory class for creating 3D models of boatTypes.
*/
public class ModelFactory {
@@ -51,6 +52,35 @@ public class ModelFactory {
return bo;
}
public static BoatModel boatCustomiseView(BoatMeshType boatType, Color primaryColour) {
Group boatAssets = getUnmodifiedBoatModel(boatType, primaryColour);
final Rotate animationRotate = new Rotate(0, new Point3D(0,0,1));
boatAssets.getTransforms().addAll(
new Scale(8.0, 8.0, 8.0),
new Rotate(-70, new Point3D(1,0,0)),
new Translate(16,50, 1),
animationRotate
);
boatAssets.getTransforms().add(animationRotate);
BoatModel bo = new BoatModel(boatAssets, null, boatType);
bo.rotateSail(45);
bo.setAnimation(new AnimationTimer() {
double boatAngle = 0;
Rotate rotate = animationRotate;
@Override
public void handle(long now) {
boatAngle += 0.5;
rotate.setAngle(boatAngle);
}
});
boatAssets.getChildren().addAll(
new AmbientLight()
);
return bo;
}
public static BoatModel boatRotatingView(BoatMeshType boatType, Color primaryColour) {
Group boatAssets = getUnmodifiedBoatModel(boatType, primaryColour);
boatAssets.getTransforms().addAll(
@@ -78,27 +108,35 @@ public class ModelFactory {
public static BoatModel boatGameView(BoatMeshType boatType, Color primaryColour) {
Group boatAssets = getUnmodifiedBoatModel(boatType, primaryColour);
boatAssets.getTransforms().setAll(
new Rotate(-90, new Point3D(0,0,1)),
new Scale(0.3, 0.3, 0.3)
);
return new BoatModel(boatAssets, null, boatType);
}
private static Group getUnmodifiedBoatModel(BoatMeshType boatType, Color primaryColour) {
Group boatAssets = new Group();
MeshView hull = importFile(boatType.hullFile);
MeshView hull = importSTL(boatType.hullFile);
hull.setMaterial(new PhongMaterial(primaryColour));
MeshView mast = importFile(boatType.mastFile);
MeshView mast = importSTL(boatType.mastFile);
mast.setMaterial(new PhongMaterial(primaryColour));
MeshView sail = importFile(boatType.sailFile);
MeshView sail = importSTL(boatType.sailFile);
sail.setMaterial(new PhongMaterial(Color.WHITE));
boatAssets.getChildren().addAll(hull, mast, sail);
if (boatType.jibFile != null) {
MeshView jib = importSTL(boatType.jibFile);
sail.setMaterial(new PhongMaterial(Color.WHITE));
boatAssets.getChildren().addAll(hull, mast, sail, jib);
} else {
boatAssets.getChildren().addAll(hull, mast, sail);
}
return boatAssets;
}
private static MeshView importFile(String fileName) {
private static MeshView importSTL(String fileName) {
StlMeshImporter importer = new StlMeshImporter();
importer.read(ModelFactory.class.getResource("/meshes/" + fileName));
importer.read(ModelFactory.class.getResource("/meshes/boatSTLs/" + fileName));
MeshView importedFile = new MeshView(importer.getImport());
importedFile.setCache(true);
importedFile.setCacheHint(CacheHint.SCALE_AND_ROTATE);
@@ -1,108 +0,0 @@
package seng302.visualiser;
import com.interactivemesh.jfx.importer.stl.StlMeshImporter;
import javafx.animation.AnimationTimer;
import javafx.application.Application;
import javafx.geometry.Point3D;
import javafx.scene.Camera;
import javafx.scene.Group;
import javafx.scene.PerspectiveCamera;
import javafx.scene.Scene;
import javafx.scene.SceneAntialiasing;
import javafx.scene.paint.Color;
import javafx.scene.paint.PhongMaterial;
import javafx.scene.shape.MeshView;
import javafx.scene.transform.Rotate;
import javafx.scene.transform.Scale;
import javafx.scene.transform.Translate;
import javafx.stage.Stage;
/**
* Created by cir27 on 7/09/17.
