Merged with develop. Fixed many bugs in Visualiser.

#bugs
This commit is contained in:
Calum
2017-07-26 02:49:31 +12:00
parent acd54dec7a
commit 08e369f1ae
41 changed files with 1693 additions and 1636 deletions
@@ -2,9 +2,12 @@ package seng302.visualiser.controllers;
import java.net.Inet4Address;
import java.net.NetworkInterface;
import java.net.URL;
import java.util.Enumeration;
import java.util.ResourceBundle;
import javafx.fxml.FXML;
import javafx.fxml.FXMLLoader;
import javafx.fxml.Initializable;
import javafx.scene.control.Alert;
import javafx.scene.control.Alert.AlertType;
import javafx.scene.control.TextField;
@@ -12,20 +15,18 @@ import javafx.scene.layout.AnchorPane;
import javafx.scene.layout.GridPane;
import javafx.scene.layout.Pane;
import seng302.client.ClientState;
import seng302.client.ClientToServerThread;
import seng302.visualiser.ClientToServerThread;
import seng302.gameServer.GameState;
import seng302.gameServer.MainServerThread;
import java.io.IOException;
import java.net.InetAddress;
import java.net.UnknownHostException;
import seng302.visualiser.GameClient;
/**
* A Class describing the actions of the start screen controller
* Created by wmu16 on 10/07/17.
*/
public class StartScreenController {
public class StartScreenController implements Initializable {
@FXML
private TextField ipTextField;
@@ -33,27 +34,35 @@ public class StartScreenController {
private TextField portTextField;
@FXML
private GridPane startScreen2;
@FXML
private AnchorPane holder;
/**
* Loads the fxml content into the parent pane
* @param jfxUrl
* @return the controller of the fxml
*/
private Object setContentPane(String jfxUrl) {
try {
AnchorPane contentPane = (AnchorPane) startScreen2.getParent();
contentPane.getChildren().removeAll();
contentPane.getChildren().clear();
contentPane.getStylesheets().add(getClass().getResource("/css/master.css").toString());
FXMLLoader fxmlLoader = new FXMLLoader(getClass().getResource(jfxUrl));
contentPane.getChildren().addAll((Pane) fxmlLoader.load());
GameClient gameClient;
return fxmlLoader.getController();
} catch (IOException e) {
e.printStackTrace();
}
return null;
public void initialize(URL url, ResourceBundle resourceBundle) {
// gameClient = new GameClient(holder);
}
//
// /**
// * Loads the fxml content into the parent pane
// * @param jfxUrl
// * @return the controller of the fxml
// */
// private Object setContentPane(String jfxUrl) {
// try {
// AnchorPane contentPane = (AnchorPane) startScreen2.getParent();
// contentPane.getChildren().removeAll();
// contentPane.getChildren().clear();
// contentPane.getStylesheets().add(getClass().getResource("/css/master.css").toString());
// FXMLLoader fxmlLoader = new FXMLLoader(getClass().getResource(jfxUrl));
// contentPane.getChildren().addAll((Pane) fxmlLoader.load());
//
// return fxmlLoader.getController();
// } catch (IOException e) {
// e.printStackTrace();
// }
// return null;
// }
/**
@@ -65,33 +74,33 @@ public class StartScreenController {
*/
@FXML
public void hostButtonPressed() {
try {
String ipAddress = InetAddress.getLocalHost().getHostAddress();
new GameState(ipAddress);
new MainServerThread().start();
ClientToServerThread clientToServerThread = new ClientToServerThread("localhost", 4950);
// controller.setClientToServerThread(clientToServerThread);
clientToServerThread.start();
// get the lobby controller so that we can pass the game server thread to it
new GameState(getLocalHostIp());
MainServerThread mainServerThread = new MainServerThread();
ClientState.setHost(true);
// host will connect and handshake to itself after setting up the server
// TODO: 24/07/17 wmu16 - Make port number some static global type constant?
