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WIP: Adapted the old server thread class to the GameServerThread class to allow multiple clients to connect
tags: #story[1047] #pair[wmu16, mra106]
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@@ -8,6 +8,8 @@ import javafx.scene.layout.AnchorPane;
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import javafx.scene.layout.GridPane;
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import javafx.scene.layout.Pane;
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import javafx.scene.text.Text;
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import seng302.gameServer.GameStages;
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import seng302.gameServer.GameState;
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import java.io.IOException;
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@@ -58,7 +60,6 @@ public class LobbyController {
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@FXML
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public void readyButtonPressed() {
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// TODO: 10/07/17 wmu16 - Finish function
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System.out.println("LEts play!!");
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GameState.setCurrentStage(GameStages.RACING);
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}
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}
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