Created new yacht shape and altered the number of lights.

#implement
This commit is contained in:
Calum
2017-09-05 17:17:42 +12:00
parent 81afad1bcc
commit 04518c35b0
14 changed files with 498 additions and 135 deletions
+14 -16
View File
@@ -15,6 +15,7 @@ import javafx.collections.ObservableList;
import javafx.geometry.Point2D; import javafx.geometry.Point2D;
import javafx.scene.Group; import javafx.scene.Group;
import javafx.scene.Node; import javafx.scene.Node;
import javafx.scene.PointLight;
import javafx.scene.image.ImageView; import javafx.scene.image.ImageView;
import javafx.scene.input.KeyCode; import javafx.scene.input.KeyCode;
import javafx.scene.input.KeyEvent; import javafx.scene.input.KeyEvent;
@@ -25,6 +26,7 @@ import javafx.scene.paint.Paint;
import javafx.scene.shape.Circle; import javafx.scene.shape.Circle;
import javafx.scene.shape.Polygon; import javafx.scene.shape.Polygon;
import javafx.scene.text.Text; import javafx.scene.text.Text;
import javafx.scene.transform.Translate;
import javafx.util.Duration; import javafx.util.Duration;
import seng302.gameServer.messages.RoundingSide; import seng302.gameServer.messages.RoundingSide;
import seng302.model.ClientYacht; import seng302.model.ClientYacht;
@@ -139,6 +141,17 @@ public class GameView extends Pane {
public GameView () { public GameView () {
gameObjects = this.getChildren(); gameObjects = this.getChildren();
PointLight pointLight = new PointLight(Color.WHITE);
pointLight.setLightOn(true);
pointLight.getTransforms().add(new Translate(100, 100, -100));
gameObjects.add(pointLight);
pointLight = new PointLight(Color.WHITE);
pointLight.setLightOn(true);
pointLight.getTransforms().add(new Translate(900, 900, -100));
gameObjects.add(pointLight);
// AmbientLight ambientLight = new AmbientLight(new Color(1,1,1,0.4));
//// ambientLight.setOpacity(0.5);
// gameObjects.add(ambientLight);
// create image view for map, bind panel size to image // create image view for map, bind panel size to image
gameObjects.add(mapImage); gameObjects.add(mapImage);
gameObjects.add(raceBorder); gameObjects.add(raceBorder);
@@ -183,10 +196,7 @@ public class GameView extends Pane {
lastTime = now; lastTime = now;
} }
} }
boatObjects.forEach((boat, boatObject) -> boatObject.updateLocation()); // boatObjects.forEach((boat, boatObject) -> boatObject.updateLocation());
// for (Cylinder c : mapTokens) {
// c.getTransforms().add(new Rotate(1, new Point3D(45, 45, 45)));
// }
} }
}; };
} }
@@ -445,24 +455,12 @@ public class GameView extends Pane {
* @param newTokens the tokens to be put on the course. * @param newTokens the tokens to be put on the course.
*/ */
public void updateTokens(List<Token> newTokens) { public void updateTokens(List<Token> newTokens) {
// List<Marker> mapTokens = new ArrayList<>();
//
// for (Token token : newTokens) {
// Point2D location = findScaledXY(token.getLat(), token.getLng());
// Marker thisMarker = new Marker(Color.YELLOW);
// thisMarker.setLayoutX(location.getX());
// thisMarker.setLayoutY(location.getY());
// mapTokens.add(thisMarker);
// }
mapTokens = new ArrayList<>(); mapTokens = new ArrayList<>();
for (Token token : newTokens) { for (Token token : newTokens) {
Point2D location = findScaledXY(token.getLat(), token.getLng()); Point2D location = findScaledXY(token.getLat(), token.getLng());
Node tokenObject = new VelocityPickup(); Node tokenObject = new VelocityPickup();
// tokenObject.getTransforms().add(new Rotate(45, new Point3D(45, 45, 45)));
tokenObject.setLayoutX(location.getX()); tokenObject.setLayoutX(location.getX());
tokenObject.setLayoutY(location.getY()); tokenObject.setLayoutY(location.getY());
// tokenObject.setMaterial(new PhongMaterial(Color.YELLOW));
mapTokens.add(tokenObject); mapTokens.add(tokenObject);
} }
@@ -31,6 +31,7 @@ import javafx.scene.layout.VBox;
import javafx.scene.paint.Color; import javafx.scene.paint.Color;
import javafx.scene.paint.Paint; import javafx.scene.paint.Paint;
import javafx.scene.shape.Line; import javafx.scene.shape.Line;
import javafx.scene.shape.Polyline;
import javafx.scene.text.Text; import javafx.scene.text.Text;
import javafx.stage.Stage; import javafx.stage.Stage;
import javafx.stage.StageStyle; import javafx.stage.StageStyle;
@@ -47,6 +48,7 @@ import seng302.visualiser.controllers.annotations.ImportantAnnotationController;
import seng302.visualiser.controllers.annotations.ImportantAnnotationDelegate; import seng302.visualiser.controllers.annotations.ImportantAnnotationDelegate;
import seng302.visualiser.controllers.annotations.ImportantAnnotationsState; import seng302.visualiser.controllers.annotations.ImportantAnnotationsState;
import seng302.visualiser.fxObjects.BoatObject; import seng302.visualiser.fxObjects.BoatObject;
import seng302.visualiser.fxObjects.WindArrow;
/** /**
* Controller class that manages the display of a race * Controller class that manages the display of a race
@@ -66,7 +68,9 @@ public class RaceViewController extends Thread implements ImportantAnnotationDel
@FXML @FXML
private AnchorPane contentAnchorPane; private AnchorPane contentAnchorPane;
@FXML @FXML
private Text windArrowText, windDirectionText; private Text windDirectionText;
@FXML
private AnchorPane windArrowHolder;
@FXML @FXML
private Slider annotationSlider; private Slider annotationSlider;
@FXML @FXML
@@ -89,6 +93,7 @@ public class RaceViewController extends Thread implements ImportantAnnotationDel
private Timer timer = new Timer(); private Timer timer = new Timer();
