mirror of
https://github.com/michaelrausch/Party-Parrots-At-Sea.git
synced 2026-05-09 06:18:44 +00:00
Fixed disconnection issues. Fix is only temporary until a consistent interface for disconnections exists.
#bug #implement
This commit is contained in:
@@ -104,6 +104,7 @@ public class GameClient {
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* @param portNumber Port to connect to.
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*/
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public void runAsHost(String ipAddress, Integer portNumber) {
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server = new MainServerThread();
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try {
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startClientToServerThread(ipAddress, portNumber);
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socketThread.addDisconnectionListener((cause) -> {
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@@ -126,6 +127,8 @@ public class GameClient {
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lobbyController.disableReadyButton();
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server.startGame();
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} else if (exitCause == CloseStatus.LEAVE) {
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server.terminate();
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server = null;
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loadStartScreen();
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}
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});
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@@ -370,13 +373,13 @@ public class GameClient {
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private void keyPressed(KeyEvent e) {
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switch (e.getCode()) {
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case SPACE: // align with vmg
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socketThread.sendBoatActionMessage(BoatAction.VMG); break;
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socketThread.sendBoatAction(BoatAction.VMG); break;
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case PAGE_UP: // upwind
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socketThread.sendBoatActionMessage(BoatAction.UPWIND); break;
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socketThread.sendBoatAction(BoatAction.UPWIND); break;
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case PAGE_DOWN: // downwind
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socketThread.sendBoatActionMessage(BoatAction.DOWNWIND); break;
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socketThread.sendBoatAction(BoatAction.DOWNWIND); break;
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case ENTER: // tack/gybe
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socketThread.sendBoatActionMessage(BoatAction.TACK_GYBE); break;
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socketThread.sendBoatAction(BoatAction.TACK_GYBE); break;
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}
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}
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@@ -385,12 +388,12 @@ public class GameClient {
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switch (e.getCode()) {
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//TODO 12/07/17 Determine the sail state and send the appropriate packet (eg. if sails are in, send a sail out packet)
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case SHIFT: // sails in/sails out
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socketThread.sendBoatActionMessage(BoatAction.SAILS_IN);
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socketThread.sendBoatAction(BoatAction.SAILS_IN);
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allBoatsMap.get(socketThread.getClientId()).toggleSail();
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break;
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case PAGE_UP:
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case PAGE_DOWN:
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socketThread.sendBoatActionMessage(BoatAction.MAINTAIN_HEADING); break;
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socketThread.sendBoatAction(BoatAction.MAINTAIN_HEADING); break;
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}
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}
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