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Implemented wind walker algorithm. Refactored some GameState updating logic to allow for better token logic integration
GameState: Moved all token logic into its own function startPoint so that it is dsijoint from other updating logic GameState: Implemented wind walker algorithm. GameState: Changed Generic 'speedMultiplier' to 'serverSpeedMultiplier' to make it obviously disjoint from a boats speed multiplier MessageFactory: Moved some found message creation (Chatter Message) server side into MessageFactory that wasnt already there ServerYacht: Added a speed multiplier and a handling multiplier to the serveryacht class that is set and reset upon powerup / down #story[1293]
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@@ -39,6 +39,4 @@ public class Token extends GeoPoint {
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tokenTypeList.remove(TokenType.RANDOM);
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tokenType = tokenTypeList.get(random.nextInt(tokenTypeList.size()));
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}
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}
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