private List<Series<String, Double>> sparkLineData = new ArrayList<>(); private List<Series<String, Double>> sparkLineData = new ArrayList<>();
private ImportantAnnotationsState importantAnnotations; private ImportantAnnotationsState importantAnnotations;
private Polyline windArrow = new WindArrow(Color.LIGHTGRAY);
public void initialize() { public void initialize() {
// Load a default important annotation state // Load a default important annotation state
@@ -105,6 +110,9 @@ public class RaceViewController extends Thread implements ImportantAnnotationDel
positionVbox.getStylesheets().add(getClass().getResource("/css/master.css").toString()); positionVbox.getStylesheets().add(getClass().getResource("/css/master.css").toString());
selectAnnotationBtn.setOnAction(event -> loadSelectAnnotationView()); selectAnnotationBtn.setOnAction(event -> loadSelectAnnotationView());
windArrowHolder.getChildren().addAll(windArrow);
windArrow.setLayoutX(windArrowHolder.getWidth() / 2);
windArrow.setLayoutY(windArrowHolder.getHeight() / 2);
} }
public void loadRace ( public void loadRace (
@@ -148,13 +156,15 @@ public class RaceViewController extends Thread implements ImportantAnnotationDel
raceState.addCollisionListener(gameView::drawCollision); raceState.addCollisionListener(gameView::drawCollision);
raceState.windDirectionProperty().addListener((obs, oldDirection, newDirection) -> { raceState.windDirectionProperty().addListener((obs, oldDirection, newDirection) -> {
gameView.setWindDir(newDirection.doubleValue()); gameView.setWindDir(newDirection.doubleValue());
updateWindDirection(newDirection.doubleValue()); Platform.runLater(() -> updateWindDirection(newDirection.doubleValue()));
});
raceState.windSpeedProperty().addListener((obs, oldSpeed, newSpeed) -> {
updateWindSpeed(newSpeed.doubleValue());
}); });
raceState.windSpeedProperty().addListener((obs, oldSpeed, newSpeed) ->
Platform.runLater(() -> updateWindSpeed(newSpeed.doubleValue()))
);
Platform.runLater(() -> {
updateWindDirection(raceState.windDirectionProperty().doubleValue()); updateWindDirection(raceState.windDirectionProperty().doubleValue());
updateWindSpeed(raceState.getWindSpeed()); updateWindSpeed(raceState.getWindSpeed());
});
gameView.setWindDir(raceState.windDirectionProperty().doubleValue()); gameView.setWindDir(raceState.windDirectionProperty().doubleValue());
} }
@@ -383,7 +393,7 @@ public class RaceViewController extends Thread implements ImportantAnnotationDel
*/ */
private void updateWindDirection(double direction) { private void updateWindDirection(double direction) {
windDirectionText.setText(String.format("%.1f°", direction)); windDirectionText.setText(String.format("%.1f°", direction));
windArrowText.setRotate(direction); windArrow.setRotate(direction);
} }
/** /**
@@ -8,15 +8,16 @@ import javafx.geometry.Point2D;
import javafx.geometry.Point3D; import javafx.geometry.Point3D;
import javafx.scene.Group; import javafx.scene.Group;
import javafx.scene.Node; import javafx.scene.Node;
import javafx.scene.PointLight;
import javafx.scene.paint.Color; import javafx.scene.paint.Color;
import javafx.scene.paint.PhongMaterial; import javafx.scene.paint.PhongMaterial;
import javafx.scene.shape.DrawMode;
import javafx.scene.shape.Line; import javafx.scene.shape.Line;
import javafx.scene.shape.MeshView; import javafx.scene.shape.MeshView;
import javafx.scene.shape.Polygon; import javafx.scene.shape.Polygon;
import javafx.scene.shape.Polyline; import javafx.scene.shape.Polyline;
import javafx.scene.shape.Shape3D; import javafx.scene.shape.Shape3D;
import javafx.scene.transform.Rotate; import javafx.scene.transform.Rotate;
import javafx.scene.transform.Scale;
/** /**
* BoatGroup is a javafx group that by default contains a graphical objects for representing a 2 * BoatGroup is a javafx group that by default contains a graphical objects for representing a 2
@@ -66,6 +67,7 @@ public class BoatObject extends Group {
private Color colour = Color.BLACK; private Color colour = Color.BLACK;
private Boolean isSelected = false, destinationSet; //All boats are initialised as selected private Boolean isSelected = false, destinationSet; //All boats are initialised as selected
private boolean isPlayer = false; private boolean isPlayer = false;
private Rotate rotation = new Rotate(0,0,1);
private List<SelectedBoatListener> selectedBoatListenerListeners = new ArrayList<>(); private List<SelectedBoatListener> selectedBoatListenerListeners = new ArrayList<>();
@@ -97,6 +99,13 @@ public class BoatObject extends Group {
*/ */
private void initChildren(double... points) { private void initChildren(double... points) {
boatPoly = makeBoatPolygon(); boatPoly = makeBoatPolygon();
boatPoly.getTransforms().addAll(
new Rotate(-40, new Point3D(1,0,0)),
rotation,
new Rotate(180, new Point3D(0, 0, 1))
);
boatPoly.getTransforms().add(new Scale(10, 10, 10));
boatPoly.setDrawMode(DrawMode.FILL);
// boatPoly.setFill(colour); // boatPoly.setFill(colour);
// boatPoly.setFill(this.colour); // boatPoly.setFill(this.colour);
// boatPoly.setMaterial(new PhongMaterial(this.colour)); // boatPoly.setMaterial(new PhongMaterial(this.colour));
@@ -133,92 +142,27 @@ public class BoatObject extends Group {
sail.setFill(Color.TRANSPARENT); sail.setFill(Color.TRANSPARENT);
sail.setCache(true); sail.setCache(true);
super.getChildren().clear(); super.getChildren().clear();
super.getChildren().addAll(boatPoly, sail); super.getChildren().addAll(boatPoly);//, sail);
} }
public void setFill (Color value) { public void setFill (Color value) {
PointLight pointLight = new PointLight();
