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Ported game rendering to 3d environment for boats and markers.
#implement
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<?xml version="1.0" encoding="utf-8"?>
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<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
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<asset>
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<contributor>
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<author>Blender User</author>
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<authoring_tool>Blender 2.78.0 commit date:2016-09-26, commit time:12:42, hash:4bb1e22</authoring_tool>
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</contributor>
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<created>2017-09-09T12:27:53</created>
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<modified>2017-09-09T12:27:53</modified>
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<unit name="meter" meter="1"/>
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<up_axis>Z_UP</up_axis>
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</asset>
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<library_images/>
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<color sid="emission">0 0 0 1</color>
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<ambient>
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<color sid="ambient">0 0 0 1</color>
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</ambient>
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<diffuse>
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<color sid="diffuse">0.64 0.001709759 0 1</color>
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</diffuse>
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<specular>
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<color sid="specular">0.5 0.5 0.5 1</color>
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</specular>
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<shininess>
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<float sid="shininess">50</float>
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</shininess>
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<index_of_refraction>
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<float sid="index_of_refraction">1</float>
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</index_of_refraction>
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</phong>
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</technique>
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</profile_COMMON>
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</effect>
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</library_effects>
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<library_materials>
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<material id="Material_001-material" name="Material_001">
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<instance_effect url="#Material_001-effect"/>
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</material>
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</library_materials>
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<library_geometries>
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<geometry id="Plane-mesh" name="Plane">
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<mesh>
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<source id="Plane-mesh-positions">
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<float_array id="Plane-mesh-positions-array" count="24">-1 -1 0 1 -1 0 -1 1 0 1 1 0 -1 -1 0.002058923 1 -1 0.002058923 -1 1 0.002058923 1 1 0.002058923</float_array>
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<param name="X" type="float"/>
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<param name="Y" type="float"/>
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<param name="Z" type="float"/>
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</accessor>
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</technique_common>
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</source>
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<source id="Plane-mesh-normals">
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<float_array id="Plane-mesh-normals-array" count="18">0 0 -1 0 0 1 0 1 0 0 -1 0 1 0 0 -1 0 0</float_array>
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<technique_common>
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<accessor source="#Plane-mesh-normals-array" count="6" stride="3">
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<param name="X" type="float"/>
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<param name="Y" type="float"/>
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<param name="Z" type="float"/>
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</technique_common>
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<input semantic="POSITION" source="#Plane-mesh-positions"/>
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<polylist material="Material_001-material" count="12">
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<input semantic="VERTEX" source="#Plane-mesh-vertices" offset="0"/>
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<input semantic="NORMAL" source="#Plane-mesh-normals" offset="1"/>
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<vcount>3 3 3 3 3 3 3 3 3 3 3 3 </vcount>
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</polylist>
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</mesh>
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</geometry>
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</library_geometries>
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<library_controllers/>
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<library_visual_scenes>
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<visual_scene id="Scene" name="Scene">
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<node id="Plane" name="Plane" type="NODE">
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<matrix sid="transform">8 0 0 0 0 8 0 0 0 0 8 0 0 0 0 1</matrix>
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<instance_geometry url="#Plane-mesh" name="Plane">
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<bind_material>
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<technique_common>
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<instance_material symbol="Material_001-material" target="#Material_001-material"/>
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</technique_common>
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</bind_material>
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</instance_geometry>
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</node>
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</visual_scene>
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</library_visual_scenes>
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<scene>
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<instance_visual_scene url="#Scene"/>
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</scene>
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</COLLADA>
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