Icons now display, blink when they are about to run off, and turn off after their time out

TokenType Enum now also has a timeout construction field
#story[1245]
This commit is contained in:
William Muir
2017-09-20 13:09:09 +12:00
parent 6cde016401
commit 034e4c252a
3 changed files with 71 additions and 25 deletions
@@ -73,6 +73,8 @@ import seng302.visualiser.fxObjects.assets_3D.ModelType;
public class RaceViewController extends Thread implements ImportantAnnotationDelegate {
private final int CHAT_LIMIT = 128;
private static final Double ICON_BLINK_TIMEOUT_RATIO = 0.6;
private static final Integer ICON_BLINK_PERIOD = 500;
@FXML
private Pane basePane;
@@ -250,24 +252,7 @@ public class RaceViewController extends Thread implements ImportantAnnotationDel
}
});
player.addPowerUpListener((yacht, tokenType) -> {
if (yacht == player) {
switch (tokenType) {
case BOOST:
velocityIcon.setVisible(true);
break;
case HANDLING:
handlingIcon.setVisible(true);
break;
case WIND_WALKER:
windWalkerIcon.setVisible(true);
break;
case BUMPER:
bumperIcon.setVisible(true);
break;
}
}
});
player.addPowerUpListener(this::displayPowerUpIcon);
updateOrder(raceState.getPlayerPositions());
gameView = new GameView3D();
@@ -307,6 +292,61 @@ public class RaceViewController extends Thread implements ImportantAnnotationDel
});
}
/**
* Displays the relevant icon, starts blinking it when it is close to turning off and then
* switches it off after the tokens time out
*
* @param yacht The yacht only for which we are displaying the icon
* @param tokenType The type of token, indicating what icon needs to be displayed
*/
private void displayPowerUpIcon(ClientYacht yacht, TokenType tokenType) {
if (yacht == player) {
final ImageView iconToDisplay;
switch (tokenType) {
case BOOST:
iconToDisplay = velocityIcon;
break;
case HANDLING:
iconToDisplay = handlingIcon;
break;
case WIND_WALKER:
iconToDisplay = windWalkerIcon;
break;
case BUMPER:
iconToDisplay = bumperIcon;
break;
default:
iconToDisplay = velocityIcon;
}
//Turn icon on
iconToDisplay.setVisible(true);
//Start blinking icon towards end
Timer blinkingTimer = new Timer();
blinkingTimer.schedule(new TimerTask() {
Boolean isVisible = true;
@Override
public void run() {
isVisible = !isVisible;
iconToDisplay.setVisible(isVisible);
}
}, (int) (tokenType.getTimeout() * ICON_BLINK_TIMEOUT_RATIO), ICON_BLINK_PERIOD);
//Turn icon off after the time out
Timer switchOffTimer = new Timer();
switchOffTimer.schedule(new TimerTask() {
@Override
public void run() {
blinkingTimer.cancel();
iconToDisplay.setVisible(false);
}
}, tokenType.getTimeout());
}
}
/**
* The important annotations have been changed, update this view