// pointLight.setTranslateX(VIEWPORT_SIZE*3/4);
// pointLight.setTranslateY(VIEWPORT_SIZE/2);
// pointLight.setTranslateZ(VIEWPORT_SIZE/2);
// PointLight pointLight2 = new PointLight(lightColor);
// pointLight2.setTranslateX(VIEWPORT_SIZE*1/4);
// pointLight2.setTranslateY(VIEWPORT_SIZE*3/4);
// pointLight2.setTranslateZ(VIEWPORT_SIZE*3/4);
// PointLight pointLight3 = new PointLight(lightColor);
// pointLight3.setTranslateX(VIEWPORT_SIZE*5/8);
// pointLight3.setTranslateY(VIEWPORT_SIZE/2);
// pointLight3.setTranslateZ(0);
//
// Color ambientColor = Color.rgb(80, 80, 80, 0);
// AmbientLight ambient = new AmbientLight(ambientColor);
this.getChildren().add(pointLight);
// this.getChildren().add(pointLight2);
// this.getChildren().add(pointLight3);
// this.getChildren().add(ambient);
this.colour = value; this.colour = value;
PhongMaterial pm = new PhongMaterial(this.colour); PhongMaterial pm = new PhongMaterial(this.colour);
// pm.setSpecularPower(16); pm.setSpecularPower(0.5);
// pm.setSpecularColor(lightColor);
boatPoly.setMaterial(pm); boatPoly.setMaterial(pm);
trail.setStroke(colour); trail.setStroke(colour);
} }
public Shape3D makeBoatPolygon () { public Shape3D makeBoatPolygon () {
StlMeshImporter importer = new StlMeshImporter(); StlMeshImporter importer = new StlMeshImporter();
// System.out.println(BoatObject.class.getResource("simpleboat.stl").toString()); importer.read(getClass().getResource("/meshes/simple_yacht.stl").toString());
System.out.println(BoatObject.class.getResource("/views/StartScreenView.fxml").toString()); // importer.read(getClass().getResource("/cube.stl").toString());
importer.read(getClass().getResource("/simpleboat.stl").toString()); // importer.read(getClass().getResource("/meshes/simple_yacht.stl").toString());
// ObjModelImporter importer = new ObjModelImporter();
// ColModelImporter importer = new ColModelImporter();
// importer.read(getClass().getResource("/meshes/simple_yacht.dae"));
// MeshView mesh = importer.getImport()[0];
return new MeshView(importer.getImport()); return new MeshView(importer.getImport());
// MeshView boat = new MeshView();
// TriangleMesh boatMesh = new TriangleMesh();
//// -BOAT_WIDTH / 2, BOAT_HEIGHT / 2,
//// 0.0, -BOAT_HEIGHT / 2,
//// BOAT_WIDTH / 2, BOAT_HEIGHT / 2
// boatMesh.getPoints().addAll(
// -BOAT_WIDTH / 2, BOAT_HEIGHT / 2, 0,
// 0, -BOAT_HEIGHT / 2,0,
// BOAT_WIDTH / 2, BOAT_HEIGHT / 2, 0
// );
// boatMesh.getTexCoords().addAll(0.5f,0,0,1,1,1);
// boatMesh.getFaces().addAll(
// 0,0,1,1,2,2//,
//// 1,1,2,2,3,3,
//// 0,0,2,2,3,3,
//// 1,1,0,0,3,3
// );
// boat.setMesh(boatMesh);
//// boat.setDrawMode(DrawMode.LINE);
// return boat;
//// Box b = new Box();
//// TriangleMesh planeMesh = new TriangleMesh();
//// float[] points = {
//// -10, 10, 5,
//// -10, -10, 10,
//// 10, 10, 15,
//// 10, 10, 20
//// };
//// float[] texCoords = {
//// 0, 0,
//// 0, 1,
//// 1, 0,
//// 1, 1
//// };
//// int[] faces = {
//// 0, 0, 1, 1, 2, 2,
//// 2, 2, 3, 3, 1, 1
//// };
//// planeMesh.getPoints().addAll(points);
//// planeMesh.getTexCoords().addAll(texCoords);
//// planeMesh.getFaces().addAll(faces);
//// MeshView meshView = new MeshView(planeMesh);
// meshView.setMaterial(new PhongMaterial(Color.BLACK));
// return meshView;
} }
/** /**
@@ -279,7 +223,7 @@ public class BoatObject extends Group {
private void rotateTo(double heading, boolean sailsIn, double windDir) { private void rotateTo(double heading, boolean sailsIn, double windDir) {
// boatPoly.getTransforms().add(new Rotate(heading, new Point3D(0,0,1))); rotation.setAngle(heading);
if (sailsIn) { if (sailsIn) {
Double sailWindOffset = 30.0; Double sailWindOffset = 30.0;
Double upwindAngleLimit = 15.0; Double upwindAngleLimit = 15.0;
@@ -333,7 +277,7 @@ public class BoatObject extends Group {
} }
public void updateLocation() { public void updateLocation() {
boatPoly.getTransforms().add(new Rotate(2, new Point3D(1,1,1))); // boatPoly.getTransforms().add(new Rotate(2, new Point3D(1,1,1)));
// double dx = xVelocity / 60; // double dx = xVelocity / 60;
// double dy = yVelocity / 60; // double dy = yVelocity / 60;
// //
@@ -469,7 +413,7 @@ public class BoatObject extends Group {
public void setTrajectory(double heading, double velocity, double windDir) { public void setTrajectory(double heading, double velocity, double windDir) {
wake.setRotation(lastHeading - heading, velocity); wake.setRotation(lastHeading - heading, velocity);
rotateTo(heading, false, windDir); // rotateTo(heading, false, windDir);
xVelocity = Math.cos(Math.toRadians(heading)) * velocity; xVelocity = Math.cos(Math.toRadians(heading)) * velocity;
yVelocity = Math.sin(Math.toRadians(heading)) * velocity; yVelocity = Math.sin(Math.toRadians(heading)) * velocity;
lastHeading = heading; lastHeading = heading;
@@ -1,31 +1,31 @@
package seng302.visualiser.fxObjects; package seng302.visualiser.fxObjects;
import com.interactivemesh.jfx.importer.stl.StlMeshImporter;
import javafx.animation.AnimationTimer; import javafx.animation.AnimationTimer;
import javafx.application.Platform; import javafx.application.Platform;
import javafx.geometry.Point3D; import javafx.geometry.Point3D;
import javafx.scene.paint.Color; import javafx.scene.paint.Color;
import javafx.scene.paint.PhongMaterial; import javafx.scene.paint.PhongMaterial;
import javafx.scene.shape.MeshView; import javafx.scene.shape.Cylinder;
import javafx.scene.transform.Rotate; import javafx.scene.transform.Rotate;
import javafx.scene.transform.Scale;
/** /**
* Created by cir27 on 3/09/17. * Created by cir27 on 3/09/17.
