mirror of
https://github.com/michaelrausch/Party-Parrots-At-Sea.git
synced 2026-05-09 06:18:44 +00:00
Icons now display, blink when they are about to run off, and turn off after their time out
TokenType Enum now also has a timeout construction field #story[1245]
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@@ -40,7 +40,6 @@ public class ClientYacht extends Observable {
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@FunctionalInterface
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public interface PowerUpListener {
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void notifyPowerUp(ClientYacht yacht, TokenType tokenType);
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}
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@@ -5,18 +5,21 @@ package seng302.model.token;
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* Created by wmu16 on 28/08/17.
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*/
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public enum TokenType {
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BOOST(0, "Boost"),
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HANDLING(1, "Handling"),
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BUMPER(2, "Bumper"),
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WIND_WALKER(3, "Wind Walker"),
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RANDOM(4, "Random");
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BOOST(0, "Boost", 10_000),
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HANDLING(1, "Handling", 10_000),
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BUMPER(2, "Bumper", 10_000),
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WIND_WALKER(3, "Wind Walker", 10_000),
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RANDOM(4, "Random", 10_000);
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private int value;
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private String name;
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private int timeout;
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TokenType(int value, String name) {
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TokenType(int value, String name, int timeout) {
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this.value = value;
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this.name = name;
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this.timeout = timeout;
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}
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public int getValue() {
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@@ -26,4 +29,8 @@ public enum TokenType {
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public String getName() {
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return name;
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}
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public int getTimeout() {
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return timeout;
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}
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}
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@@ -73,6 +73,8 @@ import seng302.visualiser.fxObjects.assets_3D.ModelType;
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public class RaceViewController extends Thread implements ImportantAnnotationDelegate {
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private final int CHAT_LIMIT = 128;
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private static final Double ICON_BLINK_TIMEOUT_RATIO = 0.6;
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private static final Integer ICON_BLINK_PERIOD = 500;
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@FXML
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private Pane basePane;
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@@ -250,24 +252,7 @@ public class RaceViewController extends Thread implements ImportantAnnotationDel
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}
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});
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player.addPowerUpListener((yacht, tokenType) -> {
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if (yacht == player) {
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switch (tokenType) {
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case BOOST:
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velocityIcon.setVisible(true);
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break;
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case HANDLING:
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handlingIcon.setVisible(true);
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break;
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case WIND_WALKER:
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windWalkerIcon.setVisible(true);
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break;
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case BUMPER:
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bumperIcon.setVisible(true);
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break;
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}
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}
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});
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player.addPowerUpListener(this::displayPowerUpIcon);
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updateOrder(raceState.getPlayerPositions());
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gameView = new GameView3D();
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@@ -307,6 +292,61 @@ public class RaceViewController extends Thread implements ImportantAnnotationDel
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});
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}
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/**
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* Displays the relevant icon, starts blinking it when it is close to turning off and then
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* switches it off after the tokens time out
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*
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* @param yacht The yacht only for which we are displaying the icon
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* @param tokenType The type of token, indicating what icon needs to be displayed
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*/
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private void displayPowerUpIcon(ClientYacht yacht, TokenType tokenType) {
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if (yacht == player) {
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final ImageView iconToDisplay;
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switch (tokenType) {
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case BOOST:
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iconToDisplay = velocityIcon;
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break;
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case HANDLING:
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iconToDisplay = handlingIcon;
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break;
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case WIND_WALKER:
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iconToDisplay = windWalkerIcon;
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break;
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case BUMPER:
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iconToDisplay = bumperIcon;
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break;
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default:
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iconToDisplay = velocityIcon;
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}
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//Turn icon on
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iconToDisplay.setVisible(true);
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//Start blinking icon towards end
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Timer blinkingTimer = new Timer();
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blinkingTimer.schedule(new TimerTask() {
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Boolean isVisible = true;
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@Override
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public void run() {
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isVisible = !isVisible;
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iconToDisplay.setVisible(isVisible);
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}
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}, (int) (tokenType.getTimeout() * ICON_BLINK_TIMEOUT_RATIO), ICON_BLINK_PERIOD);
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//Turn icon off after the time out
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Timer switchOffTimer = new Timer();
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switchOffTimer.schedule(new TimerTask() {
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@Override
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public void run() {
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blinkingTimer.cancel();
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iconToDisplay.setVisible(false);
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}
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}, tokenType.getTimeout());
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}
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}
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/**
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* The important annotations have been changed, update this view
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