ClientToServerThread clientToServerThread = new ClientToServerThread(ClientState.getHostIp(), 4942);
ClientState.setConnectedToHost(true);
controller.setClientToServerThread(clientToServerThread);
LobbyController lobbyController = (LobbyController) setContentPane("/views/LobbyView.fxml");
lobbyController.setMainServerThread(mainServerThread);
} catch (Exception e) {
Alert alert = new Alert(AlertType.ERROR);
alert.setHeaderText("Cannot host");
alert.setContentText("Oops, failed to host, try to restart.");
alert.showAndWait();
e.printStackTrace();
}
new GameState(getLocalHostIp());
gameClient = new GameClient(holder);
gameClient.runAsHost(getLocalHostIp(), 4942);
// try {
//// String ipAddress = InetAddress.getLocalHost().getHostAddress();
//// new GameState(ipAddress);
//// new MainServerThread();
//// ClientToServerThread clientToServerThread = new ClientToServerThread("localhost", 4950);
//// controller.setClientToServerThread(clientToServerThread);
// // get the lobby controller so that we can pass the game server thread to it
// new GameState(getLocalHostIp());
// MainServerThread mainServerThread = new MainServerThread();
//// ClientState.setHost(true);
// // host will connect and handshake to itself after setting up the server
// // TODO: 24/07/17 wmu16 - Make port number some static global type constant?
//// ClientToServerThread clientToServerThread = new ClientToServerThread(ClientState.getHostIp(), 4942);
//// ClientState.setConnectedToHost(true);
//// controller.setClientToServerThread(clientToServerThread);
// LobbyController lobbyController = (LobbyController) setContentPane("/views/LobbyView.fxml");
// lobbyController.setMainServerThread(mainServerThread);
// } catch (Exception e) {
// Alert alert = new Alert(AlertType.ERROR);
// alert.setHeaderText("Cannot host");
// alert.setContentText("Oops, failed to host, try to restart.");
// alert.showAndWait();
// e.printStackTrace();
// }
}
/**
@@ -103,27 +112,30 @@ public class StartScreenController {
@FXML
public void connectButtonPressed() {
// TODO: 10/07/17 wmu16 - Finish function
try {
String ipAddress = ipTextField.getText().trim().toLowerCase();
Integer port = Integer.valueOf(portTextField.getText().trim());
gameClient = new GameClient(holder);
gameClient.runAsClient(ipTextField.getText().trim().toLowerCase(), 4942);
ClientToServerThread clientToServerThread = new ClientToServerThread(ipAddress, port);
ClientState.setHost(false);
ClientState.setConnectedToHost(true);
controller.setClientToServerThread(clientToServerThread);
setContentPane("/views/LobbyView.fxml");
} catch (Exception e) {
Alert alert = new Alert(AlertType.ERROR);
alert.setHeaderText("Cannot reach the host");
alert.setContentText("Please check your host IP address.");
alert.showAndWait();
}
// try {
// String ipAddress = ipTextField.getText().trim().toLowerCase();
// Integer port = Integer.valueOf(portTextField.getText().trim());
//
//// ClientToServerThread clientToServerThread = new ClientToServerThread(ipAddress, port);
//// ClientState.setHost(false);
//// ClientState.setConnectedToHost(true);
//
//// controller.setClientToServerThread(clientToServerThread);
//// setContentPane("/views/LobbyView.fxml");
// } catch (Exception e) {
// Alert alert = new Alert(AlertType.ERROR);
// alert.setHeaderText("Cannot reach the host");
// alert.setContentText("Please check your host IP address.");
// alert.showAndWait();
// }
}
public void setController(Controller controller) {
this.controller = controller;
}
// public void setController(Controller controller) {
// this.controller = controller;
// }
/**
* Gets the local host ip address and sets this ip to ClientState.
@@ -158,7 +170,7 @@ public class StartScreenController {
if (ipAddress == null) {
System.out.println("[HOST] Cannot obtain local host ip address.");
}
ClientState.setHostIp(ipAddress);
// ClientState.setHostIp(ipAddress);
return ipAddress;
}
}