*/ */
public class VelocityPickup extends MeshView { public class VelocityPickup extends Cylinder {
public double rotation = 0; public double rotation = 0;
public Rotate timerRotation = new Rotate(0, new Point3D(0,0,1)); public Rotate timerRotation = new Rotate(0, new Point3D(1,1,1));
public VelocityPickup () { public VelocityPickup () {
StlMeshImporter importer = new StlMeshImporter(); // StlMeshImporter importer = new StlMeshImporter();
importer.read(getClass().getResource("/velocity_pickup.stl").toString()); // importer.read(getClass().getResource("/velocity_pickup.stl").toString());
this.setMesh(importer.getImport()); // this.setMesh(importer.getImport());
this.setRadius(10);
this.setHeight(10);
this.setMaterial(new PhongMaterial(Color.YELLOW)); this.setMaterial(new PhongMaterial(Color.YELLOW));
this.getTransforms().add(new Scale(30,30,30)); // this.getTransforms().add(new Scale(30,30,30));
this.getTransforms().add(new Rotate(30, new Point3D(1,0, 0))); // this.getTransforms().add(new Rotate(30, new Point3D(1,0, 0)));
this.getTransforms().add(new Rotate(90, new Point3D(0,1, 0))); // this.getTransforms().add(new Rotate(90, new Point3D(0,1, 0)));
this.getTransforms().add(timerRotation); this.getTransforms().add(timerRotation);
AnimationTimer at = new AnimationTimer() { AnimationTimer at = new AnimationTimer() {
@Override @Override
@@ -0,0 +1,25 @@
package seng302.visualiser.fxObjects;
import javafx.scene.paint.Paint;
import javafx.scene.shape.Polyline;
import javafx.scene.shape.StrokeLineCap;
import javafx.scene.shape.StrokeLineJoin;
/**
* Created by cir27 on 5/09/17.
*/
public class WindArrow extends Polyline {
public WindArrow(Paint fill) {
this.getPoints().addAll(
-10d, 15d,
0d, 25d,
0d, -25d,
0d, 25d,
10d, 15d
);
this.setStrokeLineCap(StrokeLineCap.ROUND);
this.setStroke(fill);
this.setStrokeWidth(5);
this.setStrokeLineJoin(StrokeLineJoin.ROUND);
}
}
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+164
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@@ -0,0 +1,164 @@
<?xml version="1.0" encoding="utf-8"?>
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
<asset>
<contributor>
<author>Blender User</author>
<authoring_tool>Blender 2.78.0 commit date:2016-09-26, commit time:12:42, hash:4bb1e22</authoring_tool>
</contributor>
<created>2017-09-05T17:02:21</created>
<modified>2017-09-05T17:02:21</modified>
<unit name="meter" meter="1"/>
<up_axis>Z_UP</up_axis>
</asset>
<library_cameras>
<camera id="Camera-camera" name="Camera">
<optics>
<technique_common>
<perspective>
<xfov sid="xfov">49.13434</xfov>
<aspect_ratio>1.777778</aspect_ratio>
<znear sid="znear">0.1</znear>
<zfar sid="zfar">100</zfar>
</perspective>
</technique_common>
</optics>
<extra>
<technique profile="blender">
<YF_dofdist>0</YF_dofdist>
<shiftx>0</shiftx>
<shifty>0</shifty>
</technique>
</extra>
</camera>
</library_cameras>
<library_lights>
<light id="Lamp-light" name="Lamp">
<technique_common>
<point>
<color sid="color">1 1 1</color>
<constant_attenuation>1</constant_attenuation>
<linear_attenuation>0</linear_attenuation>
<quadratic_attenuation>0.00111109</quadratic_attenuation>
</point>
</technique_common>
<extra>
<technique profile="blender">
<adapt_thresh>0.000999987</adapt_thresh>
<area_shape>1</area_shape>
<area_size>0.1</area_size>
<area_sizey>0.1</area_sizey>
<area_sizez>1</area_sizez>
<atm_distance_factor>1</atm_distance_factor>
<atm_extinction_factor>1</atm_extinction_factor>
<atm_turbidity>2</atm_turbidity>
<att1>0</att1>
<att2>1</att2>
<backscattered_light>1</backscattered_light>
<bias>1</bias>
<blue>1</blue>
<buffers>1</buffers>
<bufflag>0</bufflag>
<bufsize>2880</bufsize>
<buftype>2</buftype>
<clipend>30.002</clipend>
<clipsta>1.000799</clipsta>
<compressthresh>0.04999995</compressthresh>
<dist sid="blender_dist">29.99998</dist>
<energy sid="blender_energy">1</energy>
<falloff_type>2</falloff_type>
<filtertype>0</filtertype>
<flag>0</flag>