*/
public class test3d extends Application {
Group root = new Group();
Scene scene;
@Override
public void start(Stage primaryStage) throws Exception {
// camera = new PerspectiveCamera();
// gameObjects = new Group();
// root3D = new Group(camera, gameObjects);
scene = new Scene(
root, 1000, 1000, true, SceneAntialiasing.BALANCED
);
gameView3DTest();
primaryStage.setScene(scene);
primaryStage.show();
// scene.setCamera(camera);
// primaryStage.setScene(scene);
// primaryStage.show();
//
// StlMeshImporter importer = new StlMeshImporter();
// importer.read(test3d.class.getResource("/meshes/dinghy_hull.stl").toString());
// MeshView boat = new MeshView(importer.getImport());
// boat.setMaterial(new PhongMaterial(Color.GREENYELLOW));
//
// importer = new StlMeshImporter();
// importer.read(getClass().getResource("/meshes/dinghy_mast.stl").toString());
// MeshView mast = new MeshView(importer.getImport());
// mast.setMaterial(new PhongMaterial(Color.GREENYELLOW));
//
// importer = new StlMeshImporter();
// importer.read(getClass().getResource("/meshes/dinghy_sail.stl").toString());
// MeshView sail = new MeshView(importer.getImport());
// sail.setMaterial(new PhongMaterial(Color.LIGHTGREY));
//
// gameObjects.getChildren().addAll(boat, mast, sail);
//
// gameObjects.getTransforms().add(new Scale(25, 25,25));
// gameObjects.getTransforms().add(new Translate(15, 20,0));
// gameObjects.getTransforms().addAll(
// new Rotate(90, new Point3D(0,0,1)),
// new Rotate(90, new Point3D(0, 1, 0))
// );
//
//// PointLight light = new PointLight();
//// light.setLightOn(true);
//// light.getTransforms().add(new Translate(15, 20, 0));
////
//// PointLight light2 = new PointLight();
//// light2.setLightOn(true);
//// light2.getTransforms().add(new Translate(30, 40, 0));
//
//// root3D.getChildren().addAll(light);
//
// scene.setOnKeyPressed(event -> {
// switch (event.getCode()) {
// case UP:
// gameObjects.getTransforms().add(new Rotate(5, new Point3D(0,0,1)));
// break;
// case DOWN:
// gameObjects.getTransforms().add(new Rotate(-5, new Point3D(0,0,1)));
// break;
// case LEFT:
// gameObjects.getTransforms().add(new Rotate(-5, new Point3D(0,1,0)));
// break;
// case RIGHT:
// gameObjects.getTransforms().add(new Rotate(5, new Point3D(0,1,0)));
// break;
// }
// });
//
// AnimationTimer animationTimer = new AnimationTimer() {
// @Override
// public void handle(long now) {
// sail.getTransforms().add(new Rotate(0.5, 0, -1.36653, 0, new Point3D(0, 0, 1)));
// }
// };
//
//// animationTimer.start();
}
private void gameView3DTest() {
GameView3D gameView3D = new GameView3D();
root.getChildren().add(gameView3D.getAssets());
}
}
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@@ -12,7 +12,7 @@
</BoatShapes>
<Boats>
<#list boats as boat>
<Boat Type="Yacht" SourceID="${boat.sourceId}" ShapeID="4" HullNum="${boat.hullID}" StoweName="${boat.shortName}" ShortName="${boat.shortName}"
<Boat Type="${boat.boatType}" SourceID="${boat.sourceId}" ShapeID="4" HullNum="${boat.hullID}" StoweName="${boat.shortName}" ShortName="${boat.shortName}"
BoatName="${boat.boatName}" Country="${boat.country}" Color="${boat.boatColor}">
<GPSposition Z="0" Y="3.7" X="0" />
<MastTop Z="0" Y="6.2" X="0" />
@@ -1,5 +1,10 @@
<?xml version="1.0" encoding="UTF-8"?>
<?import com.jfoenix.controls.*?>
<?import java.lang.*?>
<?import javafx.geometry.*?>
<?import javafx.scene.control.*?>
<?import javafx.scene.layout.*?>
<?import com.jfoenix.controls.JFXButton?>
<?import com.jfoenix.controls.JFXColorPicker?>
<?import com.jfoenix.controls.JFXDialogLayout?>
@@ -10,54 +15,44 @@
<?import javafx.scene.layout.ColumnConstraints?>
<?import javafx.scene.layout.GridPane?>
<?import javafx.scene.layout.RowConstraints?>
<JFXDialogLayout maxHeight="-Infinity" maxWidth="-Infinity" minHeight="-Infinity"
minWidth="-Infinity" prefWidth="400.0" xmlns="http://javafx.com/javafx/8"
xmlns:fx="http://javafx.com/fxml/1"
fx:controller="seng302.visualiser.controllers.dialogs.BoatCustomizeController">
<JFXDialogLayout maxHeight="-Infinity" maxWidth="-Infinity" minHeight="-Infinity" minWidth="-Infinity" prefWidth="400.0" xmlns="http://javafx.com/javafx/8" xmlns:fx="http://javafx.com/fxml/1" fx:controller="seng302.visualiser.controllers.dialogs.BoatCustomizeController">
<children>
<GridPane>
<columnConstraints>
<ColumnConstraints hgrow="SOMETIMES" minWidth="10.0" prefWidth="100.0" />
