Fixed disconnection issues. Fix is only temporary until a consistent interface for disconnections exists.

#bug #implement
This commit is contained in:
Calum
2017-08-17 14:02:18 +12:00
parent ef2659a7b9
commit 0276911b88
8 changed files with 92 additions and 43 deletions
@@ -93,6 +93,9 @@ public class MainServerThread implements Runnable, ClientConnectionDelegate {
// TODO: 14/07/17 wmu16 - Send out disconnect packet to clients
try {
for (ServerToClientThread serverToClientThread : serverToClientThreads) {
serverToClientThread.terminate();
}
serverSocket.close();
return;
} catch (IOException e) {
@@ -173,6 +176,7 @@ public class MainServerThread implements Runnable, ClientConnectionDelegate {
thread.sendSetupMessages();
}
});
serverToClientThread.addDisconnectListener(this::clientDisconnected);
}
/**
@@ -182,11 +186,11 @@ public class MainServerThread implements Runnable, ClientConnectionDelegate {
*/
@Override
public void clientDisconnected(Player player) {
try {
player.getSocket().close();
} catch (Exception e) {
serverLog("Cannot disconnect the socket for the disconnected player.", 0);
}
// try {
// player.getSocket().close();
// } catch (Exception e) {
// serverLog("Cannot disconnect the socket for the disconnected player.", 0);
// }
serverLog("Player " + player.getYacht().getSourceId() + "'s socket disconnected", 0);
GameState.removeYacht(player.getYacht().getSourceId());
GameState.removePlayer(player);
@@ -194,11 +198,12 @@ public class MainServerThread implements Runnable, ClientConnectionDelegate {
for (ServerToClientThread serverToClientThread : serverToClientThreads) {
if (serverToClientThread.getSocket() == player.getSocket()) {
closedConnection = serverToClientThread;
} else {
} else if (GameState.getCurrentStage() != GameStages.RACING){
serverToClientThread.sendSetupMessages();
}
}
serverToClientThreads.remove(closedConnection);
closedConnection.terminate();
}
public void startGame() {
@@ -38,7 +38,7 @@ public class ServerListenThread implements Runnable {
}
public void run(){
while (true){
while (serverSocket != null && !serverSocket.isClosed()){
acceptConnection();
}
}
@@ -19,26 +19,22 @@ import java.util.zip.CRC32;
import java.util.zip.Checksum;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import seng302.gameServer.messages.BoatAction;
import seng302.gameServer.messages.BoatLocationMessage;
import seng302.gameServer.messages.ClientType;
import seng302.gameServer.messages.Message;
import seng302.gameServer.messages.RegistrationResponseMessage;
import seng302.gameServer.messages.RegistrationResponseStatus;
import seng302.gameServer.messages.XMLMessage;
import seng302.gameServer.messages.XMLMessageSubType;
import seng302.gameServer.messages.YachtEventCodeMessage;
import seng302.model.Player;
import seng302.model.ServerYacht;
import seng302.model.stream.packets.PacketType;
import seng302.model.stream.packets.StreamPacket;
import seng302.model.stream.xml.generator.Race;
import seng302.model.stream.xml.generator.Regatta;
import seng302.utilities.XMLGenerator;
import seng302.gameServer.messages.BoatAction;
import seng302.gameServer.messages.BoatLocationMessage;
import seng302.gameServer.messages.BoatSubMessage;
import seng302.gameServer.messages.ClientType;
import seng302.gameServer.messages.Message;
import seng302.gameServer.messages.RaceStatus;
import seng302.gameServer.messages.RaceStatusMessage;
import seng302.gameServer.messages.RaceType;
import seng302.gameServer.messages.RegistrationResponseMessage;
import seng302.gameServer.messages.RegistrationResponseStatus;
import seng302.gameServer.messages.XMLMessage;
import seng302.gameServer.messages.XMLMessageSubType;
import seng302.model.ServerYacht;
/**
* A class describing a single connection to a Client for the purposes of sending and receiving on
@@ -55,6 +51,12 @@ public class ServerToClientThread implements Runnable, Observer {
void notifyConnection ();
