mirror of
https://github.com/michaelrausch/Party-Parrots-At-Sea.git
synced 2026-05-09 14:28:43 +00:00
Fixed disconnection issues. Fix is only temporary until a consistent interface for disconnections exists.
#bug #implement
This commit is contained in:
@@ -19,26 +19,22 @@ import java.util.zip.CRC32;
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import java.util.zip.Checksum;
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import org.slf4j.Logger;
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import org.slf4j.LoggerFactory;
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import seng302.gameServer.messages.BoatAction;
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import seng302.gameServer.messages.BoatLocationMessage;
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import seng302.gameServer.messages.ClientType;
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import seng302.gameServer.messages.Message;
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import seng302.gameServer.messages.RegistrationResponseMessage;
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import seng302.gameServer.messages.RegistrationResponseStatus;
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import seng302.gameServer.messages.XMLMessage;
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import seng302.gameServer.messages.XMLMessageSubType;
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import seng302.gameServer.messages.YachtEventCodeMessage;
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import seng302.model.Player;
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import seng302.model.ServerYacht;
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import seng302.model.stream.packets.PacketType;
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import seng302.model.stream.packets.StreamPacket;
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import seng302.model.stream.xml.generator.Race;
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import seng302.model.stream.xml.generator.Regatta;
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import seng302.utilities.XMLGenerator;
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import seng302.gameServer.messages.BoatAction;
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import seng302.gameServer.messages.BoatLocationMessage;
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import seng302.gameServer.messages.BoatSubMessage;
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import seng302.gameServer.messages.ClientType;
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import seng302.gameServer.messages.Message;
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import seng302.gameServer.messages.RaceStatus;
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import seng302.gameServer.messages.RaceStatusMessage;
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import seng302.gameServer.messages.RaceType;
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import seng302.gameServer.messages.RegistrationResponseMessage;
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import seng302.gameServer.messages.RegistrationResponseStatus;
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import seng302.gameServer.messages.XMLMessage;
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import seng302.gameServer.messages.XMLMessageSubType;
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import seng302.model.ServerYacht;
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/**
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* A class describing a single connection to a Client for the purposes of sending and receiving on
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@@ -55,6 +51,12 @@ public class ServerToClientThread implements Runnable, Observer {
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void notifyConnection ();
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}
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// TODO: 17/08/17 this is only temporary disconnects should be handled consistently
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@FunctionalInterface
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interface DisconnectListener {
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void notifyDisconnect (Player player);
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}
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private Logger logger = LoggerFactory.getLogger(ServerToClientThread.class);
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private Thread thread;
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@@ -74,8 +76,10 @@ public class ServerToClientThread implements Runnable, Observer {
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private XMLGenerator xml;
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private List<ConnectionListener> connectionListeners = new ArrayList<>();
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private DisconnectListener disconnectListener;
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private ServerYacht yacht;
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private Player player;
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public ServerToClientThread(Socket socket) {
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this.socket = socket;
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@@ -122,8 +126,9 @@ public class ServerToClientThread implements Runnable, Observer {
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);
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yacht.addObserver(this); // TODO: yacht can notify mark rounding message hyi25 13/8/17
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player = new Player(socket, yacht);
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GameState.addYacht(sourceId, yacht);
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GameState.addPlayer(new Player(socket, yacht));
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GameState.addPlayer(player);
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}
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@Override
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@@ -169,8 +174,7 @@ public class ServerToClientThread implements Runnable, Observer {
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int sync2;
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// TODO: 14/07/17 wmu16 - Work out how to fix this while loop
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while (socket.isConnected()) {
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while (socket.isConnected() && !socket.isClosed()) {
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try {
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crcBuffer = new ByteArrayOutputStream();
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sync1 = readByte();
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@@ -213,6 +217,7 @@ public class ServerToClientThread implements Runnable, Observer {
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return;
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}
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}
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logger.warn("Closed serverToClientThread" + thread, 1);
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}
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public void sendSetupMessages() {
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@@ -252,11 +257,12 @@ public class ServerToClientThread implements Runnable, Observer {
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private int readByte() throws Exception {
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int currentByte = -1;
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try {
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// @TODO @FIX ConnectionReset Exception when a client disconnects before it is garbage collected
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currentByte = is.read();
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crcBuffer.write(currentByte);
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} catch (SocketException se) {
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disconnectListener.notifyDisconnect(this.player);
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} catch (IOException e) {
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e.printStackTrace();
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disconnectListener.notifyDisconnect(this.player);
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logger.warn("Socket read failed", 1);
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}
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if (currentByte == -1) {
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@@ -335,4 +341,16 @@ public class ServerToClientThread implements Runnable, Observer {
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public void removeConnectionListener(ConnectionListener listener) {
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connectionListeners.remove(listener);
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}
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public void terminate () {
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try {
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socket.close();
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} catch (IOException ioe) {
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logger.warn("IOException attempting to terminate serverToClientThread " + this.thread);
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}
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}
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public void addDisconnectListener(DisconnectListener disconnectListener) {
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this.disconnectListener = disconnectListener;
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}
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}
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