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https://github.com/michaelrausch/Party-Parrots-At-Sea.git
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Ported game rendering to 3d environment for boats and markers.
#implement
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@@ -4,7 +4,6 @@ import java.util.ArrayList;
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import java.util.List;
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import javafx.application.Platform;
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import javafx.geometry.Point2D;
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import javafx.geometry.Point3D;
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import javafx.scene.AmbientLight;
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import javafx.scene.Group;
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import javafx.scene.Node;
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@@ -103,9 +102,9 @@ public class BoatObject extends Group {
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private void initChildren(double... points) {
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boatPoly = makeBoatPolygon();
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boatPoly.getAssets().getTransforms().addAll(
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new Rotate(-40, new Point3D(1,0,0)),
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rotation,
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new Rotate(-90, new Point3D(0,0,1))
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// new Rotate(-40, new Point3D(1,0,0)),
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rotation
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// new Rotate(-90, new Point3D(0,0,1))
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);
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boatPoly.getAssets().getTransforms().add(new Scale(5, 5, 5));
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// boatPoly.setDrawMode(DrawMode.FILL);
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@@ -219,21 +218,21 @@ public class BoatObject extends Group {
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rotateTo(rotation, sailIn, windDir);
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boatPoly.getAssets().setLayoutX(x);
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boatPoly.getAssets().setLayoutY(y);
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if (sailIn) {
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// sail.getPoints().clear();
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// sail.getPoints().addAll(0.0, 0.0, 4.0, 1.5, 8.0, 3.0, 12.0, 3.5, 16.0, 3.0, 20.0, 1.5, 24.0, 0.0);
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// sail.getPoints().addAll(0.0, 0.0, 24.0, 0.0);
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sail.setLayoutX(x);
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sail.setLayoutY(y);
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} else {
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animateSail();
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sail.setLayoutX(x);
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sail.setLayoutY(y);
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}
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wake.setLayoutX(x);
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wake.setLayoutY(y);
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// if (sailIn) {
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//// sail.getPoints().clear();
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//// sail.getPoints().addAll(0.0, 0.0, 4.0, 1.5, 8.0, 3.0, 12.0, 3.5, 16.0, 3.0, 20.0, 1.5, 24.0, 0.0);
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//// sail.getPoints().addAll(0.0, 0.0, 24.0, 0.0);
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// sail.setLayoutX(x);
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// sail.setLayoutY(y);
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// } else {
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//// animateSail();
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// sail.setLayoutX(x);
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// sail.setLayoutY(y);
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// }
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// wake.setLayoutX(x);
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// wake.setLayoutY(y);
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});
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wake.setRotation(rotation, velocity);
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// wake.setRotation(rotation, velocity);
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// rotateTo(rotation);
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// boatPoly.setLayoutX(x);
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// boatPoly.setLayoutY(y);
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@@ -263,7 +262,7 @@ public class BoatObject extends Group {
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private void rotateTo(double heading, boolean sailsIn, double windDir) {
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rotation.setAngle(heading);
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if (sailsIn) {
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if (!sailsIn) {
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boatPoly.showSail();
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Double sailWindOffset = 30.0;
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Double upwindAngleLimit = 15.0;
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