}
// TODO: 17/08/17 this is only temporary disconnects should be handled consistently
@FunctionalInterface
interface DisconnectListener {
void notifyDisconnect (Player player);
}
private Logger logger = LoggerFactory.getLogger(ServerToClientThread.class);
private Thread thread;
@@ -74,8 +76,10 @@ public class ServerToClientThread implements Runnable, Observer {
private XMLGenerator xml;
private List<ConnectionListener> connectionListeners = new ArrayList<>();
private DisconnectListener disconnectListener;
private ServerYacht yacht;
private Player player;
public ServerToClientThread(Socket socket) {
this.socket = socket;
@@ -122,8 +126,9 @@ public class ServerToClientThread implements Runnable, Observer {
);
yacht.addObserver(this); // TODO: yacht can notify mark rounding message hyi25 13/8/17
player = new Player(socket, yacht);
GameState.addYacht(sourceId, yacht);
GameState.addPlayer(new Player(socket, yacht));
GameState.addPlayer(player);
}
@Override
@@ -169,8 +174,7 @@ public class ServerToClientThread implements Runnable, Observer {
int sync2;
// TODO: 14/07/17 wmu16 - Work out how to fix this while loop
while (socket.isConnected()) {
while (socket.isConnected() && !socket.isClosed()) {
try {
crcBuffer = new ByteArrayOutputStream();
sync1 = readByte();
@@ -213,6 +217,7 @@ public class ServerToClientThread implements Runnable, Observer {
return;
}
}
logger.warn("Closed serverToClientThread" + thread, 1);
}
public void sendSetupMessages() {
@@ -252,11 +257,12 @@ public class ServerToClientThread implements Runnable, Observer {
private int readByte() throws Exception {
int currentByte = -1;
try {
// @TODO @FIX ConnectionReset Exception when a client disconnects before it is garbage collected
currentByte = is.read();
crcBuffer.write(currentByte);
} catch (SocketException se) {
disconnectListener.notifyDisconnect(this.player);
} catch (IOException e) {
e.printStackTrace();
disconnectListener.notifyDisconnect(this.player);
logger.warn("Socket read failed", 1);
}
if (currentByte == -1) {
@@ -335,4 +341,16 @@ public class ServerToClientThread implements Runnable, Observer {
public void removeConnectionListener(ConnectionListener listener) {
connectionListeners.remove(listener);
}
public void terminate () {
try {
socket.close();
} catch (IOException ioe) {
logger.warn("IOException attempting to terminate serverToClientThread " + this.thread);
}
}
public void addDisconnectListener(DisconnectListener disconnectListener) {
this.disconnectListener = disconnectListener;
}
}
@@ -142,18 +142,20 @@ public class ClientToServerThread implements Runnable {
}
} catch (ByteReadException e) {
logger.warn("Byte read exception on ClientToServerThread", 1);
closeSocket();
notifyDisconnectListeners("Connection to server was interrupted");
closeSocket();
}
}
logger.warn("Closed connection to server", 1);
closeSocket();
notifyDisconnectListeners("Connection to server was terminated");
closeSocket();
}
private void notifyDisconnectListeners (String message) {
for (DisconnectedFromHostListener listener : disconnectionListeners) {
listener.notifYDisconnection(message);
if (socketOpen) {
for (DisconnectedFromHostListener listener : disconnectionListeners) {
listener.notifYDisconnection(message);
}
}
}
@@ -167,8 +169,8 @@ public class ClientToServerThread implements Runnable {
os.write(requestMessage.getBuffer());
} catch (IOException e) {
logger.error("Could not send registration request. Exiting");
closeSocket();
notifyDisconnectListeners("Failed to register with server");
closeSocket();
}
}
@@ -197,8 +199,8 @@ public class ClientToServerThread implements Runnable {
else{
alertErrorText = "Could not connect to server";
}
closeSocket();
notifyDisconnectListeners(alertErrorText);
closeSocket();
}
/**
@@ -208,7 +210,7 @@ public class ClientToServerThread implements Runnable {
* - MAINTAIN_HEADING = DOWNWIND and UPWIND packets stop being sent.