<gamma sid="blender_gamma">1</gamma>
<green>1</green>
<halo_intensity sid="blnder_halo_intensity">1</halo_intensity>
<horizon_brightness>1</horizon_brightness>
<mode>8192</mode>
<ray_samp>1</ray_samp>
<ray_samp_method>1</ray_samp_method>
<ray_samp_type>0</ray_samp_type>
<ray_sampy>1</ray_sampy>
<ray_sampz>1</ray_sampz>
<red>1</red>
<samp>3</samp>
<shadhalostep>0</shadhalostep>
<shadow_b sid="blender_shadow_b">0</shadow_b>
<shadow_g sid="blender_shadow_g">0</shadow_g>
<shadow_r sid="blender_shadow_r">0</shadow_r>
<sky_colorspace>0</sky_colorspace>
<sky_exposure>1</sky_exposure>
<skyblendfac>1</skyblendfac>
<skyblendtype>1</skyblendtype>
<soft>3</soft>
<spotblend>0.15</spotblend>
<spotsize>75</spotsize>
<spread>1</spread>
<sun_brightness>1</sun_brightness>
<sun_effect_type>0</sun_effect_type>
<sun_intensity>1</sun_intensity>
<sun_size>1</sun_size>
<type>0</type>
</technique>
</extra>
</light>
</library_lights>
<library_images/>
<library_geometries>
<geometry id="Plane-mesh" name="Plane">
<mesh>
<source id="Plane-mesh-positions">
<float_array id="Plane-mesh-positions-array" count="144">-1 -1 0 1 -1 0 -1 1 0 1 1 0 0 -2.5 0 0 2.5 0 -1 1 0.2928113 -1 -1 0.2928113 0 -2.8 0.5 1 -1 0.2928113 1 1 0.2928113 0 2.8 0.5 1 0 0.2928113 -1 0 0.2928113 0 0 0.2928113 -0.5 0 0.2928113 0.5 0 0.2928113 0.5 0.5 0.29281 -0.5 0.5 0.29281 0.2 0 0.5528544 0.2 0.2 0.5528531 -0.2 0.2 0.5528531 -0.2 0 0.5528544 0.5 -0.5 0.2928113 -0.5 -0.5 0.2928113 0.2 -0.2 0.5528544 -0.2 -0.2 0.5528544 0.1999999 1.94579e-6 1.120592 0.1999999 0.2000019 1.12059 -0.2 0.2000019 1.12059 -0.2 1.94579e-6 1.120592 0.1999999 -0.199998 1.120592 -0.2 -0.199998 1.120592 0.1999999 5.95355e-6 2.241243 0.1999999 0.200006 2.241241 -0.2 0.200006 2.241241 -0.2 5.95355e-6 2.241243 0.1999999 -0.199994 2.241243 -0.2 -0.199994 2.241243 -0.04999995 0.2000019 1.12059 0.04999995 0.2000019 1.12059 0.04999995 0.200006 2.241241 -0.04999995 0.200006 2.241241 0.04999995 0.2000019 1.12059 0.04999995 0.200006 2.241241 0.04999995 1.611272 1.120585 -0.04999995 1.611272 1.120585 0.04999995 1.611272 1.120585</float_array>
<technique_common>
<accessor source="#Plane-mesh-positions-array" count="48" stride="3">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="Plane-mesh-normals">
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<technique_common>
<accessor source="#Plane-mesh-normals-array" count="62" stride="3">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<vertices id="Plane-mesh-vertices">
<input semantic="POSITION" source="#Plane-mesh-positions"/>
</vertices>
<lines count="4">
<input semantic="VERTEX" source="#Plane-mesh-vertices" offset="0"/>
<p>13 15 14 16 15 14 16 12</p>
</lines>
<polylist count="88">
<input semantic="VERTEX" source="#Plane-mesh-vertices" offset="0"/>
<input semantic="NORMAL" source="#Plane-mesh-normals" offset="1"/>
<vcount>3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </vcount>
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</polylist>
</mesh>
</geometry>
</library_geometries>
<library_controllers/>
<library_visual_scenes>
<visual_scene id="Scene" name="Scene">
<node id="Camera" name="Camera" type="NODE">
<matrix sid="transform">0.6859207 -0.3240135 0.6515582 7.481132 0.7276763 0.3054208 -0.6141704 -6.50764 0 0.8953956 0.4452714 5.343665 0 0 0 1</matrix>
<instance_camera url="#Camera-camera"/>
</node>
<node id="Lamp" name="Lamp" type="NODE">
<matrix sid="transform">-0.2908646 -0.7711008 0.5663932 4.076245 0.9551712 -0.1998834 0.2183912 1.005454 -0.05518906 0.6045247 0.7946723 5.903862 0 0 0 1</matrix>
<instance_light url="#Lamp-light"/>
</node>
<node id="Plane" name="Plane" type="NODE">
<matrix sid="transform">1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
<instance_geometry url="#Plane-mesh" name="Plane"/>
</node>
</visual_scene>
</library_visual_scenes>
<scene>
<instance_visual_scene url="#Scene"/>
</scene>
</COLLADA>
+167
View File
@@ -0,0 +1,167 @@
