Fixed disconnection issues. Fix is only temporary until a consistent interface for disconnections exists.

#bug #implement
This commit is contained in:
Calum
2017-08-17 14:02:18 +12:00
parent ef2659a7b9
commit 0276911b88
8 changed files with 92 additions and 43 deletions
@@ -93,6 +93,9 @@ public class MainServerThread implements Runnable, ClientConnectionDelegate {
// TODO: 14/07/17 wmu16 - Send out disconnect packet to clients
try {
for (ServerToClientThread serverToClientThread : serverToClientThreads) {
serverToClientThread.terminate();
}
serverSocket.close();
return;
} catch (IOException e) {
@@ -173,6 +176,7 @@ public class MainServerThread implements Runnable, ClientConnectionDelegate {
thread.sendSetupMessages();
}
});
serverToClientThread.addDisconnectListener(this::clientDisconnected);
}
/**
@@ -182,11 +186,11 @@ public class MainServerThread implements Runnable, ClientConnectionDelegate {
*/
@Override
public void clientDisconnected(Player player) {
try {
player.getSocket().close();
} catch (Exception e) {
serverLog("Cannot disconnect the socket for the disconnected player.", 0);
}
// try {
// player.getSocket().close();
// } catch (Exception e) {
// serverLog("Cannot disconnect the socket for the disconnected player.", 0);
// }
serverLog("Player " + player.getYacht().getSourceId() + "'s socket disconnected", 0);
GameState.removeYacht(player.getYacht().getSourceId());
GameState.removePlayer(player);
@@ -194,11 +198,12 @@ public class MainServerThread implements Runnable, ClientConnectionDelegate {
for (ServerToClientThread serverToClientThread : serverToClientThreads) {
if (serverToClientThread.getSocket() == player.getSocket()) {
closedConnection = serverToClientThread;
} else {
} else if (GameState.getCurrentStage() != GameStages.RACING){
serverToClientThread.sendSetupMessages();
}
}
serverToClientThreads.remove(closedConnection);
closedConnection.terminate();
}
public void startGame() {