</columnConstraints>
<rowConstraints>
<RowConstraints maxHeight="90.0" minHeight="90.0" prefHeight="90.0" vgrow="SOMETIMES" />
<RowConstraints maxHeight="100.0" minHeight="100.0" prefHeight="100.0" vgrow="SOMETIMES" />
<RowConstraints maxHeight="125.0" minHeight="61.0" prefHeight="99.0"
vgrow="SOMETIMES"/>
<RowConstraints maxHeight="164.0" minHeight="100.0" prefHeight="126.0"
vgrow="SOMETIMES"/>
<RowConstraints maxHeight="90.0" minHeight="48.0" prefHeight="48.0" vgrow="SOMETIMES" />
<RowConstraints maxHeight="207.0" minHeight="93.0" prefHeight="181.0" vgrow="SOMETIMES" />
<RowConstraints maxHeight="145.0" minHeight="66.0" prefHeight="109.0" vgrow="SOMETIMES" />
<RowConstraints maxHeight="125.0" minHeight="24.0" prefHeight="72.0" vgrow="SOMETIMES" />
<RowConstraints maxHeight="164.0" minHeight="100.0" prefHeight="105.0" vgrow="SOMETIMES" />
</rowConstraints>
<children>
<Label fx:id="hostDialogHeader" text="Customize Boat" GridPane.halignment="CENTER"
GridPane.valignment="CENTER"/>
<JFXButton fx:id="submitBtn" prefHeight="45.0" prefWidth="220.0" text="Customize Boat" GridPane.halignment="CENTER" GridPane.rowIndex="3" GridPane.valignment="CENTER" />
<JFXTextField fx:id="boatName" focusColor="#6c6c6c" promptText="Boat Name"
unFocusColor="#6b6b6b" GridPane.rowIndex="1">
<Label fx:id="hostDialogHeader" text="Customize Boat" GridPane.halignment="CENTER" GridPane.valignment="CENTER" />
<JFXButton fx:id="submitBtn" prefHeight="45.0" prefWidth="220.0" text="Customize Boat" GridPane.halignment="CENTER" GridPane.rowIndex="4" GridPane.valignment="CENTER" />
<JFXTextField fx:id="boatName" focusColor="#6c6c6c" promptText="Boat Name" unFocusColor="#6b6b6b" GridPane.rowIndex="2">
<GridPane.margin>
<Insets left="30.0" right="30.0" />
</GridPane.margin></JFXTextField>
<GridPane GridPane.halignment="CENTER" GridPane.rowIndex="2"
GridPane.valignment="CENTER">
<GridPane GridPane.halignment="CENTER" GridPane.rowIndex="3" GridPane.valignment="CENTER">
<columnConstraints>
<ColumnConstraints hgrow="SOMETIMES" maxWidth="139.0" minWidth="10.0"
prefWidth="94.0"/>
<ColumnConstraints hgrow="SOMETIMES" maxWidth="203.0" minWidth="10.0"
prefWidth="198.0"/>
<ColumnConstraints hgrow="SOMETIMES" maxWidth="139.0" minWidth="10.0" prefWidth="94.0" />
<ColumnConstraints hgrow="SOMETIMES" maxWidth="203.0" minWidth="10.0" prefWidth="198.0" />
</columnConstraints>
<rowConstraints>
<RowConstraints percentHeight="100.0" valignment="CENTER" vgrow="SOMETIMES"/>
<RowConstraints percentHeight="100.0" valignment="CENTER" vgrow="SOMETIMES" />
</rowConstraints>
<children>
<Label fx:id="boatColorLabel" prefHeight="25.0" prefWidth="96.0"
text="Boat Color" GridPane.valignment="CENTER">
<Label fx:id="boatColorLabel" prefHeight="25.0" prefWidth="96.0" text="Boat Color" GridPane.valignment="CENTER">
<GridPane.margin>
<Insets top="-10.0" />
</GridPane.margin>
</Label>
<JFXColorPicker fx:id="colorPicker" onAction="#colorChanged"
GridPane.columnIndex="1" GridPane.valignment="CENTER">
<JFXColorPicker fx:id="colorPicker" onAction="#colorChanged" GridPane.columnIndex="1" GridPane.valignment="CENTER">
<GridPane.margin>
<Insets left="30.0" top="-10.0"/>
<Insets left="30.0" top="-10.0" />
</GridPane.margin>
</JFXColorPicker>
</children>
@@ -65,11 +60,26 @@
<Insets left="30.0" right="30.0" />
</GridPane.margin>
</GridPane>
<GridPane GridPane.rowIndex="1">
<columnConstraints>
<ColumnConstraints hgrow="SOMETIMES" maxWidth="-Infinity" minWidth="-Infinity" prefWidth="50.0" />
<ColumnConstraints hgrow="SOMETIMES" maxWidth="256.0" minWidth="10.0" />
<ColumnConstraints hgrow="SOMETIMES" maxWidth="-Infinity" minWidth="-Infinity" prefWidth="50.0" />
</columnConstraints>
<rowConstraints>
<RowConstraints minHeight="10.0" prefHeight="30.0" vgrow="SOMETIMES" />
</rowConstraints>
<children>
<Pane fx:id="boatPane" prefHeight="200.0" prefWidth="200.0" GridPane.columnIndex="1" />
<JFXButton buttonType="RAISED" onAction="#prevBoat" prefHeight="200.0" prefWidth="50.0" text="&lt;" />
<JFXButton buttonType="RAISED" onAction="#nextBoat" prefHeight="200.0" prefWidth="50.0" text="&gt;" GridPane.columnIndex="2" />
</children>
</GridPane>
</children>
</GridPane>
</children>
<stylesheets>
<String fx:value="/css/dialogs/BoatCustomize.css"/>
<String fx:value="/css/Master.css"/>
<String fx:value="/css/dialogs/BoatCustomize.css" />
<String fx:value="/css/Master.css" />
</stylesheets>
</JFXDialogLayout>