# Blender v2.78 (sub 0) OBJ File: ''
# www.blender.org
mtllib simple_yacht.mtl
o Plane
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v 1.000000 0.000000 1.000000
v -1.000000 0.000000 -1.000000
v 1.000000 0.000000 -1.000000
v 0.000000 0.000000 2.500000
v 0.000000 0.000000 -2.500000
v -1.000000 0.292811 -1.000000
v -1.000000 0.292811 1.000000
v 0.000000 0.500000 2.800000
v 1.000000 0.292811 1.000000
v 1.000000 0.292811 -1.000000
v 0.000000 0.500000 -2.800000
v 1.000000 0.292811 0.000000
v -1.000000 0.292811 0.000000
v 0.000000 0.292811 0.000000
v -0.500000 0.292811 0.000000
v 0.500000 0.292811 0.000000
v 0.500000 0.292810 -0.500000
v -0.500000 0.292810 -0.500000
v 0.200000 0.552854 0.000000
v 0.200000 0.552853 -0.200000
v -0.200000 0.552853 -0.200000
v -0.200000 0.552854 0.000000
v 0.500000 0.292811 0.500000
v -0.500000 0.292811 0.500000
v 0.200000 0.552854 0.200000
v -0.200000 0.552854 0.200000
v 0.200000 1.120592 -0.000002
v 0.200000 1.120590 -0.200002
v -0.200000 1.120590 -0.200002
v -0.200000 1.120592 -0.000002
v 0.200000 1.120592 0.199998
v -0.200000 1.120592 0.199998
v 0.200000 2.241243 -0.000006
v 0.200000 2.241241 -0.200006
v -0.200000 2.241241 -0.200006
v -0.200000 2.241243 -0.000006
v 0.200000 2.241243 0.199994
v -0.200000 2.241243 0.199994
v -0.050000 1.120590 -0.200002
v 0.050000 1.120590 -0.200002
v 0.050000 2.241241 -0.200006
v -0.050000 2.241241 -0.200006
v 0.050000 1.120590 -0.200002
v 0.050000 2.241241 -0.200006
v 0.050000 1.120585 -1.611272
v -0.050000 1.120585 -1.611272
v 0.050000 1.120585 -1.611272
vn 0.0000 -1.0000 0.0000
vn 0.0000 1.0000 0.0000
vn 0.8208 -0.2939 0.4898
vn -0.8321 0.0000 0.5547
vn 1.0000 0.0000 0.0000
vn -1.0000 0.0000 0.0000
vn 0.8321 0.0000 -0.5547
vn -0.8208 -0.2939 -0.4898
vn -0.6550 0.7556 -0.0000
vn 0.6550 0.7556 -0.0000
vn 0.0000 0.7556 -0.6550
vn 0.0000 0.7556 0.6550
vn 0.0000 0.0000 1.0000
vn 0.0000 -0.0000 -1.0000
vn 0.0000 0.7831 -0.6219
vn 0.0000 0.9934 -0.1143
vn 0.0000 0.9934 0.1143
vn 0.8321 0.0000 0.5547
vn -0.8208 -0.2939 0.4898
vn 0.8208 -0.2939 -0.4898
vn -0.8321 0.0000 -0.5547
usemtl None
s off
f 3//1 2//1 1//1
f 13//2 7//2 14//2
f 5//3 10//3 9//3
f 5//4 8//4 1//4
f 4//5 13//5 2//5
f 1//6 14//6 3//6
f 6//7 11//7 4//7
f 6//8 7//8 12//8
f 19//2 17//2 18//2
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f 16//9 22//9 19//9
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f 31//6 36//6 30//6
f 16//2 24//2 17//2
f 23//6 30//6 22//6
f 29//5 20//5 21//5
f 32//13 27//13 26//13
f 33//6 23//6 27//6
f 41//14 29//14 21//14
f 42//2 37//2 34//2
f 39//6 31//6 33//6
f 38//13 33//13 32//13
f 42//14 35//14 41//14
f 35//5 28//5 29//5
f 28//5 38//5 32//5
f 42//13 44//13 41//13
f 41//2 47//2 40//2
f 40//1 48//1 44//1
f 40//6 43//6 47//6
f 45//5 44//5 48//5
f 44//13 46//13 41//13
f 43//15 48//15 47//15
f 5//1 1//1 2//1
f 3//1 6//1 4//1
f 4//1 2//1 3//1
f 14//2 8//2 10//2
f 9//16 10//16 8//16
f 13//2 11//2 7//2
f 12//17 7//17 11//17
f 14//2 10//2 13//2
f 5//18 2//18 10//18
f 5//19 9//19 8//19
f 10//5 2//5 13//5
f 4//5 11//5 13//5
f 7//6 3//6 14//6
f 1//6 8//6 14//6
f 6//20 12//20 11//20
f 6//21 3//21 7//21
f 19//2 16//2 17//2
f 20//5 28//5 32//5
f 16//9 23//9 22//9
f 21//10 20//10 17//10
f 26//10 24//10 17//10
f 22//11 21//11 18//11
f 26//12 27//12 25//12
f 16//9 25//9 27//9
f 31//6 37//6 36//6
f 16//2 25//2 24//2
f 23//6 31//6 30//6
f 29//5 28//5 20//5
f 32//13 33//13 27//13
f 33//6 31//6 23//6
f 21//14 22//14 40//14
f 40//14 41//14 21//14
f 22//14 30//14 40//14
f 38//2 34//2 37//2
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f 34//2 35//2 42//2
f 37//2 39//2 38//2
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f 38//13 39//13 33//13
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f 40//14 36//14 43//14
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l 16 14
l 17 15
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l 13 17
Binary file not shown.