* @param actionType The boat action that will dictate packets sent.
*/
public void sendBoatActionMessage(BoatAction actionType) {
public void sendBoatAction(BoatAction actionType) {
switch (actionType) {
case MAINTAIN_HEADING:
if (upwindTimerFlag) {
@@ -272,9 +274,9 @@ public class ClientToServerThread implements Runnable {
try {
os.write(message.getBuffer());
} catch (IOException e) {
logger.warn("IOException on attempting to sendBoatActionMessage from Client");
closeSocket();
logger.warn("IOException on attempting to sendBoatAction from Client");
notifyDisconnectListeners("Cannot communicate with server");
closeSocket();
}
}
}
@@ -282,6 +284,7 @@ public class ClientToServerThread implements Runnable {
private void closeSocket() {
try {
socket.close();
socketOpen = false;
} catch (IOException e) {
logger.warn("IOException on attempting to close ClientToServerSocket");
}
@@ -318,8 +321,8 @@ public class ClientToServerThread implements Runnable {
crcBuffer.write(currentByte);
} catch (IOException e) {
logger.warn("IOException on readByte Client side", 1);
closeSocket();
notifyDisconnectListeners("Cannot read from server.");
closeSocket();
}
if (currentByte == -1) {
throw new ByteReadException("InputStream reach end of stream");
@@ -104,6 +104,7 @@ public class GameClient {
* @param portNumber Port to connect to.
*/
public void runAsHost(String ipAddress, Integer portNumber) {
server = new MainServerThread();
try {
startClientToServerThread(ipAddress, portNumber);
socketThread.addDisconnectionListener((cause) -> {
@@ -126,6 +127,8 @@ public class GameClient {
lobbyController.disableReadyButton();
server.startGame();
} else if (exitCause == CloseStatus.LEAVE) {
server.terminate();
server = null;
loadStartScreen();
}
});
@@ -370,13 +373,13 @@ public class GameClient {
private void keyPressed(KeyEvent e) {
switch (e.getCode()) {
case SPACE: // align with vmg
socketThread.sendBoatActionMessage(BoatAction.VMG); break;
socketThread.sendBoatAction(BoatAction.VMG); break;
case PAGE_UP: // upwind
socketThread.sendBoatActionMessage(BoatAction.UPWIND); break;
socketThread.sendBoatAction(BoatAction.UPWIND); break;
case PAGE_DOWN: // downwind
socketThread.sendBoatActionMessage(BoatAction.DOWNWIND); break;
socketThread.sendBoatAction(BoatAction.DOWNWIND); break;
case ENTER: // tack/gybe
socketThread.sendBoatActionMessage(BoatAction.TACK_GYBE); break;
socketThread.sendBoatAction(BoatAction.TACK_GYBE); break;
}
}
@@ -385,12 +388,12 @@ public class GameClient {
switch (e.getCode()) {
//TODO 12/07/17 Determine the sail state and send the appropriate packet (eg. if sails are in, send a sail out packet)
case SHIFT: // sails in/sails out
socketThread.sendBoatActionMessage(BoatAction.SAILS_IN);
socketThread.sendBoatAction(BoatAction.SAILS_IN);
allBoatsMap.get(socketThread.getClientId()).toggleSail();
break;
case PAGE_UP:
case PAGE_DOWN:
socketThread.sendBoatActionMessage(BoatAction.MAINTAIN_HEADING); break;
socketThread.sendBoatAction(BoatAction.MAINTAIN_HEADING); break;
}
}