From 07a39722fbf4d2fd6816757aeb08dec2e3985520 Mon Sep 17 00:00:00 2001 From: William Muir Date: Wed, 16 Aug 2017 17:23:14 +1200 Subject: [PATCH] Minor bug fix to velocity calculation --- src/main/java/seng302/gameServer/GameState.java | 1 - 1 file changed, 1 deletion(-) diff --git a/src/main/java/seng302/gameServer/GameState.java b/src/main/java/seng302/gameServer/GameState.java index 0ee99b3d..18915274 100644 --- a/src/main/java/seng302/gameServer/GameState.java +++ b/src/main/java/seng302/gameServer/GameState.java @@ -297,7 +297,6 @@ public class GameState implements Runnable { Double trueWindAngle = Math.abs(windDirection - yacht.getHeading()); Double boatSpeedInKnots = PolarTable.getBoatSpeed(getWindSpeedKnots(), trueWindAngle); Double maxBoatSpeed = GeoUtility.knotsToMMS(boatSpeedInKnots); - System.out.println(maxBoatSpeed); // TODO: 15/08/17 remove magic numbers from these equations. if (yacht.getSailIn()) { if (velocity < maxBoatSpeed - 500) {