@@ -0,0 +1,69 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.0//EN" "http://www.web3d.org/specifications/x3d-3.0.dtd">
<X3D version="3.0" profile="Immersive" xmlns:xsd="http://www.w3.org/2001/XMLSchema-instance" xsd:noNamespaceSchemaLocation="http://www.web3d.org/specifications/x3d-3.0.xsd">
<head>
<meta name="filename" content="simple_yacht.x3d" />
<meta name="generator" content="Blender 2.78 (sub 0)" />
</head>
<Scene>
<NavigationInfo headlight="false"
visibilityLimit="0.0"
type='"EXAMINE", "ANY"'
avatarSize="0.25, 1.75, 0.75"
/>
<Background DEF="WO_World"
groundColor="0.051 0.051 0.051"
skyColor="0.051 0.051 0.051"
/>
<Transform DEF="Plane_TRANSFORM"
translation="0.000000 0.000000 0.000000"
scale="1.000000 1.000000 1.000000"
rotation="0.000000 0.707107 0.707107 3.141593"
>
<Transform DEF="Plane_ifs_TRANSFORM"
translation="0.000000 0.000000 0.000000"
scale="1.000000 1.000000 1.000000"
rotation="1.000000 0.000000 0.000000 0.000000"
>
<Group DEF="group_ME_Plane">
<Shape>
<Appearance>
</Appearance>
<IndexedFaceSet solid="false"
coordIndex="2 1 0 -1 12 6 13 -1 4 9 8 -1 4 7 0 -1 3 12 1 -1 0 13 2 -1 5 10 3 -1 5 6 11 -1 18 16 17 -1 19 31 25 -1 15 21 18 -1 20 16 17 -1 25 16 19 -1 21 17 18 -1 25 24 23 -1 15 26 22 -1 30 35 29 -1 15 23 16 -1 22 29 21 -1 28 19 20 -1 31 26 25 -1 32 22 26 -1 40 28 20 -1 41 36 33 -1 38 30 32 -1 37 32 31 -1 41 34 40 -1 34 27 28 -1 27 37 31 -1 41 43 40 -1 40 46 39 -1 39 47 43 -1 39 42 46 -1 44 43 47 -1 43 45 40 -1 42 47 46 -1 4 0 1 -1 2 5 3 -1 3 1 2 -1 13 7 9 -1 8 9 7 -1 12 10 6 -1 11 6 10 -1 13 9 12 -1 4 1 9 -1 4 8 7 -1 9 1 12 -1 3 10 12 -1 6 2 13 -1 0 7 13 -1 5 11 10 -1 5 2 6 -1 18 15 16 -1 19 27 31 -1 15 22 21 -1 20 19 16 -1 25 23 16 -1 21 20 17 -1 25 26 24 -1 15 24 26 -1 30 36 35 -1 15 24 23 -1 22 30 29 -1 28 27 19 -1 31 32 26 -1 32 30 22 -1 20 21 39 -1 39 40 20 -1 21 29 39 -1 37 33 36 -1 41 42 36 -1 33 34 41 -1 36 38 37 -1 42 35 36 -1 38 36 30 -1 37 38 32 -1 39 29 35 -1 42 41 40 -1 39 35 42 -1 34 28 40 -1 40 39 42 -1 34 33 27 -1 27 33 37 -1 41 44 43 -1 40 45 46 -1 39 46 47 -1 43 47 45 -1 42 44 47 -1 "
>
<Coordinate DEF="coords_ME_Plane"
point="-1.000000 -1.000000 0.000000 1.000000 -1.000000 0.000000 -1.000000 1.000000 0.000000 1.000000 1.000000 0.000000 0.000000 -2.500000 0.000000 0.000000 2.500000 0.000000 -1.000000 1.000000 0.292811 -1.000000 -1.000000 0.292811 0.000000 -2.800000 0.500000 1.000000 -1.000000 0.292811 1.000000 1.000000 0.292811 0.000000 2.800000 0.500000 1.000000 0.000000 0.292811 -1.000000 0.000000 0.292811 0.000000 0.000000 0.292811 -0.500000 0.000000 0.292811 0.500000 0.000000 0.292811 0.500000 0.500000 0.292810 -0.500000 0.500000 0.292810 0.200000 0.000000 0.552854 0.200000 0.200000 0.552853 -0.200000 0.200000 0.552853 -0.200000 0.000000 0.552854 0.500000 -0.500000 0.292811 -0.500000 -0.500000 0.292811 0.200000 -0.200000 0.552854 -0.200000 -0.200000 0.552854 0.200000 0.000002 1.120592 0.200000 0.200002 1.120590 -0.200000 0.200002 1.120590 -0.200000 0.000002 1.120592 0.200000 -0.199998 1.120592 -0.200000 -0.199998 1.120592 0.200000 0.000006 2.241243 0.200000 0.200006 2.241241 -0.200000 0.200006 2.241241 -0.200000 0.000006 2.241243 0.200000 -0.199994 2.241243 -0.200000 -0.199994 2.241243 -0.050000 0.200002 1.120590 0.050000 0.200002 1.120590 0.050000 0.200006 2.241241 -0.050000 0.200006 2.241241 0.050000 0.200002 1.120590 0.050000 0.200006 2.241241 0.050000 1.611272 1.120585 -0.050000 1.611272 1.120585 0.050000 1.611272 1.120585 "
/>
</IndexedFaceSet>
</Shape>
</Group>
</Transform>
</Transform>
<Transform DEF="Lamp_TRANSFORM"
translation="-4.076245 5.903862 1.005454"
scale="1.000000 1.000000 1.000000"
rotation="-0.498084 -0.762016 -0.413815 1.513875"
>
<PointLight DEF="LA_Lamp"
ambientIntensity="0.0000"
color="1.0000 1.0000 1.0000"
intensity="0.5714"
radius="30.0000"
location="-0.0000 -0.0000 0.0000"
/>
</Transform>
<Transform DEF="Camera_TRANSFORM"
translation="-7.481132 5.343665 -6.507640"
scale="1.000000 1.000000 1.000000"
rotation="-0.098233 -0.968789 -0.227591 2.349487"
>
<Viewpoint DEF="CA_Camera"
centerOfRotation="0 0 0"
position="-0.00 -0.00 0.00"
orientation="-0.00 -0.47 -0.88 0.00"
fieldOfView="0.858"
/>
</Transform>
</Scene>
</X3D>
Binary file not shown.
+9 -23
View File
@@ -26,30 +26,20 @@
<AnchorPane maxHeight="-Infinity" maxWidth="-Infinity" minHeight="-Infinity" minWidth="-Infinity" prefHeight="998.0" prefWidth="1530.0" xmlns="http://javafx.com/javafx/8" xmlns:fx="http://javafx.com/fxml/1" fx:controller="seng302.visualiser.controllers.RaceViewController"> <AnchorPane maxHeight="-Infinity" maxWidth="-Infinity" minHeight="-Infinity" minWidth="-Infinity" prefHeight="998.0" prefWidth="1530.0" xmlns="http://javafx.com/javafx/8" xmlns:fx="http://javafx.com/fxml/1" fx:controller="seng302.visualiser.controllers.RaceViewController">
<children> <children>
<AnchorPane layoutX="322.0" layoutY="130.0" prefHeight="998.0" prefWidth="1281.0" <AnchorPane layoutX="322.0" layoutY="130.0" prefHeight="998.0" prefWidth="1281.0" style="-fx-background-color: skyblue;" AnchorPane.bottomAnchor="0.0" AnchorPane.rightAnchor="0.0" AnchorPane.topAnchor="0.0">
style="-fx-background-color: skyblue;" AnchorPane.bottomAnchor="0.0"
AnchorPane.rightAnchor="0.0" AnchorPane.topAnchor="0.0">
<children> <children>
<GridPane prefHeight="998.0" prefWidth="1281.0" AnchorPane.bottomAnchor="0.0" <GridPane prefHeight="998.0" prefWidth="1281.0" AnchorPane.bottomAnchor="0.0" AnchorPane.leftAnchor="0.0" AnchorPane.rightAnchor="0.0" AnchorPane.topAnchor="0.0">
AnchorPane.leftAnchor="0.0" AnchorPane.rightAnchor="0.0"
AnchorPane.topAnchor="0.0">
<columnConstraints> <columnConstraints>
<ColumnConstraints hgrow="SOMETIMES" maxWidth="630.0" minWidth="10.0" <ColumnConstraints hgrow="SOMETIMES" maxWidth="630.0" minWidth="10.0" prefWidth="68.0" />
prefWidth="68.0"/> <ColumnConstraints hgrow="SOMETIMES" maxWidth="1213.0" minWidth="10.0" prefWidth="1213.0" />
<ColumnConstraints hgrow="SOMETIMES" maxWidth="1213.0" minWidth="10.0"
prefWidth="1213.0"/>
</columnConstraints> </columnConstraints>
<rowConstraints> <rowConstraints>
<RowConstraints maxHeight="489.0" minHeight="1.0" prefHeight="24.0" <RowConstraints maxHeight="489.0" minHeight="1.0" prefHeight="24.0" vgrow="SOMETIMES" />
vgrow="SOMETIMES"/> <RowConstraints maxHeight="997.0" minHeight="10.0" prefHeight="974.0" vgrow="SOMETIMES" />
<RowConstraints maxHeight="997.0" minHeight="10.0" prefHeight="974.0"
vgrow="SOMETIMES"/>
</rowConstraints> </rowConstraints>
<children> <children>
<AnchorPane fx:id="contentAnchorPane" prefHeight="200.0" prefWidth="200.0" <AnchorPane fx:id="contentAnchorPane" prefHeight="200.0" prefWidth="200.0" GridPane.columnSpan="2" GridPane.rowSpan="2" />
GridPane.columnSpan="2" GridPane.rowSpan="2"/> <Text fx:id="fpsDisplay" strokeType="OUTSIDE" strokeWidth="0.0" text="60 FPS" GridPane.halignment="CENTER" GridPane.valignment="CENTER" />
<Text fx:id="fpsDisplay" strokeType="OUTSIDE" strokeWidth="0.0" text="60 FPS"
GridPane.halignment="CENTER" GridPane.valignment="CENTER"/>
</children> </children>
</GridPane> </GridPane>
</children> </children>
@@ -61,11 +51,6 @@
<Label layoutX="11.0" layoutY="41.0" text="Timer" textFill="WHITE" /> <Label layoutX="11.0" layoutY="41.0" text="Timer" textFill="WHITE" />
<Label layoutX="11.0" layoutY="112.0" text="Wind direction" textFill="WHITE" /> <Label layoutX="11.0" layoutY="112.0" text="Wind direction" textFill="WHITE" />
<Circle fx:id="windBackgroundCircle" blendMode="DARKEN" fill="#3dcdc8" layoutX="110.0" layoutY="190.0" radius="35.0" stroke="#d7d7d7" strokeType="INSIDE" strokeWidth="3.0" /> <Circle fx:id="windBackgroundCircle" blendMode="DARKEN" fill="#3dcdc8" layoutX="110.0" layoutY="190.0" radius="35.0" stroke="#d7d7d7" strokeType="INSIDE" strokeWidth="3.0" />
<Text fx:id="windArrowText" fill="#a8a8a8" layoutX="86.0" layoutY="210.0" strokeType="OUTSIDE" strokeWidth="0.0" text="↓">
<font>
<Font name="AdobeArabic-Regular" size="55.0" />
</font>
</Text>
<Text fx:id="windDirectionText" fill="#d3d3d3" layoutX="171.0" layoutY="238.0" strokeType="OUTSIDE" strokeWidth="0.0" text="0.0°" textAlignment="RIGHT"> <Text fx:id="windDirectionText" fill="#d3d3d3" layoutX="171.0" layoutY="238.0" strokeType="OUTSIDE" strokeWidth="0.0" text="0.0°" textAlignment="RIGHT">
<font> <font>
<Font name="System Bold" size="13.0" /> <Font name="System Bold" size="13.0" />
@@ -100,6 +85,7 @@
<NumberAxis fx:id="sparklineYAxis" minorTickCount="1" minorTickLength="1.0" side="LEFT" styleClass="spark-line-yaxis" tickLabelGap="1.0" tickUnit="1.0" upperBound="7.0" /> <NumberAxis fx:id="sparklineYAxis" minorTickCount="1" minorTickLength="1.0" side="LEFT" styleClass="spark-line-yaxis" tickLabelGap="1.0" tickUnit="1.0" upperBound="7.0" />
</yAxis> </yAxis>
</LineChart> </LineChart>
<AnchorPane fx:id="windArrowHolder" layoutX="110.0" layoutY="175.0" prefHeight="15.0" prefWidth="20.0" />
</children> </children>
</AnchorPane> </AnchorPane>
</children> </children>